Do you want GameSalad to support Watch?

13

Comments

  • Thunder_ChildThunder_Child Member Posts: 2,343

    @POLYGAMe said:
    It seems games are being made for it...

    http://forums.toucharcade.com/showthread.php?t=242263

    That makes perfect sense to start making games...any app....I don't plan on making an even more complex game than I can make on the iOS platform...and def with less graphics. I still stand firm a simple slots game with a score...spin button and 3 reels is not a big deal.

  • tenrdrmertenrdrmer Member, Sous Chef, Senior Sous-Chef Posts: 9,934

    Can you imagine playing that tiny ass pinball game on a bright ass color screen. You won't even know of your squinting from the light or how close you have to hold it to know what's going on.

  • BBEnkBBEnk Member Posts: 1,764
    edited September 2014

    If you remember the old LCD game watches they all had one important feature "Buttons". So what ever game you make for Apple Watch your finger is in the way even more the there iOS devices.

    But I still want too try and make something for them.

  • pHghostpHghost London, UKMember Posts: 2,342
    edited September 2014

    I get everyone's enthusiasm, but really, wait at least until Apple announces something tangible about the platform that would make it sensible to start developing stuff -- meaning at least a resolution and what hardware components you will have access to.

    The Touch Arcade forum announcement is the same as an announcement on the forums here, it proves nothing and means nothing, because that person has no more info than anyone else out there.

  • The_Gamesalad_GuruThe_Gamesalad_Guru Member Posts: 9,922

    Why is it always the usual suspects who get in a frenzy and derail the methodical development of GS? Let's stay on track here. Everyone demanded Facebook, multiplayer et... This stuff isn't finished yet and no there is the new flavor of the month. You can't have a development cycle that blows in the wind. Heck half these people who demand stuff end up giving up on game development before this stuff is even implemented. Wait until multiplayer come out. It's hard logic to write. I predict major whining about how hard it is. Advanced features are going to require more knowledge on our part and more work. Everything can't be point and click.

  • zypp1zypp1 Member Posts: 142

    Gotta agree missing some good air time not being on the watch. plus could cross promote your phone games, Even link them with the new server add ons ;)

    Open a cupboard in game on the phone then the cupboard opens on the watch or mini games we need the watch capabilities.

    GS Rocks

  • iamcarteziamcartez Houston, TexasMember Posts: 648

    @The_Gamesalad_Guru said:
    Why is it always the usual suspects who get in a frenzy and derail the methodical development of GS? Let's stay on track here. Everyone demanded Facebook, multiplayer et... This stuff isn't finished yet and no there is the new flavor of the month. You can't have a development cycle that blows in the wind. Heck half these people who demand stuff end up giving up on game development before this stuff is even implemented. Wait until multiplayer come out. It's hard logic to write. I predict major whining about how hard it is. Advanced features are going to require more knowledge on our part and more work. Everything can't be point and click.

    AGREE 100000%

  • RPRP Member Posts: 1,990

    @POLYGAMe said:

    >

    Y sooooo serious?.....Meeeeeooow?

    Please no pencil tricks now. ;)

  • BlackCloakGSBlackCloakGS Member, PRO Posts: 2,250

    I am just got to let you know a few facts about this. One this device is not available for a year and second we have no access to the Apple Watch SDK.

    Continue your discussion.

  • Braydon_SFXBraydon_SFX Member, Sous Chef, Bowlboy Sidekick Posts: 9,273
    edited September 2014

    @BlackCloakGS said:
    ..........
    Continue your discussion.

    Love it. : )

    Let me clarify on my previous comment on this thread:
    Would I like GameSalad to support the  Watch? Heck yes! Do I want them to support it as soon as humanly possible? Absolutely not! It would be nice to have eventually, but goodness, there are dozens of things I would rather have. A more functional multiplayer, the cross-platform creator, etc, just to name a few. I'd suggest the following: wait until the cross platform creator has been released before trying to support anymore devices/platforms.

    Dang it, I need that Cross-Platform Creator!! :|

    Just my 2 cents.

  • LovejoyLovejoy Member Posts: 2,078

    @lycettebros said:
    Free to dream

    That depends on what country you live in. :p

    Fortuna Infortuna Forti Una

  • LovejoyLovejoy Member Posts: 2,078

    Figures id resurrect this discussion since apple just released the watch kit sdk

    https://developer.apple.com/watchkit/

    Fortuna Infortuna Forti Una

  • sysadssysads Member Posts: 146

    Yes

    Dreams do come true :)

  • Ed_PerkinEd_Perkin Midlands,UKMember Posts: 346

    Watch kit email arrived!!!!!

