Apple still has not resolved my problem. They emailed me for the first time on Monday asking about the issue because it looked like it had been resolved. I wrote back saying it wasn't resolved, in the 13 weeks it took to respond the game had just fallen off the featured section.
Apple still has not resolved my problem. They emailed me for the first time on Monday asking about the issue because it looked like it had been resolved. I wrote back saying it wasn't resolved, in the 13 weeks it took to respond the game had just fallen off the featured section.
Well it's a new year, time to tackle some new markets.
I've ported A Long Way Home to android, and last night I released it in the Android Market. That took some tricky work as they have a strict 50MB apk size limit, so I had to trim 25MB from the package, but resampling the audio and crunching the PNG's got me below the magic number.
It's also in review for the Amazon App Store, followed (hopefully) by release on the Kindle Fire. As soon as NOOK approves my account I'll get it uploaded over there as well.
I've used the fantastic iPhone to iPad / iPad to iPhone resizing trick and ported the game to the iPhone. It's currently sitting waiting for review with Apple.
The game is doing well on the kindle fire, it's sold more copies in 2 days than the past 5 mths on iOS. It's currently the 470th top paid app on the amazon app store. I even got a really good review. http://www.amazon.com/gp/product/B006YXVKGK
Well, use success in quotes . We are still talking about less than $100. I've found 'success' on the kindle, the android market itself sucks, 0 sales so far.
Comments
Apple still has not resolved my problem. They emailed me for the first time on Monday asking about the issue because it looked like it had been resolved. I wrote back saying it wasn't resolved, in the 13 weeks it took to respond the game had just fallen off the featured section.
My game is also featured on the front page of app addict today
http://appaddict.net/2011/09/24/a-long-way-home-is-a-thoughtful-and-interesting-journey/
@blackbird
Yea, i know it's not correct I just liked the way it sounded.
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Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
I've ported A Long Way Home to android, and last night I released it in the Android Market. That took some tricky work as they have a strict 50MB apk size limit, so I had to trim 25MB from the package, but resampling the audio and crunching the PNG's got me below the magic number.
It's also in review for the Amazon App Store, followed (hopefully) by release on the Kindle Fire. As soon as NOOK approves my account I'll get it uploaded over there as well.
I've used the fantastic iPhone to iPad / iPad to iPhone resizing trick and ported the game to the iPhone. It's currently sitting waiting for review with Apple.
Hopefully the game does well!
Send and Receive Data using your own Server Tutorial! | Vote for A Long Way Home on Steam Greenlight! | Ten Years Left
http://www.amazon.com/How-I-Hate-The-Night/dp/B006YXVKGK/ref=sr_1_1?ie=UTF8&s=mobile-apps&qid=1326977912&sr=1-1
Send and Receive Data using your own Server Tutorial! | Vote for A Long Way Home on Steam Greenlight! | Ten Years Left
I just wanted to say that your game is my kid's favorite, I am glad the he likes it since it's so beautiful and quiet.
It's done kinda well on the kindle which is nice to see.
Send and Receive Data using your own Server Tutorial! | Vote for A Long Way Home on Steam Greenlight! | Ten Years Left
http://www.amazon.com/gp/product/B006YXVKGK
Send and Receive Data using your own Server Tutorial! | Vote for A Long Way Home on Steam Greenlight! | Ten Years Left
Glad it's finally finding the success it deserves! Congrats!
QS
:
DDr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
Send and Receive Data using your own Server Tutorial! | Vote for A Long Way Home on Steam Greenlight! | Ten Years Left
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