Can we please keep this thread on topic? It's dealing with a publishing bug that some people are experiencing publishing Mac OS X apps with GS .10 after upgrading to Mountain Lion.
"Error 3" can also occur for other reasons, but that's not what this thread is about .... it's getting confusing when people post off topic items in here.
i wonder if the ones that are reporting it working can give us some insights on their operating system version/xcode version, and screen shot of their certification screen. just so we know where to begin.
couldn't possibly be machine related, i mean we are running parallel on the same machine and it works. one thing that is interesting is no one has yet to jump out and says they published to OSX fine on ML. I wonder if it's GS computer has magical gnome inside that's making it work. How many ML machine is tested to work in your office? SSS
Got rid off all Certs, Provisioning files, reinstalled all of them, all active and valid.. I have all required files and updated software. Still getting Error 3. In the consol, it says there is a malformed object. I know the GS project file is ok because it has worked on another computer through support, but still not working on my computer. All apple dev. documentation talks about how to trouble shoot if you're building the app through Xcode, not other software like GS. Been going at this day and night it feels like, and I fully understand the whole provisioning/certs process and had no problem with testing with AdHocs a while back, but it's something crazy going on that is invisible to pick up it seems! I know it's working on some Mountain lion OS, but not on all. Is there a chance that GS would ever go back to the way it used to sign/publish apps? haha It's ok! I'm sure all this will be figured out soon!
tried everything i can with no success.(getting frustrated) the last thing i might try is to set-up a virtual machine running mountain lion and set-up all profile/certificate on that virtual machine.. if it doesn't work. I must say it can't possibly be user error at that point. Still haven't heard anyone reputable successfully publish to OSX on Mountain Lion, i still want to give GS benefit of doubt though.
tried everything i can with no success.(getting frustrated) the last thing i might try is to set-up a virtual machine running mountain lion and set-up all profile/certificate on that virtual machine.. if it doesn't work. I must say it can't possibly be user error at that point. Still haven't heard anyone reputable successfully publish to OSX on Mountain Lion, i still want to give GS benefit of doubt though.
You want a lion virtual, I don't think a mountain lion one will work.
Any News on the Error 3 issue, A lot of people are having that problem. I've tried it in 3 different machines all of them working with Mountain Lion, and I get the same error. Tried it on a Machine Running Lion and it works fine. It has to bee a compatibility issue with GS 10.0 and ML.
iam running lion ver 10.7.4 and also getting the same error when trying to publish to mac store
You should create a new thread for this issue, this thread is specifically for publishing a mac app on mountain lion. Everything else is most likely user environment. Many of us have been able to publish to the mac store on lion without any problems. We want to keep this thread on topic so information isn't twisted.
You should be able to check out osx's console and search for gamesalad. that will give you the full error you are experiencing.
@jonmulcahy i see your point - but iam getting the exact same error3 so i didnt wanted to get knocked on the head for starting a new thread - hehe but i see that happened anyway just though i would be relevent.
@jonmulcahy i see your point - but iam getting the exact same error3 so i didnt wanted to get knocked on the head for starting a new thread - hehe but i see that happened anyway just though i would be relevent.
Np . Error 3 is just their generic Gail message unfortunatly. Check the console. It'll have the real msg
I had a good 2 hour session yesterday with the folks in support. We completely blew away all certificates and cleaned my machine. We then both recreated everything in tandem, me on my laptop, qa on their machine, and at the end of the day, theirs worked and mine still failed.
We ran some manual commands that didn't really work, and I sent them some output files to continue investigating.
Something else I thought of, and maybe @saladstraightshooter can pass this aling, do you know if QA has attempted to publish something without using gamesalads official certificates?
@Jonmulcahy - QA uses individual certs/teams set up exactly like any other individual, so I don't think that's the issue. And we've also seen other users able to publish. So I'm a bit stumped.
It is weird, one of the developers was saying something about what I was getting from the server being weird, it was trying to replace an existing signature, what's why I asked. Maybe it has something to do with my user account?
I think I'll try creating a test free account and see if that works.
I'm having the exact same error 3 issue... I just spent the past 2 hours trying to get some results, but nothing works... Then I stumbled onto this thread and it appears I'm not alone.
I was able to resolve this late Friday afternoon with support, it was permissions issue on my code sign stuff, very strange. They said they would have SSS put together a post about it today, I'm not sure exactly which of the multiple terminal commands fixed it.
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"Error 3" can also occur for other reasons, but that's not what this thread is about .... it's getting confusing when people post off topic items in here.
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:P
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Please Advice!
You should be able to check out osx's console and search for gamesalad. that will give you the full error you are experiencing.
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We ran some manual commands that didn't really work, and I sent them some output files to continue investigating.
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I think I'll try creating a test free account and see if that works.
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I created a brand new account. redid all my certificates just in case, and it still fails.
time to try with a different os x account
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ln: ./bin: File exists
Is that what it should say?
It still gave me the same error message. Anyone else still having trouble?