quantumsheep said: Yeah, I put the image in the right way round in GS but it comes out upside down - FIX please, Gendai!
Yes, I've had a service ticket in on this issue for a couple of months. My app Tickle Stones is upside down, and I've been turning Nesen Probe load screen upside down as a work around. Before my last update of Food Fight! I got an email from Code Monkey saying it was fixed... But NO, it is upside down as well. They are still working on the issue.
Downloading Kracken now... Looking well forward to it!
Hey Well done QS just got it and reviewed it. Jeez it looks like a lot of time went into that one. Good options, Research, two types of controls, control visibility, difficulty etc I think i know what you were doing on your weekends Cheers
I'll no doubt chuck some money his way at some point
Glad you liked the game - I saw your point about the graphics not quite matching the serious nature of the text/situation. I get what you mean, but I like to have a little absurdity mixed in with the serious.
Alright, alright, damn fine game. Smooth as silk, fun to play and challenging enough to keep it interesting. I guess that's about the most you can shoot for. Well done man. I left you a review (speedman2010).
My only critique would be a stylist one... I don't care for the 8bit style typography. I know the game references some classic 8bit games, but the artwork and the type just seem to clash to me. But, that's just a personal take.
quantumsheep said: Cheers arton, Ian will be pleased
I think it best you ask him yourself in an email - I'm sure he'll get back to you as soon as he's off holiday.
I don't think it's very wise to discuss money matters 'out in the open' as it were
I'm good with that
Well anyways, amazing graphics, amazing gameplay, very nice job with optimizing everything, this game is BEAST. I am still trying to beat the whole thing, and I'm telling you, I WILL beat the whole thing!!!
Awesome gameplay & your graphic is beautiful. How you do your shadow of the ship, it become smaller when it a distance away. Nice! Have give you a 5 star review for singapore store. Good luck for your release!
cptongsg said: Awesome gameplay & your graphic is beautiful. How you do your shadow of the ship, it become smaller when it a distance away. Nice! Have give you a 5 star review for singapore store. Good luck for your release!
Thanks for the kind words!
You know, the shadow was a very late addition. I was trying to think of ways to 'warn' the player they were too close to the ground. Hence the 'beeps' when you get too low.
But it really wasn't enough - and then I had a EUREKA! moment - a shadow was the obvious thing to do, and I'd completely missed it!
So, how does it work? Really bloody simply!
You have a separate actor called 'shadow'.
Constrain its X position to the player's X position - this allows it to move left and right as the player does.
Constrain its Y position to a value - I think it's '27' in this case. This keeps it at the same height (on the ground)
Making it smaller and larger was just genius, even if I say so myself
Because I'm already tracking the player x and y coordinates as global variables, I made the rule within the shadow:
If player y > 50 (for example) change shadow height and width.
If player y <50 AND if player y> 30 change shadow height and width
if player y <30 AND if player y>20 change shadow height and width
See? Simple! But I think it works pretty well. It's a nice touch, glad you noticed it!
Comments
Yeh I lol'd at that
VERY impressed with everything, looks like a GREAT deal of time went into it!
Leaving the review now.
// Red Dot Inc
Reviewing on Appstore U.S.A
Cheers, Weswog
Cheers,
QS
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
Cheers Weswog - looking forward to your video review
Will have it done later today
Cheers, Weswog
Downloading Kracken now... Looking well forward to it!
_______________
Nesen Probe http://itunes.apple.com/us/app/nesen-probe/id377766693?mt=8
Tickle Stones http://itunes.apple.com/us/app/tickle-stones/id363484260?mt=8
Food Fight! (free) http://itunes.apple.com/us/app/food-fight/id352646643?mt=8
Good options, Research, two types of controls, control visibility, difficulty etc I think i know what you were doing on your weekends
Cheers
So QS where do I get the details of your musician.... for future contract work. I think his music on Kraken is really atmospheric.
I use the same guy everyone here uses - Kevin Macleod - I've just listened to ALL of his music, and picked the right tracks for the right game
You can find his stuff here:
http://incompetech.com/m/c/royalty-free/
It's completely free to use. No royalties.
I'll no doubt chuck some money his way at some point
Glad you liked the game - I saw your point about the graphics not quite matching the serious nature of the text/situation. I get what you mean, but I like to have a little absurdity mixed in with the serious.
Cheers,
QS
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
My only critique would be a stylist one... I don't care for the 8bit style typography. I know the game references some classic 8bit games, but the artwork and the type just seem to clash to me. But, that's just a personal take.
This will do well. Best of luck fella!
_______________
Nesen Probe http://itunes.apple.com/us/app/nesen-probe/id377766693?mt=8
Tickle Stones http://itunes.apple.com/us/app/tickle-stones/id363484260?mt=8
Food Fight! (free) http://itunes.apple.com/us/app/food-fight/id352646643?mt=8
I guess it's a personal thing - I really like the 8-bit text - actually, I LOVE it. I wanted it to feel like an old arcade game in that respect
But I take your point! As long as you liked the game itself, that's good enough for me!
Thanks for taking the time to play it!
QS
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
(x--Swift--x)
Just noticed you've got a break tag on the UK store description :P
// Red Dot Inc
// Red Dot Inc
Still, it might attract the huge html market
QS
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
I think it best you ask him yourself in an email - I'm sure he'll get back to you as soon as he's off holiday.
I don't think it's very wise to discuss money matters 'out in the open' as it were
Cheers,
QS
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
// Red Dot Inc
QS !!!
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
You know, the shadow was a very late addition. I was trying to think of ways to 'warn' the player they were too close to the ground. Hence the 'beeps' when you get too low.
But it really wasn't enough - and then I had a EUREKA! moment - a shadow was the obvious thing to do, and I'd completely missed it!
So, how does it work? Really bloody simply!
You have a separate actor called 'shadow'.
Constrain its X position to the player's X position - this allows it to move left and right as the player does.
Constrain its Y position to a value - I think it's '27' in this case. This keeps it at the same height (on the ground)
Making it smaller and larger was just genius, even if I say so myself
Because I'm already tracking the player x and y coordinates as global variables, I made the rule within the shadow:
If player y > 50 (for example)
change shadow height and width.
If player y <50 AND if player y> 30
change shadow height and width
if player y <30 AND if player y>20
change shadow height and width
See? Simple! But I think it works pretty well. It's a nice touch, glad you noticed it!
QS
Edit: @BB = thanks mate - you're in the credits
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
// Red Dot Inc
QS
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
Darren.