@BBEnk said:
I wonder if the iWatch will support Ads,lol.
It will have to generate money eventually so I think yes it will but in some form or other. A Watch having ads is so counter intuitive but a phone having ads is also.
Ouya - I have not heard of this for ages. watch will have a bigger market than Ouya almost by default I would have thought.
The watch is a risk - it could flop and die but it is undoubtedly the beginnings of wearables and more personalised items as a platform and I would hope GS can expand its scope into these markets.
No Apple Watch because their team is small and juggling another project will just cause issues and resources to be wasted. Plus this is the first version and there will be many problems and compatibility issues with GS and the Apple Watch... I love GS but do not think they need to support Apple Watch... (Tizen and Amazon and their random updates keep delaying things, we don't need more problems.)
Let them focus on the important areas such as Bug Fixes, Facebook, Multiplayer, Push Notifications.
Considering you NEED an iPhone to run the watch, I can't see many people choosing to game on the watch over the phone... for that reason you may well never have the ability to even make games for it, like iPod Nano.
So, no, I don't see the point, other than just for interest's sake... but then, I though the iPad was a crap idea and now I'm never without mine. lol.
EDIT: I voted yes because I would be interested to see what could be done... just don't think there's much of a watch gaming industry future. lol.
Reiterating what I said at the beginning, but with some more hard data. Games are very unlikely to happen on Apple Watch, definitely to start with. While Apple said fairly little at the event, there is some info on their website, saying what types of apps WatchKit is going to support:
A brand-new platform for developers.
>
With its powerful technologies and placement on the wrist, Apple Watch opens up exciting opportunities for apps. Using a new set of tools called WatchKit, developers will be able to easily create experiences designed specifically for Apple Watch.
>
Glances. WatchKit apps can incorporate Glances. Simply by swiping up from your watch face, you’ll be able to see the latest news and sports scores, travel itineraries, or the next step of your favorite recipe.
>
Actionable Notifications. You can choose to have third-party app notifications show up on your Apple Watch. Notifications built with WatchKit can go even further by allowing you to take action or respond right from your wrist.
>
WatchKit Apps. Soon your favorite apps will feature controls and interactions unique to Apple Watch, enabling you to enjoy them in dynamic new ways. And put them to even greater use.
Pretty much all of those are pushing data or providing interaction with existing iPhone apps. And that's about it. Not much wiggling space to have them approve a game within those categories.
Besides, even with the companies listed there, this was talking about the iPhone and not the Apple Watch. Posting it in this thread is quite misleading.
Based on all the data available, games are not happening on the Apple Watch. Until Apple says otherwise, don't have high hopes.
@raycur09 -- I got it, had a good laugh, to be honest.
Sorry if my comment seemed too straightforward and harsh, it just seems people a lot of people are getting carried away with their fancies and really hoping for a gaming opportunity on the Apple Watch when all the data points to it not happening anytime soon.
Yes, it would be great to keep the door open, and if Apple announces it, let's get GS on board, which is why I voted yes, but at this moment, the realistic thing to do is focus on finishing our current iPhone (Android, etc.) games, and letting the GS team get Creator ready for iOS 8, fixing critical bugs and focusing on important and platform-wide features like collision polygons, AdMob etc.
I find it quite sad that Apple Watch Support has more votes as a feature request than Greater Undo Support Between Previews, More Font Options & Allow Editing Of Tags During Runtime (all three put together), even while it remains an unconfirmed dream.
@MattButlerStudios said:
I can see where you are coming from here, but Gamesalad users have indeed made apps that aren't technically considered "games". I believe that the watch could have a market for mini games that people use as time wasters, so why not expand into that market too. However, like you mentioned above it may be better to put that off unless it can be executed quickly.It would also be nice to companion the watch with our apps, but I believe that this would be far from an easy task for the GS team.
I agree completely. My mini game as you called it is a very simple touch slots game. 3 reels...a score display and even a bonus round...in viewer set to 320x320...it looks very clean..very simple...easy to just sit and play. No brains required. I can also see a few other ideas for mini apps not even game related. I would love to get in the beginning of a new platform App Store.
