@TaoOfSalad Some behaviours were not picked up by the tizen engine when I packaged my widget like the change attribute for self.size.width and self.size.height in addition to rotate to position ... As a result of this rules were not working for that actor as well when the game was loaded on the tizen emulator. Not sure why this happened. I packaged the game twice but had the same issue. This game works fine on IOS, Android and on GS preview. I removed the behaviours which were causing the problems and added new different ones then the game worked as expected when I packaged it again on the emulator. I will submit a formal bug report with example projects and widgets tomorrow. I am not sure if anyone else had this problem. Also the project I was using is a very simple one. Cheers ;-)
Does anyone know what to do when you're downloading it and it says "inst-manager" is damaged and can't be opened. You should eject the disk image." I've tried downloading it at least 15 times and it says that every time i try to open install manager!
I just tried everything again and i followed all the instructions but it still doesn't work and the same message keeps coming up!
change the gatekeeper to anywhere.
Gatekeeper options are found in Apple menu > System Preferences… > Security & Privacy > General tab under the header "Allow applications downloaded from:"
I have a strange bug during generating game with GS - I have a game around 800 MB. I can generate it without any issues for iPhone, but when I try to generate it for Tizen I have such issue: "Something went wrong building your app. Please check your settings, make sure your icon and default loading images are png files and try again. If the problem persists contact us and reference publish request [99b219c5-2361-47a6-a5a1-c9235199c9c2]."
There is no issue with icon, because I can generate the game with the same icon for iPhone. I can generate any other smaller game with the same settings and icon.
What about developers with games that are heavily dependent on the overscan feature? To my understanding this features does not work, even though you can select it. Do we just have to wait? Will the incentive-period end by the time we have a properly functioning build ready?
I reported that issue to support and they replied to me that it does work. It's just that overscan doesn't register in the emulator but they tested it on a test device and it works.
iKandyImagineer of Crazy ShitNew York CityMemberPosts: 310
I got about $300 of incentives from appbackr--- however they didn't rate a lot of my apps. Is there away for them to incentivize additional apps if you submit them?
What about developers with games that are heavily dependent on the overscan feature? To my understanding this features does not work, even though you can select it. Do we just have to wait? Will the incentive-period end by the time we have a properly functioning build ready?
Well I submitted a build approaching a couple of weeks ago. My submission was acknowledged but I've not heard anything. No approval or rejection, and certainly no mention of any incentive money. I'm assuming the delay is mostly due to Christmas, though, and hopefully I'll be hearing something soon. I'd assume the engineers are similarly absent over the Christmas break, and there will be more clarity and speed of resolution over the next week or two.
----------------- [Defect] The application is terminated abnormally while play the game. When Completing any level, The application presents a freeze.
[Procedure] 1. Run the application. 2. Tap on the "Play" button. 3. Choose any level. 4. Complete the level -> press "Next button" 5. Check the behavior.
[Expected Result] When operating an application while navigating menus, the application should not have any functional errors or screen errors. -----------------
this doesnt happen on ios (from app store), adhoc, gamesalad preview, and GS viewer so this is quite weird. does someone know what to problem from this can be?
also it happens a lot that the Tizen simulator doesnt load. you only see the loading wheel and nothing happens. sometimes after a lot of refreshing it does work but most of the time it doesnt.
and enter this code into the validation comment-field:
appbackr - gamesalad
Otherwise your submission does not count!
Oh Fudge! Thanks for reminding me! I'm glad I got rejected now!!
While we're here, I'm actually on this thread looking for any scrap of info on the 'Message' button...
There's a lot of talk so far about the 'Back' button, which I have implemented, successfully, it would seem, but my app has actually been rejected because there is no implementation for the 'Message' button, which I haven't heard a thing about so far?!
Apparently, their 'expected behaviour' is that when a user presses the 'Message' button, my (your (all (THE))) app will mute!!
Do we even have a mute function in GS? No? Do we all have to hand code our own mute code for when the new, as yet unheard of, as yet unimplement by you, me, or GameSalad, mythical 'Message' button is pressed?? Probably...
@BBEnk Eww. I despise the strict platforms. No real freedom, just the content and apps they think is appropriate for you as though we are incapable of making our own decisions. Some say, "its for the kids", well that is what parental controls and ratings are useful for. Also, LOL at "Bumper Pool" being profane.
In any case, after watching this forum, I can tell I'm going to be pissed on Sun when I try to upload. It seems as though Tizen makes us jump through a million hoops to put an app on their market. If they are looking to drive developers away, that certainly is a good way to do it. Honestly if they weren't offering cash that makes it worth while, I don't know that I ever would have submitted to them.
