I wholeheartedly agree design219. Even though we've been reassured in the past, I think in light of this new agreement we really deserve to know whether we can continue working with GameSalad. Come on guys!
@cap he said that was the three main reasons why apps get rejected. There are many others. Whilst game salad is not 100% compliant, it all depends on the implementation of the rules. Compared to others we look pretty good, but like I said it's not 100%.
However there are many options, many have been discussed, but I bet there's many more besides. I know gendai often has a relaxed attitude some find worrying at times, but the commitment, talent and money is serious.
But gs also makes a significant philosophical argument. Yes some kids can use flash, and some are even excellent xcoders, but GS has an unrivalled position to reach a much wider group of tomorrows game developers. I see this as GS's key and most valuable asset. For this reason, I'm sure many at Apple LOVE GS, and if they haven't thought about buying GS, then they should.
The executable file that runs a GameSalad game is written in Objective-C, C, and C++, and compiled using Apple's XCode tools. Therefore, I am confident that Apple will continue to accept games created using GameSalad.
When you publish a game with GameSalad, this executable is combined with a compressed version of your game project bundle (.gameproj). The .gameproj bundle stores all of the scenes, actors and behaviors in your game using a 'data-definition language'. This commonplace technique for separating the content from the game engine is used in almost every modern game. If Apple forbade people from using game-building tools, they would exclude the majority of all games on the app store!
Fantastic! That's all I needed to hear. Sorry to have brought the whole thing up again, I would just be devastated if GameSalad was no longer allowed to publish apps. Back to developing!
This wording is NOT new. Thie section in concern was added in April. Not yesterday.
If they were going to ban us they would have started then.
Second It would hurt quality. Not improve it.
People don't realize how few games are made in just pure code language.
Games like BATTLE BEARS, RAVENSWORD and countless others are all unity.
Actually, the wording about using third party apps is a brand new addition - that's what has got everybody worried.
I agree about game quality though, whilst GameSalad makes it easy for people to churn out filth, it also makes it easy for those of us with artistic ability and the drive to make good games to actually produce quality products that simply wouldn't be possible on any other platform without the knowledge of coding. And I have seen a LOT of crappy "native" apps (trust me, they can be much worse than bad GS games).
As for what Dan said, I agree... doesn't pretty much every 3D game use a third party game engine? And if GS is originally written in Objective C etc... then technically, so are any games made with it... I think... LOL.
I'm still not totally convinced we are safe but I'm feeling a little better about it... we just need to wait and see if apps start getting thrown back. What Apple COULD do is reject the horrible GS apps, like barely modified templates... do a bit of quality control, rather than blanket ban everything. That would also be good for the GS community.
But yeah, I have downloaded several GS games lately, some not too good but some are so good I rank them as my top touch games: Danger Cats, Jungle Bug, Doodle Cannon and Doodle Ski are all brilliant. There are also loads more I want to get my hands on!
Can we please stop going on about this stupid agreement.
I dont care until apple say game salad is not allowed. They are not getting rid of any game salad applications as they are compiled in a C language just like Xcode.
Worry when a head-chef tells you to. Otherwise don't waste your time.
Well, if this pans out the way I think it does, (PLEASE Apple, NO!) then I'm requesting a refund from Apple and GS (GS, no offense). Then I'll make apps for the "hacked-app" store. Again, if this turns out the way I think it will turn out, then I'll report an antitrust violation. (info: http://www.justice.gov/atr/contact/newcase.htm && http://www.justice.gov/atr/laws.htm)
WiiMarioHacker, pleSe read the whole thread, it's been talked about a ton since April and there is no reason to beleive that any GS apps will be banned.
Comments
This wording is NOT new. Thie section in concern was added in April. Not yesterday.
If they were going to ban us they would have started then.
Second
It would hurt quality. Not improve it.
People don't realize how few games are made in just pure code language.
Games like BATTLE BEARS, RAVENSWORD and countless others are all unity.
What DOES concern me is Jobs himself said doesn't want third party apps behind the curve.
GS not supporting iads and game center certainly falls into that category.
However there are many options, many have been discussed, but I bet there's many more besides. I know gendai often has a relaxed attitude some find worrying at times, but the commitment, talent and money is serious.
But gs also makes a significant philosophical argument. Yes some kids can use flash, and some are even excellent xcoders, but GS has an unrivalled position to reach a much wider group of tomorrows game developers. I see this as GS's key and most valuable asset. For this reason, I'm sure many at Apple LOVE GS, and if they haven't thought about buying GS, then they should.
When you publish a game with GameSalad, this executable is combined with a compressed version of your game project bundle (.gameproj). The .gameproj bundle stores all of the scenes, actors and behaviors in your game using a 'data-definition language'. This commonplace technique for separating the content from the game engine is used in almost every modern game. If Apple forbade people from using game-building tools, they would exclude the majority of all games on the app store!
this needs to be a permanent sticky so people stop worrying about this issue.
I agree about game quality though, whilst GameSalad makes it easy for people to churn out filth, it also makes it easy for those of us with artistic ability and the drive to make good games to actually produce quality products that simply wouldn't be possible on any other platform without the knowledge of coding. And I have seen a LOT of crappy "native" apps (trust me, they can be much worse than bad GS games).
As for what Dan said, I agree... doesn't pretty much every 3D game use a third party game engine? And if GS is originally written in Objective C etc... then technically, so are any games made with it... I think... LOL.
I'm still not totally convinced we are safe but I'm feeling a little better about it... we just need to wait and see if apps start getting thrown back. What Apple COULD do is reject the horrible GS apps, like barely modified templates... do a bit of quality control, rather than blanket ban everything. That would also be good for the GS community.
But yeah, I have downloaded several GS games lately, some not too good but some are so good I rank them as my top touch games: Danger Cats, Jungle Bug, Doodle Cannon and Doodle Ski are all brilliant. There are also loads more I want to get my hands on!
http://www.appleoutsider.com/2010/06/10/hello-lua/
Good new for GameSalad and others like her!
*claps hands and pretends to understand all the big, intelligent words*
I dont care until apple say game salad is not allowed. They are not getting rid of any game salad applications as they are compiled in a C language just like Xcode.
Worry when a head-chef tells you to. Otherwise don't waste your time.
No one says you HAVE to read this thread...if anyone wants to add to this discussion, feel free.
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