StusApps said: ok, so just given it a quick 10 minutes (i'll look longer later, but am going out).
I'll give you my honest initial thoughts as although it's nice for someone to just tell you "great!", it's not ever so useful.
So.. first thing I notice is you ticked the wrong orientation when publishing with GS, the splash screen is upside down to the game. Minor, but first impressions are important.
Second, when I started the first level I got a blue screen and it locked and froze the game. Had to quit and restart. Worked second time.
I went with the default options and hit start. Graphics look really good. I wasn't sure from the screen shots, but they do look great. The parralax scrolling looks superb. The fish itself could do with some more animation as it swims, looks a little like a drifting paper cut out.
I used the default 'cursor' control method and found it a bit puzzling. Why not go with an analogue joystick, this single direction movement is a bit awkward. The 'eat' button could do with changing appearance when tapped as it doesn't give a lot of feedback when tapped, fish doesn't always respond. I will try the accelerometer controls later.
I only played for 10 minutes but without reading any instructions I actually had no idea what I was doing. I could see there are a lot of levels, but no progress or indicator told me I was getting close to finishing a level. I ate a lot of stuff, found some keys and opened treasure. Perhaps the first level could overlay some instructions for the player. I know they could read the instructions but a lot of people just hit start.
I know this might look all bad. I don't mean that. I haven' really got into the actual game yet and will update my thoughts later. These are just my initial thoughts, please don't be angry about them.
Stu
about the splah screen I just upload an udate yesterday and correct other minor bug.I know the need more work on programing, the controler is a issue, a bad one. my first atemppt was your suggestion, touch and move. I have the same comment about the fish animation from QS. But cant wait more to release...next update will have this animations. and put some tutorial on first level. Thanks for all comments the goods and bads, its all ok. Do you touch the bubbles in game? :-)
I'll post my review on iTunes tomorrow... First off I'd like to say nice job! There's a lot of polish on your visuals and it shows that you've put a lot of time in. I think once you get the extra animation on the swimming for the main fish you'll be complete in this department. The tutorial you speak of will help. Like StusApps I was a little confused as to what I was supposed to do until I found the door after I grabbed a key. I found the tilt controls to be much better than the touch controls, which is unusual since touch is usually more favorable, but that's not a big hurdle. I like all the bubble fx too.
Overall very nice work. I'm not particularly a fan of platformers(closest genre I could think of) on iDevices, but I think you should be able to sell this pretty well. Which category did you market it under? I hope you don't take this wrong, but I think my nieces will really like this.
@heklow79, thank you, can u wrote a review on itune? @IntelligentDesigner send me an e-mail marcosriffel at hotmail dot com have few promos left, anyone wants, im greatfull if you write a review
I have a few codes, anyone? will be grateful if you write a review on itunes. Marcos Riffel
I would take a code. Kind of curious after reading the comments since I have a fish game myself waiting for review . I will leave you good feedback as I can tell from the work you have put into it, it deserves it. I don't have a problem leaving good reviews for quality work that won't lower the expectations of users buying apps from the store.
Took MJX73LJ9EMWT will leave a review soon, looks great though! Don't know how I missed the original launch! Good Luck!
Devils said: @Riffel I took L4WHP3MMJWPA and will leave a review once both my kids are done playing the game. Looks great may I ask who did the graphics?
He did the graphics. Which I may add, look stunning!
Just opened it up and I'd like to say I agree with everything Stu said. :
StusApps said: ok, so just given it a quick 10 minutes (i'll look longer later, but am going out).
I'll give you my honest initial thoughts as although it's nice for someone to just tell you "great!", it's not ever so useful.
So.. first thing I notice is you ticked the wrong orientation when publishing with GS, the splash screen is upside down to the game. Minor, but first impressions are important.
Second, when I started the first level I got a blue screen and it locked and froze the game. Had to quit and restart. Worked second time.