Really? I've joined the developer program, downloaded and installed the SDK, prepared an app for submission (description and screenshots), built an app with GS Publish, and uploaded it too them.. and had it promptly rejected.
What's different about that than Apple, Amazon or Google?
Woot woot just got an email from Tizen. Penguin Glide is available for sale on Tizen!!!!
Woot woot just got an email from Tizen. Penguin Glide is available for sale on Tizen!!!!
Congrats @tenrdrmer did they mention the 'message' button at all? I am rejected due to the game not muting when the message button is pressed. I'm searching for any mention in the entire universe of this button, other than in my rejection report!
To include a function for the 'Message' button is NOT MANDATORY.
I'm supposing that some of the other GSer's here who have managed to get their apps up on the Tizen Store have received similar suggestions in their submission reports but have chosen (as I will) to ignore them? Can anyone confirm that they have seen the message button suggestion and ignored it? Charrrs Wayne
Comments
Contact me for custom work - Expert GS developer with 15 years of GS experience - Skype: armelline.support
Guru Video Channel | Lost Oasis Games | FRYING BACON STUDIOS
Free Mini Games and Demo Templates
Thanks
Chakku
When publishing via the web portal there is a separate Tizen sec ion.
Send and Receive Data using your own Server Tutorial! | Vote for A Long Way Home on Steam Greenlight! | Ten Years Left
I've tried downloading it at least 15 times and it says that every time i try to open install manager!
Free Mini Games and Demo Templates
You are a life saver - Thank you !! worked great
Tizen Commercial Seller Application issue.
Gatekeeper options are found in Apple menu > System Preferences… > Security & Privacy > General tab under the header "Allow applications downloaded from:"
Send and Receive Data using your own Server Tutorial! | Vote for A Long Way Home on Steam Greenlight! | Ten Years Left
"Something went wrong building your app. Please check your settings, make sure your icon and default loading images are png files and try again. If the problem persists contact us and reference publish request [99b219c5-2361-47a6-a5a1-c9235199c9c2]."
There is no issue with icon, because I can generate the game with the same icon for iPhone. I can generate any other smaller game with the same settings and icon.
Any ideas?
4. Open the “Preferences…” window, navigate to Tizen SDK > Security Profiles
GSINVENTION FREE TEMPLATES
Do we just have to wait? Will the incentive-period end by the time we have a properly functioning build ready?
Guru Video Channel | Lost Oasis Games | FRYING BACON STUDIOS
Contact me for custom work - Expert GS developer with 15 years of GS experience - Skype: armelline.support
-----------------
[Defect]
The application is terminated abnormally while play the game.
When Completing any level, The application presents a freeze.
[Procedure]
1. Run the application.
2. Tap on the "Play" button.
3. Choose any level.
4. Complete the level -> press "Next button"
5. Check the behavior.
[Expected Result]
When operating an application while navigating menus, the application should not have any functional errors or screen errors.
-----------------
this doesnt happen on ios (from app store), adhoc, gamesalad preview, and GS viewer so this is quite weird. does someone know what to problem from this can be?
also it happens a lot that the Tizen simulator doesnt load. you only see the loading wheel and nothing happens. sometimes after a lot of refreshing it does work but most of the time it doesnt.
✮ FREE templates at GSinvention ✮
✮ Available for hire! support@gsinvention.com ✮
While we're here, I'm actually on this thread looking for any scrap of info on the 'Message' button...
There's a lot of talk so far about the 'Back' button, which I have implemented, successfully, it would seem, but my app has actually been rejected because there is no implementation for the 'Message' button, which I haven't heard a thing about so far?!
Apparently, their 'expected behaviour' is that when a user presses the 'Message' button, my (your (all (THE))) app will mute!!
Do we even have a mute function in GS? No? Do we all have to hand code our own mute code for when the new, as yet unheard of, as yet unimplement by you, me, or GameSalad, mythical 'Message' button is pressed?? Probably...
Really? I've joined the developer program, downloaded and installed the SDK, prepared an app for submission (description and screenshots), built an app with GS Publish, and uploaded it too them.. and had it promptly rejected.
What's different about that than Apple, Amazon or Google?
"The Package ID, application title, or device is already being used by another application. No device on the list is available."
The application title is available. Anybody have experience with this?
Just TRIPLE checked.
To include a function for the 'Message' button is NOT MANDATORY.
I'm supposing that some of the other GSer's here who have managed to get their apps up on the Tizen Store have received similar suggestions in their submission reports but have chosen (as I will) to ignore them?
Can anyone confirm that they have seen the message button suggestion and ignored it?
Charrrs
Wayne
★ My Apps | Gamesalad Tutorials : Youtube Channel , Website. ★
★ My Apps | Gamesalad Tutorials : Youtube Channel , Website. ★