Attack of the Kraken submitted to Apple - launch trailer inside :D

quantumsheepquantumsheep Member Posts: 8,188
edited November -1 in Announce Your Game!
Hey everyone, hope you're well!

I can't believe it's been almost a month since I first announced this game! I've been busy, obviously! ;)

So the game's been submitted to Apple, and hopefully (after a friendly expedite email!) it should be out on Thursday, August 12th for arm 7 devices.

As seems to be the norm around here I'll chuck up another thread when the game's actually available! ;)

I'd like to thank everyone on this forum for their support, but in particular Butterbean and RDcube who both gave me invaluable suggestions and Polygame who was, er, 'entertaining'.

And without further ado, here's the launch trailer:



Cheers!

QS :D

Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io

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Comments

  • WeswogWeswog Member Posts: 1,171
    Great Video I really like the game definite download :)

    Cheers, Wesweog
  • madpoetmadpoet Member Posts: 59
    But Gamesalad can't do that!!!!

    :)

    But seriously, great job and I'm sure it will do well.
  • quantumsheepquantumsheep Member Posts: 8,188
    madpoet said:
    But Gamesalad can't do that!!!!

    :)

    Heh!

    That reminds me, I really should thank FireMapleGames as well - the 'use one actor for multiple things' really helped me optimise the hell out of my game! (and delayed it! Grrrr!)

    So, er, yeah, thanks Joe :D

    Stil, almost 200 actors in it. I wish we had more control over fonts - would have cut the graphics needed by half at least!

    QS :D

    Dr. Sam Beckett never returned home...
    Twitter: https://twitter.com/Quantum_Sheep
    Web: https://quantumsheep.itch.io

  • SingleSparqSingleSparq Member Posts: 1,339
    Congrats QS, Mine just went into review today after two painful weeks of waiting ( I pulled the binary after one week for a fix). Now will be the hardest part for you... waiting for Apples okay.
  • TaidakenTaidaken Member Posts: 271
    im looking forward to this game, trailer is cool!
  • firemaplegamesfiremaplegames Member Posts: 3,211
    Awesome man! Can't wait!
  • JuggerJugger Member, PRO Posts: 238
    Awesome :)
  • reddotincreddotinc Member Posts: 653
    Absolutely amazing! Great work dude!

    // Red Dot Inc
  • Marc_n_SophMarc_n_Soph Member Posts: 111
    Wow. So lookin forward to playin this, will buy soon as its out.

    QS, you kick ass.

    Marc n Soph
  • FranzKellerFranzKeller Member Posts: 517
    Congratulations, this looks like a really quality title ;-)
  • ZillaZilla Member Posts: 157
    @QS

    `the 'use one actor for multiple things' really helped me`

    Where can I find this?

    Thanks!
  • giacomopoppigiacomopoppi Member, PRO Posts: 914
    @QS .... did u manage to add a puse feature?? :P

    Great Game!!!
  • beefy_clyrobeefy_clyro Member Posts: 5,394
  • scorelessmusicscorelessmusic Member Posts: 565
    Looking forward to it! Congratz! ^_^
  • Rob2Rob2 Member Posts: 2,402
    Stunning.... )----------0
  • AfterBurnettAfterBurnett Member Posts: 3,474
    I already have it installed on my iPod. MUAH HA HA HA HAAAAA! Lucky old me got to be a tester. It's brilliant! Really!
  • StrobanikStrobanik Member Posts: 77
    The graphics are amazing, especially this guy.. with the synchro head tilting ;D

    wonderful

    http://www.apostrophe.biz/skarmavbild.png
  • quantumsheepquantumsheep Member Posts: 8,188
    Thanks everyone - it warms the cockles of this old sheep's heart to read your kind words! It's obvious, but expect a 'Release the Kraken' post when it's out ;)
    Strobanik said:
    The graphics are amazing, especially this guy.. with the synchro head tilting ;D

    wonderful

    http://www.apostrophe.biz/skarmavbild.png

    Careful who you're calling a guy! That's a Kraken Queen right there! :D

    Ian will be dead chuffed you like it. He did a really amazing job, and seriously put up with a lot from me towards the end! I nit pick! Bless him for his patience!

    And he claims animation isn't one of his strong points! AS IF!!!

