A small thing of critique if I may. When the astronaut is dragged to the center of the leap hole (if that is the correct name for it) it would be nicer if his head would rotate to the center. I noticed this in the first video. Looks easy to fix.
A small thing of critique if I may. When the astronaut is dragged to the center of the leap hole (if that is the correct name for it) it would be nicer if his head would rotate to the center. I noticed this in the first video. Looks easy to fix.
Can't wait to play it!
Yea, that's in my todo list. I wanted him to rotate in circles as he spins down, but i had some conflicting constraints that I didn't want to mess with. Now that it's out I'll take another look
Just scheduled my prmac press release to go out tomorrow, Should be worth $20
I also have word that two other review sites will have reviews up for tomorrow. Today at lunch I need to email Mac app review sites with promo codes as well
butterbean said: Nice that you already have a review going!! I'll be looking out for this one tonight!
Thanks! That's one of the benefits of having the release day a few days after the review... I'm just crossing my fingers that the release day 'bug' is fixed like I saw a few blog posts say it was. I would hate after all this work for my app to be listed with Tuesday's date.
Oh well, gotta roll the dice someday, if the big release studios can target a Thursday release, so can I!
I thought you guys were getting mixed up with the forums TA forums feed at first then I seen the Video on the homepage with the following comment:
"A puzzle game that seems to employ a similar mechanic as Dizzypad and other similar "jump from one circular object to another" style games. I'm digging the art style, and the premise of making your way back to Earth one light year at a time seems interesting." Eli Hodapp, TouchArcade.com
The quality of GS games gets better by the day :-)
beefy_clyro said: Do TA know its a GameSalad game?
... maybe its best that they don't?
Only joking on a serious note I think (hope) they are starting to care less about the tool now. You just need to take a look at Jon's game to see quality. Good stuff
thanks everyone. We'll see if all the marketing steps I'm taking actually work! Like I said in an eariler post, in celebration of the release of A Long Way Home on both the iPad and Mac, I've made 5 of my older games free! All of these games have recently been updated with GameCenter, so get in there and start beating people's scores!
Comments
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I love the 'Moon' movie inspired music (i'm assuming that was intentional)... I love that film and the music..
Now please get to work on an iphone version :-)
I just sent out the mac version promo codes to all beta testers.
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*runs away in shame because admitting never playing a jonmulcahy game*
(Will definitely make up for that when this one comes out!)
http://www.pocketgamer.co.uk/r/iPad/A+Long+Way+Home/news.asp?c=30686
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It isn't available yet is it?
I can't find it in the Dutch App Store.
Btw, I love your site.
Lump Apps and My Assets
Here's another gameplay video showing some of the hazards:
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A small thing of critique if I may.
When the astronaut is dragged to the center of the leap hole (if that is the correct name for it) it would be nicer if his head would rotate to the center.
I noticed this in the first video. Looks easy to fix.
Can't wait to play it!
Lump Apps and My Assets
Send and Receive Data using your own Server Tutorial! | Vote for A Long Way Home on Steam Greenlight! | Ten Years Left
I also have word that two other review sites will have reviews up for tomorrow. Today at lunch I need to email Mac app review sites with promo codes as well
Send and Receive Data using your own Server Tutorial! | Vote for A Long Way Home on Steam Greenlight! | Ten Years Left
That's one of the benefits of having the release day a few days after the review... I'm just crossing my fingers that the release day 'bug' is fixed like I saw a few blog posts say it was. I would hate after all this work for my app to be listed with Tuesday's date.
Oh well, gotta roll the dice someday, if the big release studios can target a Thursday release, so can I!
Send and Receive Data using your own Server Tutorial! | Vote for A Long Way Home on Steam Greenlight! | Ten Years Left
I thought you guys were getting mixed up with the forums TA forums feed at first then I seen the Video on the homepage with the following comment:
"A puzzle game that seems to employ a similar mechanic as Dizzypad and other similar "jump from one circular object to another" style games. I'm digging the art style, and the premise of making your way back to Earth one light year at a time seems interesting." Eli Hodapp, TouchArcade.com
The quality of GS games gets better by the day :-)
Only joking on a serious note I think (hope) they are starting to care less about the tool now. You just need to take a look at Jon's game to see quality. Good stuff
Send and Receive Data using your own Server Tutorial! | Vote for A Long Way Home on Steam Greenlight! | Ten Years Left
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
The free games are:
Z is for Zombie
F is for Falling
Zombie Heads
Zombie Heads HD
Obliteration HD
They are set to go free on June 16th, so it may still be updating in your area
Send and Receive Data using your own Server Tutorial! | Vote for A Long Way Home on Steam Greenlight! | Ten Years Left