  • Ed_PerkinEd_Perkin Midlands,UKMember Posts: 346

  • Ed_PerkinEd_Perkin Midlands,UKMember Posts: 346

    Im getting Ready like it says , come on GS this a great opportunity for everyone!

  • ArmellineArmelline Member, PRO Posts: 5,365

    I have no interest in developing games for the watch, but it might be interesting for some aspects of a game's functionality to transfer over. Apple have stated that Watch apps should compliment, not replace iPhone apps. I think that's true for games, too. Extend your game onto the Watch, don't just port it to the Watch.

  • Thunder_ChildThunder_Child Member Posts: 2,343

    The iWatchKit is now available. Got my message from Apple last night...started the xcode with kit diwnload and then read in the Apple forums the 4 types of Apps allowed for the iWatch...I dont see GS having a real reason to do anything now at this point. Pretty limiting I understand. I can say one thing my slots sure seem like a NO GO ! :-(

  • BlackCloakGSBlackCloakGS Member, PRO Posts: 2,250

    I just read over the watchKit sdk I am not sure how you would use this for games. Its more a notification/client server model. Any view you place on the watch does not get updated in really time. I don't think you can run an OpenGL view on the watch. How would you guys use it IF it was available?

  • SocksSocks London, UK.Member Posts: 12,822
    edited November 2014

    @BlackCloakGS said:
    I just read over the watchKit sdk I am not sure how you would use this for games. Its more a notification/client server model. Any view you place on the watch does not get updated in really time. I don't think you can run an OpenGL view on the watch. How would you guys use it IF it was available?

    Without knowing the technical limitations . . . there will obviously be an ongoing market for new and crazy watch designs (everything from 8bit PacMan watches to lunar cycles), alarms, calendars and all that kind of stuff, and if there was access to the various sensors then a whole world of monitoring fun will ensue.

  • BBEnkBBEnk Member Posts: 1,764

    @BlackCloakGS said:

    I just read over the watchKit sdk I am not sure how you would use this for games. Its more a notification/client server model. Any view you place on the watch does not get updated in really time. I don't think you can run an OpenGL view on the watch. How would you guys use it IF it was available?

    I can't believe you even asked. :)

    But really, I would to be able to make custom faces or animated screens, and what @Socks mentioned.

  • BlackCloakGSBlackCloakGS Member, PRO Posts: 2,250

    Yeah the watch sdk is not designed to run games on. I am not sure i can get it to render any thing.

  • RThurmanRThurman Member, Sous Chef, PRO Posts: 2,880
    edited November 2014

    Its not going to be a game-viewing device. (At least not for for the first iteration.) But perhaps we should think of how it can be used as an interface device to enhance iPhone/iPad games.

    Give GameSalad the ability read its sensors (heart rate, GPS, accelerometer), and I'll make a 3D stereoscopic, first person, Jedi light-saber, training device. (Picture Luke Skywalker sticking an iphone in his Google Cardboard, putting on his apple watch, and then dodging the training droid as it buzzes around his head.)

    Give GameSalad access to the heart-rate sensor, and I'll make biofeedback games that will put even the most stressed out person into a state of zen blissfulness.

    If GameSalad could read the Apple Watch's GPS, I would make a bunch of hideNseek, or lostNFound games for kids. (Button, Button, who's got the button.)

    With access to the Apple Watch's accelerometer and GPS, GameSalad could be used to create Harry Potter-esq duels. (Like throwing spells and hexes back and forth.)

    If GameSalad had access to the Apple Watch's crown sensor and the force-touch sensor, just think of the lunar lander clones that could be made! (All displayed on a HD display through Apple TV, of course.)

    Just some thoughts!

  • Ed_PerkinEd_Perkin Midlands,UKMember Posts: 346
    edited November 2014

    I agree , if these features could easily be accessed and coded in GS it would be worth the progression for publishing and compatibility for the watch .

  • BlackCloakGSBlackCloakGS Member, PRO Posts: 2,250

    There is no access to get information from any of the sensors of the watch in watch kit you can get scale and size of the display, and localization information. The only thing I see that might be help full is sending notifications however we don't support notifications at this time. See Apple doc for more info.

  • pHghostpHghost London, UKMember Posts: 2,342

    @Thunder_Child said:
    I dont see GS having a real reason to do anything now at this point. Pretty limiting I understand. I can say one thing my slots sure seem like a NO GO !

    I agree. What they just announced was exactly what I was saying after the watch was first revealed, but nobody listened then, even though it was quite clear from the website and so on.

  • Thunder_ChildThunder_Child Member Posts: 2,343

    I didnt read the website then. I was locked in the land of hope.

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