    Anyway, I'm off out for a bit - nice to have a Sunday off for a change!

    Thanks again everyone!

    QS :D

    Dr. Sam Beckett never returned home...
    Twitter: https://twitter.com/Quantum_Sheep
    Web: https://quantumsheep.itch.io

  • design219design219 Member Posts: 2,273
    This really does look like a winner. Good job. Again!

    You may have answered this somewhere already, but how are you controlling the ship?

    _________________________________

    HOLY NOSE JOB!: Nesen Probe: Is this the single most unappealing game in the history of GameSalad? I can't seem to give it away! Anywhere. But if anyone want's to try it out, codes are still available near the end of the thread! http://gamesalad.com/forums/topic.php?id=8097
  • quantumsheepquantumsheep Member Posts: 8,188
    tshirtbooth said:
    DUDE this looks amazing. You have done a great job here.
    No PROMOS for me i WILL be buying this one!!

    Awesome!

    *bows*

    Thank you sir!

    I won't be putting any promos on here anyway! They'll all be allocated to various sites/journos/people.

    No asking for reviews either. I want this to be done 'by the book' ;)
    design219 said:

    You may have answered this somewhere already, but how are you controlling the ship?

    Hey James!

    To answer your question directly, you control the ship WITH YOUR MIND!!!

    In case that doesn't work for some people, I've put in two control methods ;)

    First one is shown below - this is 'system a'.

    I came up with this when BB and RDcube mentioned they had to 'get used' to the controls. I'd been living with the game for so long that the original controls just felt natural to me.

    It was awesome to get another perspective!

    Essentially, you rotate your ship left and right with the buttons on the bottom left. The button on the far right is 'fire' :D

    image

    Now, this below is 'system b' - the original control system.

    image

    Two big buttons on the edges of the screen - and you fire by tapping anywhere between those two buttons in the middle there.

    I really like this system because your thumbs do a little dance of sorts.
    If you're moving left, you press the left button and use your right thumb to tap and shoot.
    If you're moving right, you press the right button and use your left thumb to tap and shoot.

    from an academic design perspective it's an interesting mechanic. You get into rhythms of sorts and it just kinda feels right to me.

    I'm not above criticism and suggestion though. At first I couldn't see what BB and RD were saying. How could they not like it?

    But I thought long and hard about it and came up with a solution (system a) that I hope people might be more comfortable with.

    Both systems are available in the options screen, so if you try the game, do give system b a go!

    Additionally, you can set the opacity of the buttons to your liking. I play the game usually using system b, with the opacity set to 0. The buttons at the edges are big enough so that you know where they are, and the middle area is easy to hit. No visible controls! AWESOME :D

    That's what I've found anyway!

    Thanks all again for the encouragement and support! It is greatly appreciated!

    Cheers,

    QS :D

    Dr. Sam Beckett never returned home...
    Twitter: https://twitter.com/Quantum_Sheep
    Web: https://quantumsheep.itch.io

  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408
    the game looks fantastic. how much are you charging for it? I don't think I've seen that yet. I'm looking forward to buying it.
  • butterbeanbutterbean Member Posts: 4,315
    I've said it once, I'll say it a thousand times, I can't WAIT for this game to release! You have my preorder!
  • quantumsheepquantumsheep Member Posts: 8,188
    @Mulcahy

    Thanks fella!

    $.99 to begin with, as I think it has limited appeal - it's not a 'typical' iphone game - so I want the barrier to entry to be a low as possible. I hope people give it a chance!

    After that, probably $1.99

    There will be a lite version released shortly after the game is available. So if you're not sure you'll like, you can always wait for that and give it a go!

    I'm also in the process of going through all my other games and slowly making them free. As well as working on 'Project S', 'Project Air', and updating Kraken.

    I have a lot of time on my hands right now, thankfully!

    Cheers,

    QS :D

    Dr. Sam Beckett never returned home...
    Twitter: https://twitter.com/Quantum_Sheep
    Web: https://quantumsheep.itch.io

  • quantumsheepquantumsheep Member Posts: 8,188
    butterbean said:
    I've said it once, I'll say it a thousand times, I can't WAIT for this game to release! You have my preorder!

