Any chances you think RevMob will be coming out in 11? I can't wait for that one especially. Would be nice to actually see payments from advertisers again.
Any chances you think RevMob will be coming out in 11? I can't wait for that one especially. Would be nice to actually see payments from advertisers again.
i doubt for 0.11.0, it's not in the nightlies yet, but you never know. I'm waiting for revmob before porting any further games to android.
Once we have a finalized agreement from our third-party provider of async multiplayer
Who's the third-party provider? Doesn't Apple already provide asynchronous multiplayer through Game Center?
That's why I like... "Native Plugins" and "Scripted Behaviors". If I could add my own code, I could theoretically create my own multiplayer system... or simply plug into Game Center. I'm not liking the idea of a third-party.
This is related to the "Metrics Gathering Opt-out" issue. If a third-party — that's not Apple — is handling multiplayer, then I'm right back where I started. It's user data being sent outside. But if I can side-step that issue with my own code, then GameSalad can still be cool software to use.
GameSalad is on the threshold of awesome, teetering so close to crossing that line.
@CodeWizard Any clues to rough time scale for revmob being implemented? Got a few projects nearing completion but would rather release with this network added so as to maximise the first few weeks downloads as we will push advertising via our other games. If its relatively soon I'm happy to hod off publishing. Cheers
The roadmap looks promising! Lots of exciting stuff.
One thing though @CodeWizard, I was told that extenstion file support was on on the roadmap for Android. Is that still a priority? It would be awesome to upload games larger than 50mb to Google Play.
The new roadmap mentions 10.4b. Curious what bugs this addresses? Thanks!
@anatomyofdreams I've reported some minor bugs using the bug report form which the guys have acknowledged e.g. only half the screen dims when processing an in app purchase, slightly shifted and blurred images on iOS6...
I'm hoping the update will address these.
Other than these minor things, I'm really impressed with the 10.4 and .100 nightly builds so far.
I'd love to see "Specify Sound / Music Name Using Expression" moved right up near the top somewhere.
I'm trying to implement complex VO and monster sounds, based on rules, but can't do so until Game Salad supports specifying the Sound filenames from an expression or table value.
I'd love to see "Specify Sound / Music Name Using Expression" moved right up near the top somewhere.
I'm trying to implement complex VO and monster sounds, based on rules, but can't do so until Game Salad supports specifying the Sound filenames from an expression or table value.
Any hope of multi-developer support re: version control, ability to work on same project, etc.?
I think it is a generally bad idea if development environment tries to fiddle with version control since it harfdly ever works as expected and doesnt keep up with development cycles. Therefore I recommend bitbucket with private git repositories and your preferred client like source tree. These are all free to use
Comments
@CodeWizard
What do you think is a reasonable timeframe for the improvements to Creator (in particular features like guides and snap-to-grid and so on) ?
Send and Receive Data using your own Server Tutorial! | Vote for A Long Way Home on Steam Greenlight! | Ten Years Left
Send and Receive Data using your own Server Tutorial! | Vote for A Long Way Home on Steam Greenlight! | Ten Years Left
Last time I checked, Objective-C was native... 8-|
My GameSalad Academy Courses! ◦ Check out my quality templates! ◦ Add me on Skype: braydon_sfx
That's why I like... "Native Plugins" and "Scripted Behaviors". If I could add my own code, I could theoretically create my own multiplayer system... or simply plug into Game Center. I'm not liking the idea of a third-party.
This is related to the "Metrics Gathering Opt-out" issue. If a third-party — that's not Apple — is handling multiplayer, then I'm right back where I started. It's user data being sent outside. But if I can side-step that issue with my own code, then GameSalad can still be cool software to use.
GameSalad is on the threshold of awesome, teetering so close to crossing that line.
One thing though @CodeWizard, I was told that extenstion file support was on on the roadmap for Android. Is that still a priority? It would be awesome to upload games larger than 50mb to Google Play.
Send and Receive Data using your own Server Tutorial! | Vote for A Long Way Home on Steam Greenlight! | Ten Years Left
X(
I'm hoping the update will address these.
Other than these minor things, I'm really impressed with the 10.4 and .100 nightly builds so far.
Shadows Peak is an atmospheric psychological horror that explores the dark side of a player.
I'm trying to implement complex VO and monster sounds, based on rules, but can't do so until Game Salad supports specifying the Sound filenames from an expression or table value.
Bump it up, eh, gents?
You know you want to.
- Thomas