PocketGamer did a more in depth review, they liked the game, but thought it got repetitive after awhile. I think they didn't play long enough, only the first 10-15 levels or so.
Had another big drop in sales yesterday. I really wish apple got their act together and fixed the n&n issue.
I started work on an iPhone version this morning, the resizer tool did most of the groundwork, I hope I can wrap it up in a week, test it, and send it out.
I started converting this into an iPhone game today, using the resizer tool I was able to quickly turn out a working game in the iPhone dimensions. I then spent the next hour tweaking the main menu to work with the new dimensions.
I still have to redo all the dialog locations, controls and fix the transitions. For some reason everything that had a color of white turned to blue, but I'm not sure if that was .9.5 or the resizer.
uptimistik said: Man Jon, I would be on the phone with them every 5 minutes till it changes to the right category! They have a developer hotline don't they?
This!
Also, deffo write a (nice!) email saying 'Look, this has screwed things up a bit - is there any chance you could move it into the right place for next week?'
Well, I called apple 2 hrs ago and they are investigating and getting back to me. I think they were a little surprised that no one got back to me in 10 days.
jonmulcahy said: Well, I called apple 2 hrs ago and they are investigating and getting back to me. I think they were a little surprised that no one got back to me in 10 days.
Well, after repeated emails i never heard back from them. If I don't hear anything today I'll be calling them in the morning. It really rubs me the wrong way on how they dealt with this.
The mac version of the app has drastically fallen back in sales, I think I've got 3 this week, so I made the game free on the desktop. Maybe that will drive some traffic to the iPad version
The iPhone version is still in the works, I have not worked on it in a few days, but I'll take another crack at it this week.
Comments
http://www.pocketgamer.co.uk/r/iPad/A+Long+Way+Home/review.asp?c=30813
Send and Receive Data using your own Server Tutorial! | Vote for A Long Way Home on Steam Greenlight! | Ten Years Left
I started work on an iPhone version this morning, the resizer tool did most of the groundwork, I hope I can wrap it up in a week, test it, and send it out.
I'll be looking for iPhone beta testers later on.
Send and Receive Data using your own Server Tutorial! | Vote for A Long Way Home on Steam Greenlight! | Ten Years Left
I still have to redo all the dialog locations, controls and fix the transitions. For some reason everything that had a color of white turned to blue, but I'm not sure if that was .9.5 or the resizer.
So far things are moving quicker than I expected.
Send and Receive Data using your own Server Tutorial! | Vote for A Long Way Home on Steam Greenlight! | Ten Years Left
Where/how did you get the sound effects for when the character is walking? Can't find what I want anywhere!
It costs money but it's worth it. I spent $30 on credits to download stuff.
Send and Receive Data using your own Server Tutorial! | Vote for A Long Way Home on Steam Greenlight! | Ten Years Left
http://m.appolicious.com/games/articles/8519-ipad-game-a-long-way-home-is-out-of-this-world
Send and Receive Data using your own Server Tutorial! | Vote for A Long Way Home on Steam Greenlight! | Ten Years Left
Has the N&N situation improved at all?
But, I just got a google alert with another review. I got paid iOS game of the week over here:
http://gamrfeed.vgchartz.com/story/86978/paid-ios-game-of-the-week-a-long-way-home/
Send and Receive Data using your own Server Tutorial! | Vote for A Long Way Home on Steam Greenlight! | Ten Years Left
Send and Receive Data using your own Server Tutorial! | Vote for A Long Way Home on Steam Greenlight! | Ten Years Left
Just wanted to give a shout out and inform you that I am now addicted to A Long Way Home. Played it all weekend!
That's awful about the N&N snafu. I hope they get that resolved soon. Personally, I think you should get an extra week on account of their mistake.
--Yodapollo
Also, deffo write a (nice!) email saying 'Look, this has screwed things up a bit - is there any chance you could move it into the right place for next week?'
Put lots of in there!
And maybe a couple of 's
QS
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
Well see what happens today, and if not I'll call them tomorrow when I have a free moment.
Glad you like it Yoda!
Send and Receive Data using your own Server Tutorial! | Vote for A Long Way Home on Steam Greenlight! | Ten Years Left
Send and Receive Data using your own Server Tutorial! | Vote for A Long Way Home on Steam Greenlight! | Ten Years Left
VERY GOOD JOB!!!!
Edit : Reviewed...
Still not sure what is going on with Apple's investigation, I have not been updated yet.
I saw a bump in sales over the past 2 days, partly because of the game being reviewed on some larger sites (Appolicious especially)
Send and Receive Data using your own Server Tutorial! | Vote for A Long Way Home on Steam Greenlight! | Ten Years Left
The Game Center is not working for me on the game... i can't see my name in the leaderboard... Only 2 player on the list...
Can you give me some info about that?
Send and Receive Data using your own Server Tutorial! | Vote for A Long Way Home on Steam Greenlight! | Ten Years Left
QS
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
Send and Receive Data using your own Server Tutorial! | Vote for A Long Way Home on Steam Greenlight! | Ten Years Left
Can you post a picture from your game, with the leaderboard popup on the screen?
Thanks
*fingers crossed*
QS
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
Send and Receive Data using your own Server Tutorial! | Vote for A Long Way Home on Steam Greenlight! | Ten Years Left
The mac version of the app has drastically fallen back in sales, I think I've got 3 this week, so I made the game free on the desktop. Maybe that will drive some traffic to the iPad version
The iPhone version is still in the works, I have not worked on it in a few days, but I'll take another crack at it this week.
Mac version: http://itunes.apple.com/us/app/a-long-way-home/id442689434?mt=12&ls=1
Send and Receive Data using your own Server Tutorial! | Vote for A Long Way Home on Steam Greenlight! | Ten Years Left