Release the Kraken!!! Attack of the Kraken now available on the App Store!!! :D

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Comments

  • Rob2Rob2 Member Posts: 2,402
    yep...a very nice touch...love the beeps too, reminds me of my Tornado days :)
  • quantumsheepquantumsheep Member Posts: 8,188
    utopiangames said:
    Congrats on release QS, just got back from a short break so will check it out asap.

    Darren.

    Welcome back and thanks! I need a break too I think - pub soon! :D
    Rob2 said:
    yep...a very nice touch...love the beeps too, reminds me of my Tornado days :)

    My first thoughts were 'Tornado Low Level' on the Spectrum - but you mean *real* Tornados don't you?

    *bows in respect if it's number 2!*

    I hope it doesn't give you flashbacks :O

    QS :D

    Dr. Sam Beckett never returned home...
    Twitter: https://twitter.com/Quantum_Sheep
    Web: https://quantumsheep.itch.io

  • EastboundEastbound Member, BASIC Posts: 1,074
    How have I missed this?! Going to purchase now.
  • HachikoHachiko Member Posts: 330
    quantumsheep said:
    Thanks for the kind words!

    You know, the shadow was a very late addition. I was trying to think of ways to 'warn' the player they were too close to the ground. Hence the 'beeps' when you get too low.

    But it really wasn't enough - and then I had a EUREKA! moment - a shadow was the obvious thing to do, and I'd completely missed it!

    So, how does it work? Really bloody simply! :D

    You have a separate actor called 'shadow'.

    Constrain its X position to the player's X position - this allows it to move left and right as the player does.

    Constrain its Y position to a value - I think it's '27' in this case. This keeps it at the same height (on the ground)

    Making it smaller and larger was just genius, even if I say so myself ;)

    Because I'm already tracking the player x and y coordinates as global variables, I made the rule within the shadow:

    If player y > 50 (for example)
    change shadow height and width.

    If player y <50 AND if player y> 30
    change shadow height and width

    if player y <30 AND if player y>20
    change shadow height and width

    See? Simple! But I think it works pretty well. It's a nice touch, glad you noticed it! :D

    QS :D

    Edit: @BB = thanks mate - you're in the credits :D

    Actually, just an idea, but making the shadow constrain to the ship only when the ship is closer to the ground wouldn't be better for performance?
    Also, constrain the y position is not really necessary is it? Can't you just set the Y position of the shadow to 27?
    And again, tracking the Y and X pos of the player is really necessary? Can't you just access them from the instances itself, so that you have 2 constrain attribute less?
    Just suggestion though, maybe you are already doing everything I'm saying :)
    (Level 9 reached, I'm taking it slowly)
  • NexusGameStudioNexusGameStudio Member Posts: 265
    +$1 from me, looks really good, I'll post a review soon :)
  • quantumsheepquantumsheep Member Posts: 8,188
    Hachiko said:
    Actually, just an idea, but making the shadow constrain to the ship only when the ship is closer to the ground wouldn't be better for performance?

    QS: Not sure

    Also, constrain the y position is not really necessary is it? Can't you just set the Y position of the shadow to 27?

    QS: That's a good point, thanks! :D I was just trying to be thorough and overdid it there!

    And again, tracking the Y and X pos of the player is really necessary? Can't you just access them from the instances itself, so that you have 2 constrain attribute less?

    QS: I actually need to track player x and y for a few reasons - mainly radar blips, so that enemy bullets can 'home' in on you, and for the Kraken to know you're near so they can shoot at you. Add to that the shadow, the distance from the ground etc etc - I'm sure it could all be done 'in instance' but if I discover a mistake, it's far easier to fix if you have a prototype rather than an instance in each scene. - I just find it easier to work that way.

    QS - there are other optimisations I've thought of, but I need to speak to Ian about them when he gets back off holiday.

    Just suggestion though, maybe you are already doing everything I'm saying :)
    (Level 9 reached, I'm taking it slowly)

    QS - Congrats on getting to level 9! Are you still having the same problems as before?

    Cheers,

    QS :D

    @Nexus and Eastbound - I hope you like it! :D

    Dr. Sam Beckett never returned home...
    Twitter: https://twitter.com/Quantum_Sheep
    Web: https://quantumsheep.itch.io

  • NexusGameStudioNexusGameStudio Member Posts: 265
    Excellent job on Kraken! Gave you a 5 star review on the Canadian store. One tip I want to give, not really a huge deal, but at first I wasn't aware I could do a charge up shot, perhaps add an indicator such as a charge meter or even a charging sound when the button is held. Just my 2 cents. Other than that, runs great and looks sharp on iPhone 4.
  • quantumsheepquantumsheep Member Posts: 8,188
    NexusGameStudio said:
    Excellent job on Kraken! Gave you a 5 star review on the Canadian store. One tip I want to give, not really a huge deal, but at first I wasn't aware I could do a charge up shot, perhaps add an indicator such as a charge meter or even a charging sound when the button is held. Just my 2 cents. Other than that, runs great and looks sharp on iPhone 4.