    But... you've already played it! ;)

    Dr. Sam Beckett never returned home...
    Twitter: https://twitter.com/Quantum_Sheep
    Web: https://quantumsheep.itch.io

  • butterbeanbutterbean Member Posts: 4,315
    That's true! But owning the fully released copy will complete everything!
  • design219design219 Member Posts: 2,273
    quantumsheep said:
    Hey James!

    Hey, a lot of James on this board, but I'm a William! :-)

    About your controls, I have left/right buttons as well as up/downs buttons very similar to yours on the current version of Nesen Probe, and I've gotten some complaints about them, so I'm adding a joystick option to an update I'm hoping to get out tonight.

    The thing I've noticed about the buttons is that often when you slide your thumb from on to the other, it doesn't consistently register the touch. I think that's what some have experienced and why they say the controls are not responsive. I tried changing the behavior to "mouse inside" and "mouse down" be that didn't seem to help. They work fine when you lift your finger up and press.

    I think I'm going to like your original controls, version B, but with an audience that usually has an expectation of how things should work, as well as a limited amount of patience, you are smart to offer both right off the bat.

    _______________

    Nesen Probe http://itunes.apple.com/us/app/nesen-probe/id377766693?mt=8
    Tickle Stones http://itunes.apple.com/us/app/tickle-stones/id363484260?mt=8
    Food Fight! (free) http://itunes.apple.com/us/app/food-fight/id352646643?mt=8
  • quantumsheepquantumsheep Member Posts: 8,188
    design219 said:
    Hey, a lot of James on this board, but I'm a William! :-)

    About your controls, I have left/right buttons as well as up/downs buttons very similar to yours on the current version of Nesen Probe, and I've gotten some complaints about them, so I'm adding a joystick option to an update I'm hoping to get out tonight.

    The thing I've noticed about the buttons is that often when you slide your thumb from on to the other, it doesn't consistently register the touch. I think that's what some have experienced and why they say the controls are not responsive. I tried changing the behavior to "mouse inside" and "mouse down" be that didn't seem to help. They work fine when you lift your finger up and press.

    I think I'm going to like your original controls, version B, but with an audience that usually has an expectation of how things should work, as well as a limited amount of patience, you are smart to offer both right off the bat.

    _________________________________

    HOLY NOSE JOB!: Nesen Probe: Is this the single most unappealing game in the history of GameSalad? I can't seem to give it away! Anywhere. But if anyone want's to try it out, codes are still available near the end of the thread! http://gamesalad.com/forums/topic.php?id=8097

    Arse! Sorry William! My bad :(

    I think both controls work well to be honest - and I've been 'getting used' to system a ;) - but time (and, hopefully, players) will tell!

    I don't think a joystick would really make much of a difference. There's no 'up or down' - it's just rotate left, rotate right.

    I've played Nesen Probe (love it!) and I don't think it's the actual buttons that are the problem. Well, not responsiveness wise. I think it's the layout - having four buttons spaced out as you have means I have to 'think' too much to move. Which is why a joystick would probably help you out there a little.

    Having said that, Mini squadron has a joystick and has the same kind of rotational movement as Kraken. So... if I get enough feedback to justify putting a joystick in, I'll certainly see if I can do it!

    Do let me know what you think of the controls though. Who knows, maybe you'll be one of the few who can move the ship with their mind ;)

    Russian... must... think.. in... Russian...*

    Cheers!

    QS :D

    *bonus points if you get the reference ;)

    Dr. Sam Beckett never returned home...
    Twitter: https://twitter.com/Quantum_Sheep
    Web: https://quantumsheep.itch.io

  • victorkin11victorkin11 Member Posts: 251
    Is it playable in iphone 2G?
  • quantumsheepquantumsheep Member Posts: 8,188
    Sorry Victor, it's not, it's iphone 3GS and iphone 4, iPad and iPod 3rd gen.

    I have had my eyes opened to a bunch of optimisation stuff though, so I'll give it a go at being playable on older hardware at some point.

    Sorry! :O

    QS

    Dr. Sam Beckett never returned home...
    Twitter: https://twitter.com/Quantum_Sheep
    Web: https://quantumsheep.itch.io

  • firemaplegamesfiremaplegames Member Posts: 3,211
    Firefox!!!
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