Run Rob Run is now live in iTunes/Play Store

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Comments

  • ArmellineArmelline Member, PRO Posts: 5,366

    Looks like a great game! Just sad he'll be doing a lot less running with abdominal cancer :(

  • MarcMySaladMarcMySalad Member Posts: 158

    @Armelline said:
    Looks like a great game! Just sad he'll be doing a lot less running with abdominal cancer :(

    Well, there is always the jet pack ;)

  • yattamoveyattamove Member Posts: 236

    Nice looking game! I love what you did with the title incorporating it in a neon sign as part of the start animation. And the "slomo", great job!

    Just a head up, this is ad-supported right? No ad is showing on me. It says fetching ads but no ads appear, just to let you know. I'm using Nexus 7 by the way.

  • pHghostpHghost London, UKMember Posts: 2,342

    @yattamove‌ what country are you in? Ads showing up for me.

  • yattamoveyattamove Member Posts: 236

    @pHghost‌
    You're right! Maybe Apple just got more ads to show than Google. It showed 2 now.

  • marc_greiffmarc_greiff Member, PRO Posts: 250

    @yattamove‌ could be something to do with how chartboost handles timeouts. I've run it on a nexus7 as well, and i've noticed if it cant connect after a few attempts it seems to stop trying for a fixed duration. They always come back though.

  • yattamoveyattamove Member Posts: 236

    @marcgreiff‌
    Yup. I see that in my games as well. It seems Chartboost has a timeout before serving another ad after the first one. I guess your game is hard that I die before I make you money. Hahaha! :p

  • The_Gamesalad_GuruThe_Gamesalad_Guru Member Posts: 9,922

    @marcgreiff said:
    MoneyBags‌

    pHghost‌ is correct! it's a one scene game. Technically, there are loading wheels when the pause scene/show advertisement is called but I hid them with the black "fetch ad" banner at the bottom and a transparent loading wheel.

    Originally, I had two power ups in the game, a jet pack and a speed boost, but took them out last minute because I wanted a really distilled, mono-focused experience such as in flappy bird, timberman, etc--just tapping and timing. I really did like the jet pack though, might save it for the eventual reskin of the game.

    Tip: for those looking to hide the loading wheel such as I did, make sure your actor is at least 44x44px.

    I really like the way you did your ads. I may do the same on a game. I like how it flows. Enjoying the game BTW.

  • marc_greiffmarc_greiff Member, PRO Posts: 250

    Updated published!

    1.1:

    • Gamecenter
    • MUCH Better screen support for non 16:9 displays and tablets!
    • Option to skip tutorial
    • Rounded app icon corners (android)
    • Minor bug fixes
    • Code cleanup and performance improvements
  • marc_greiffmarc_greiff Member, PRO Posts: 250

    Okay, the iOS update finally went live...

    Please let me know if you find any bugs--especially regarding the new screen scaling method and/or game center integration. Thanks all!

  • ApprowApprow Member Posts: 703
    edited October 2014

    @marcgreiff‌ I haven't found any bugs yet, how are the downloads going on this app if I may ask? Good luck with it, and hopefully it makes you rich:D

  • unbeatenpixelunbeatenpixel Game Developer Member, PRO Posts: 568

    @marcgreiff said:
    Okay, the iOS update finally went live...

    Please let me know if you find any bugs--especially regarding the new screen scaling method and/or game center integration. Thanks all!

    I look 4-5 games include gamesalad apps,just I didn't login your gamecenter.

    Check out my games on the App Store!

    Wordgraphy / Polycolor / 20 Seconds / Minimal Maze

  • MarcMySaladMarcMySalad Member Posts: 158
    edited October 2014

    @marcgreiff Great game and I read that you won GOTM also, well deserved :)
    Read the interview and reacted over " I’m especially excited for the new lua free engine"
    That is a dead project (dead since over a year from what I've read). Dead in the form that the GS team abandoned that idea and instead focused on optimizing the current lua engine.

  • pHghostpHghost London, UKMember Posts: 2,342

    @MarcMySalad said:
    Dead in the form that the GS team abandoned that idea and instead focused on optimizing the current lua engine.

    Well, they didn't contradict him in the interview. ;)

  • marc_greiffmarc_greiff Member, PRO Posts: 250

    @onelasttime‌ thanks for the heads up, what country are you in if you don't mind me asking? Could be related? Your the first person to report a problem with game center, hopefully its just an isolated incident.

    @MarcMySalad‌ really? Well that's a little disappointing to hear :( . looks like I've been away from the GS community a little too long! Well, at any rate, I am really pleased with the performance gains made with the engine, lua based or not.

    @pHghost‌ that is very true! Perhaps I tapped into in larger conspiracy at work here? ;)

  • unbeatenpixelunbeatenpixel Game Developer Member, PRO Posts: 568

    @marcgreiff said:
    onelasttime‌ thanks for the heads up, what country are you in if you don't mind me asking? Could be related? Your the first person to report a problem with game center, hopefully its just an isolated incident.

    Turkey.I think this is not a general problem.I'm just getting this warning in your app.

    Check out my games on the App Store!

    Wordgraphy / Polycolor / 20 Seconds / Minimal Maze

  • marc_greiffmarc_greiff Member, PRO Posts: 250

    @onelasttime‌ are you by chance signed into a sandbox account or have sandbox enabled in game center?

  • MarcMySaladMarcMySalad Member Posts: 158

    @marcgreiff yes, when CodeWizard went aboard he brought with him super elite haxor LUA skills, or something along those lines, and realized that the current engine could be improved in big ways via LUA and thus the lua free engine was killed off. There are discussions where the GS team basically said so themselves.

  • unbeatenpixelunbeatenpixel Game Developer Member, PRO Posts: 568

    @marcgreiff said:
    onelasttime‌ are you by chance signed into a sandbox account or have sandbox enabled in game center?

    when sandbox enabled,I can look leaderboard otherwise same error.this application is not....

    Check out my games on the App Store!

    Wordgraphy / Polycolor / 20 Seconds / Minimal Maze

  • marc_greiffmarc_greiff Member, PRO Posts: 250

    okay, it seems a few people have confirmed the same error. Thanks for brining it to my attention @onelasttime‌. now to figure out whats wrong...

  • Thunder_ChildThunder_Child Member Posts: 2,343
    edited October 2014

    Downloading now. Love the trailer.

    Edit...after I loaded the game it says Game Center not supported...and then it tried to fetch an ad for about 3 mins and I gave up.

  • pHghostpHghost London, UKMember Posts: 2,342

    I am having some issues with the latest version.

    First off, the graphics are not sharp, but slightly blurred. I think it might have to do with checking RI (I usually advise not checking it, as it doesn't work flawlessly).

    Secondly, in the new version, the black "fetching ad" corner is too small and the loading square peeks over the top of it.

  • marc_greiffmarc_greiff Member, PRO Posts: 250

    @pHghost, could you upload me a screenshot of the fetching ad issue?

  • marc_greiffmarc_greiff Member, PRO Posts: 250

    Game Center fixed....turns out I missed the enable Game Center button in ITC. So it should work in the next update, 1.2.1.

  • iamcarteziamcartez Houston, TexasMember Posts: 648

    Played this game last night and its great. The look, controls, animations are perfect.

  • marc_greiffmarc_greiff Member, PRO Posts: 250

    @iamcartez‌ well, near perfect ;)

  • jlbrown9jlbrown9 Member Posts: 18

    Love the game! top 100 yet?

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