    Not a problem - I already had it down for the next update - but well pointed out, thanks!

    I'm very glad you guys seem to like it :D

    Thank you all!

    QS :D

    Dr. Sam Beckett never returned home...
    Twitter: https://twitter.com/Quantum_Sheep
    Web: https://quantumsheep.itch.io

  • HachikoHachiko Member Posts: 330
    quantumsheep said:
    Cheers,

    QS :D

    @Nexus and Eastbound - I hope you like it! :D

    Yeah, I still get those problems. Fire won't always fire, and I found out that the ship takes a bit of time before rotating when you press an arrow, maybe that's why I find it lagging(problems seems worst with more monster on screen).
    To re-answer to your answers :D
    Having it constrain only when the ship is near the ground of course will improve performance, since as it is now, there's always a constrain attribute (or more?) firing continuosly for the shadow. At least, if the ship isn't near the ground, the performance should improve a bit.
    And for the other one, I understand it's not "easy" to work with instances, but like that you would have two constrain attributes less, with the shadow, that's 3 constrain less, not bad :)
    As it is now, ships fires continuosly his X and Y position, while all the other peeps change continuosly their X and Y position in relation to that of the ship. Using instances, ship wouldn't fire anything.
    As always, only suggestion :) I'm all over performance when it comes to gamesalad.
  • quantumsheepquantumsheep Member Posts: 8,188
    Oh, that's fair enough. I'm sorry you're still having issues :(

    There are lots of areas I could optimise it further. I *will* try to get it working better on lower spec devices. I think what really stops that happening is spawning all those bullets when you fire.

    We'll see - I welcome your tips! :D

    Right - I'm off down the pub now to get unbearably wonderful.

    Expect me back in a few hours, singing, telling you all that you're my best mates and that I love you all!

    (or 'Thursday', as we call it round here)

    QS :D

    Dr. Sam Beckett never returned home...
    Twitter: https://twitter.com/Quantum_Sheep
    Web: https://quantumsheep.itch.io

  • TwistedMechTwistedMech Member Posts: 408
    QS: do you have the game available on both iPad and iPhone? I wanna play with the iPad version due to CPu being wiz bang. Can you post links to the app store.
    Also. When is that speccy game you showed at the london beer be available? I really want to sink my teeth into that classic title :-)
  • SingleSparqSingleSparq Member Posts: 1,339
    Good stuff QS! I'll leave a review on the Canadian store as soon as I get a chance. Now get kraken on a sequel :D
  • quantumsheepquantumsheep Member Posts: 8,188
    *stumbles in singing*

    You're in my heart, you're in my soul,
    You'll be my breath, should I grow old,
    You are my lover, you're my best friend,
    You're in my soul...

    You're CELTIC, UNITED, and baby i've decided
    You're the best thing
    To happen
    To meeeeee!!!

    I love you lot! You're brilliant! You're my best mates!

    *collapses

    Dr. Sam Beckett never returned home...
    Twitter: https://twitter.com/Quantum_Sheep
    Web: https://quantumsheep.itch.io

  • Marc_n_SophMarc_n_Soph Member Posts: 111
    Bought it and its awesome. Good work m8, really, really well made game.

    Nice one QS, been waitin for this, and its DEF worth the wait!!

    Marc n Soph
  • SingleSparqSingleSparq Member Posts: 1,339
    Com'on you reds!! Com'on you reds!! - L-I-V E-R-P double O-L Liverpool's for me! (okay kidding! Robert Carlyle on cracker - best psycho ever)
  • AfterBurnettAfterBurnett Member Posts: 3,474
    BinaryBiscuits said:
    QS: do you have the game available on both iPad and iPhone? I wanna play with the iPad version due to CPu being wiz bang. Can you post links to the app store.
    Also. When is that speccy game you showed at the london beer be available? I really want to sink my teeth into that classic title :-)

    Me too! That game looks (and sounds) sweet!
  • quantumsheepquantumsheep Member Posts: 8,188
    Marc_n_Soph said:
    Bought it and its awesome. Good work m8, really, really well made game.

    Nice one QS, been waitin for this, and its DEF worth the wait!!

    Marc n Soph

    Thanks man,

    As you can (probably) tell, I'm a tad drunk. Came home to a review that said 'worst concept ever' on the UK store.

    It really boggles the mind. Did they not *read* the description? If they couldn't read, did they not LOOK AT the screenshots? If they didn't see the screenshots, did they not try the link I provided to gameplay video?

    Seriously, I try and be upfront and honest about my games - this is what they do - here are some screenshots - here's a video!

    If you like it, buy it. If you don't, don't.