I went with the default options and hit start. Graphics look really good. I wasn't sure from the screen shots, but they do look great. The parralax scrolling looks superb. The fish itself could do with some more animation as it swims, looks a little like a drifting paper cut out.
I used the default 'cursor' control method and found it a bit puzzling. Why not go with an analogue joystick, this single direction movement is a bit awkward. The 'eat' button could do with changing appearance when tapped as it doesn't give a lot of feedback when tapped, fish doesn't always respond. I will try the accelerometer controls later.
I only played for 10 minutes but without reading any instructions I actually had no idea what I was doing. I could see there are a lot of levels, but no progress or indicator told me I was getting close to finishing a level. I ate a lot of stuff, found some keys and opened treasure. Perhaps the first level could overlay some instructions for the player. I know they could read the instructions but a lot of people just hit start.
I know this might look all bad. I don't mean that. I haven' really got into the actual game yet and will update my thoughts later. These are just my initial thoughts, please don't be angry about them.
Stu
I think if you did all these things you could have a real winner on your hands. Also I liked the menu music and wondering if I could have that as an option inside the game?
I think my biggest problem with it was definitely the controls, if you added a analog stick, that would make it 200% better. Nice game will review on the app store now.
Hi Dudes! Thank you for download the promos and the reviews! :-) about your complains: --wrong orientation R:Fixed on 1.0.1 --The fish itself could do with some more animation as it swims/extra animation on the swimming for the main fish. R:Working on it -Why not go with an analogue joystick/if you added a analog stick, that would make it 200% better R:What do you mean with analog joystick, Tigerfish use a virtual joystick, drag your finger inside arrows at left/down corner, im madea circle to grab on v 1.0.2 wwas in waiting for review. -the first level could overlay some instructions for the player. R: working on tutorials -Can it run on iphone 2G? R: v 1.0.2 will, it is waiting for review -I like all the bubble fx too R:will be removed on next version to run on 2G, bubbbles are all spawned actors, when GS run better without leak memory a give it back. Bubbbles add imersion and fun in aua games. -Which category did you market it under? R:action and adventures -I have a fish game myself waiting for review R:I play you game, lots of bubbles too, i think the fish image was so blured. gameplay is great! -I ask who did the graphics? R: I do all the drawings and animations --music and wondering if I could have that as an option inside the game? R:it is easy to impleent, I removed just to not have to much info on HUD
1st impressions...i thought i couldn't use the arrow keys....my fault i was trying to press the arrows one by one and didn't realise it had a virtua stick type control so my 1st thoughts were ahh it doesn't work properly but soon after i tried again and kept my finger on the arrows moving left right up down and it works perfect!
Tilt is also great and like i said i love the art, yes it could do with more animations but everything is so beautiful.
Heya Riffel. I got to check the game out today. I think it is really well done and can agree a little on the controls. But the art is definitely top notch and the game seems like it will be quite successful.
I had released my fish game I told you about this week and I have been experience the same issues with controls. I actually provide two different control types in the game but both to me just don't feel up to par just yet. Good luck and hopefully our fish take the app store by surprise! :P
DaneC020 said: Heya Riffel. I got to check the game out today. I think it is really well done and can agree a little on the controls. But the art is definitely top notch and the game seems like it will be quite successful.
I had released my fish game I told you about this week and I have been experience the same issues with controls. I actually provide two different control types in the game but both to me just don't feel up to par just yet. Good luck and hopefully our fish take the app store by surprise! :P
Amazing ame! Amazing artwork and amazing video! How did you create thAth video! How yo put it on an iPhone? It would be cool to have a simple fast tutorial foro creating videos like that! Please someone help with that!