    Oh well, eh? :D

    I mean, I'm a man of my word - I told you I'd return singing, telling you all I love you and saying you're my best mates - job done :D
    SingleSparq said:
    Com'on you reds!! Com'on you reds!! - L-I-V E-R-P double O-L Liverpool's for me! (okay kidding! Robert Carlyle on cracker - best psycho ever)

    I'm actually a lifelong Liverpool fan myself - the 'song' is from 'So I married an Axe Murderer' - one of the most underrated films EVAH!

    *hic*

    Thanks everyone - you're awesome!

    *Collapses again*

    Dr. Sam Beckett never returned home...
    Twitter: https://twitter.com/Quantum_Sheep
    Web: https://quantumsheep.itch.io

  • quantumsheepquantumsheep Member Posts: 8,188
    POLYGAMe said:
    Me too! That game looks (and sounds) sweet!

    That game was top secret till today :(

    Dr. Sam Beckett never returned home...
    Twitter: https://twitter.com/Quantum_Sheep
    Web: https://quantumsheep.itch.io

  • AfterBurnettAfterBurnett Member Posts: 3,474
    He started it!
  • SingleSparqSingleSparq Member Posts: 1,339
    Don't worry about the A-holes who like to rain on ones parade. It's easy to criticize someones work. They paid very little for something that you put a lot of time and effort into.

    Everybody should try developing a game - see how much goes into it, the late nights the debugging, the frustration to finally get it to market and for some a-hole get upset cause it didn't "do it" for him at something they paid 99 cents for? Its more a reflection of their psych than anything.

    Not always easy to take criticism but when it's not constructive and just plain rude - it's annoying. But your doing the right thing - a drink or too and move beyond it.

    "Look at the size of 'is head! It's Huge! Like an orange on a toothpick!"
  • quantumsheepquantumsheep Member Posts: 8,188
    SingleSparq said:
    "Look at the size of 'is head! It's Huge! Like an orange on a toothpick!"

    :D

    Dr. Sam Beckett never returned home...
    Twitter: https://twitter.com/Quantum_Sheep
    Web: https://quantumsheep.itch.io

  • rdcuberdcube Member Posts: 361
    Hi Sheep,
    Just stoping by real quick in the forums to say again CONGRATULATIONS!!!

    The game runs flawlessly on the iphone4.
    I think is one of the best retro 2D shooter games.

    Left a well deserve 5 star review.

    Cheers!
  • quantumsheepquantumsheep Member Posts: 8,188
    *waves at rd*

    Hey fella!

    Thank you so much for that, and for your awesome input on the game! It's been greatly appreciated!

    Cheers fella - I owe you a few beers, though I think BB will get one from me sooner ;)

    QS :D

    Dr. Sam Beckett never returned home...
    Twitter: https://twitter.com/Quantum_Sheep
    Web: https://quantumsheep.itch.io

  • butterbeanbutterbean Member Posts: 4,315
    Finally had a chance to really get into it today, purchased the full version and loving every minute of it! Love the new control scheme too! Posted a review for ya! Congrata on a really awesome game :)
  • quantumsheepquantumsheep Member Posts: 8,188
    Thank you BB - the control scheme was down to you badgering me about it - (I'm kinda saying you're to blame if anyone asks) ;)

    Thanks for your support and input, mate :D

    QS :D

    Dr. Sam Beckett never returned home...
    Twitter: https://twitter.com/Quantum_Sheep
    Web: https://quantumsheep.itch.io

  • butterbeanbutterbean Member Posts: 4,315
    @QS :) I'll gladly take the blame, the additional controller is much more intuitive IMO :)

    Great job, and I'm completely addicted!
  • butterbeanbutterbean Member Posts: 4,315
    Sweet! Just beat the game! Now to go back and perfect it and get a special message! Spectacular job! And thanks for including me in the credits!
  • cptongsgcptongsg Member Posts: 70
    Yahooo just completed the game. It not easy to beat the game at one goal. I hate the flying saucer hard to hit & alway make me die. Throw in some bombastic missile or bomb on your next Attack of the Kraken2, if you plan to :) Than I can have my revenge on that stupid saucer!
  • quantumsheepquantumsheep Member Posts: 8,188
    Woah - nice one you two!

    I hope you liked the ending! :D

    @cptongsg - that's what the power shot's for - it'll take out the enemy missiles as you approach as it expands :D

    Good against saucers!

    Thanks for playing!

    QS :D

    Dr. Sam Beckett never returned home...
    Twitter: https://twitter.com/Quantum_Sheep
    Web: https://quantumsheep.itch.io

  • skippyskippy Member Posts: 106
    QS after playing for a while there is only a couple of things i found :
    1. Whilst playing the game there is no option to exit to menu, you have to use all your lives and die to get back to the menu.
    2.It would make it perfect for me with a joy stick, iv'e tried a and b controls and even though i can play i feel joystick would be awesome.
    Some more constructive feedback for you
    cheers :)
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