-Optmized to run on older devices -Better frame rate and performance -Virtual Stick upgrade for better control -Large buttons on start menu -Blood removed for children play
Need some feedback on older idevices, Thank you! Marcos Riffel
Comments
www.marcosriffel.com
I'll post my review on iTunes tomorrow... First off I'd like to say nice job! There's a lot of polish on your visuals and it shows that you've put a lot of time in. I think once you get the extra animation on the swimming for the main fish you'll be complete in this department. The tutorial you speak of will help. Like StusApps I was a little confused as to what I was supposed to do until I found the door after I grabbed a key. I found the tilt controls to be much better than the touch controls, which is unusual since touch is usually more favorable, but that's not a big hurdle. I like all the bubble fx too.
Overall very nice work. I'm not particularly a fan of platformers(closest genre I could think of) on iDevices, but I think you should be able to sell this pretty well. Which category did you market it under? I hope you don't take this wrong, but I think my nieces will really like this.
@jweaver911 - thank you ! this saturday i will work on controls and animations.
www.marcosriffel.com
I would like to try... Thanks!
@IntelligentDesigner send me an e-mail marcosriffel at hotmail dot com
have few promos left, anyone wants, im greatfull if you write a review
I have a few codes, anyone? will be grateful if you write a review on itunes.
Marcos Riffel
www.marcosriffel.com
www.marcosriffel.com
GL
email: Danec020@gmail.com
( I'll be calling up the favour soon ;-) )
// Red Dot Inc
Regards, Marcos Riffel
http://itunes.apple.com/us/app/tigerfish/id384742303?mt=8
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www.marcosriffel.com
I think my biggest problem with it was definitely the controls, if you added a analog stick, that would make it 200% better. Nice game will review on the app store now.
-Will
about your complains:
--wrong orientation
R:Fixed on 1.0.1
--The fish itself could do with some more animation as it swims/extra animation on the swimming for the main fish.
R:Working on it
-Why not go with an analogue joystick/if you added a analog stick, that would make it 200% better
R:What do you mean with analog joystick, Tigerfish use a virtual joystick, drag your finger inside arrows at left/down corner, im madea circle to grab on v 1.0.2 wwas in waiting for review.
-the first level could overlay some instructions for the player.
R: working on tutorials
-Can it run on iphone 2G?
R: v 1.0.2 will, it is waiting for review
-I like all the bubble fx too
R:will be removed on next version to run on 2G, bubbbles are all spawned actors, when GS run better without leak memory a give it back. Bubbbles add imersion and fun in aua games.
-Which category did you market it under?
R:action and adventures
-I have a fish game myself waiting for review
R:I play you game, lots of bubbles too, i think the fish image was so blured. gameplay is great!
-I ask who did the graphics?
R: I do all the drawings and animations
--music and wondering if I could have that as an option inside the game?
R:it is easy to impleent, I removed just to not have to much info on HUD
Regards, Marcos Riffel
www.marcosriffel.com
You did all the art yourself = amazing.
Just grabbed this one and working my way down the list of people who supported me a short while back.
UK review is in 5/5
Darren.
Tilt is also great and like i said i love the art, yes it could do with more animations but everything is so beautiful.
Darren.
Thank you!
www.marcosriffel.com
I had released my fish game I told you about this week and I have been experience the same issues with controls. I actually provide two different control types in the game but both to me just don't feel up to par just yet. Good luck and hopefully our fish take the app store by surprise! :P
Dane
http://gamesalad.com/forums/topic.php?id=9693
Glory to the fishs! :-)
www.marcosriffel.com
How did you create thAth video!
How yo put it on an iPhone? It would be cool to have a simple fast tutorial foro creating videos like that! Please someone help with that!
Congratulations!
is Ready for Sale!
-Optmized to run on older devices
-Better frame rate and performance
-Virtual Stick upgrade for better control
-Large buttons on start menu
-Blood removed for children play
Need some feedback on older idevices,
Thank you!
Marcos Riffel
www.marcosriffel.com
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have fun!
www.marcosriffel.com
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if codes goes off theres a lite version for free here
Tigerfish Lite
If you have time, write a review, thanks.
Marcos Riffel
www.marcosriffel.com
The game runs on my iPod Touch now. The game is good... very colorful and excellent use of parallax scrolling.