@lycettebros said:
Hmmm let's see, it has only just been released.
Well, no, that's the problem, not released yet. For the only hard data, check my previous post in this thread, or go straight to Apple's website to read about it.
@Thunder_Child said:
I would love to get in the beginning of a new platform App Store.
We would all love to be one of the first in a new app store and make a quick buck, yes, but it is still a dream, nothing else. First off, check all the watch renders -- unless they change the design, no square resolution display. Second, Apple will be careful about allowing battery-draining apps -- the watch needs to last a day to be of any practical use, and considering its size, you make the conclusions. Also read the description Apple gives of apps they want to support on the Watch.
@Thunder_Child said:
A simple slots game is not a battery draining app. No constantly moving backgrounds...3 reels spinning...which actually is only 4 images animating.
You think waiting until there are a million apps to jump in is better? Nothing smarter than to jump in a market at the beginning.
It's not about how intensive is your app, but the nature of gaming on a device, any device. Look at the smart way the watch senses if your hand is raised and it is otherwise inactive. Saving battery whenever possible.
I'm not saying wait with making games for it while everyone else does. I'm saying Apple likely won't open it up to apps like this an time soon and it's just a naive dream if you know anything about smart watches and battery life or look through Apple's site on the watch.
Once Apple announces full-fledged apps and games on the watch, I'm for it, until then, I stand by my previous statement 100% and I honestly think people aren't really thinking about it properly, just seeing dollar signs.
I see what you mean...however...if Apple really have a hoot about battery life there wouldn't be constant location services in apps. Games like League of war will kill my nearly full battery in an hour. I don't think they even care as it is the users responsibility to keep their devices charged. Will the iwatch not be continuously monitoring the heart rate of a person? That's constant battery usage. I can even imagine....not through GS of course but through an SDK or Xcode being able to even have an app determine wether you have fallen...and can't get up. Having a heart attack. Apple will absolutely not keep an app like that from being made for the watch. I don't know all the specs if the watch. No one really does I don't think. Those people don't necessarily make those for helping people...they want that quick buck. So do I. :-)
@Thunder_Child a watch is a bit different to a phone. People wear watches and taking them off to charge at any point in a day is inconvenient and would put people off. I could be wrong but I think Apple would want to preserve battery life by limiting the drain on it so the user doesn't have the negative experience of the battery constantly going flat during the day.
Users have been conditioned with their phones to expect the battery to go flat if over used, this is not the case with watches.
tenrdrmerMember, Sous Chef, Senior Sous-ChefPosts: 9,934
@ed161 said:
i Watch would be great to develop on , along as it dont get pulled with clones and messy apps , and half baked apps
And what on earth makes you think it won't?
Personally I hope GS devotes no resources until the main engine and sdk is 100% solid.
I can imagine most of us working class can justify not risk spending money on something like this. I'm already always worried I'm gonna break my iPhone if it's outside my otterbox. I certainly don't need something on wrist that I might smash at any given point in time.
Make me wonder then if the iWatch is nothing more than an iPod Nano with a heart monitor. Third party peeps made wrist bands for that...I saw a few people wear them.
Has anyone seen a single statement from GS wether they are even interested in the watch and wether since they focus on game creation with their BETA software is even going to be considered for the iwatch?
I guess the only place we would see it ever is in the road map.
At least "we" in the forums are discussing it and making our opinions seen.
It's not "I" watch. It's Apple Watch dang it. And it won't be out until next year. Let's get what we have working first please, like multiplayer, everyone begged for MP now nobody cares.
@Thunder_Child said:
Games like League of war will kill my nearly full battery in an hour.
Yes, exactly. That's why Apple isn't likely to allow such things on the watch. Again read their website to see what kind of apps they will support and which one they likely won't. As @colander also mentioned, with a smart watch, the size limits the battery hugely and will be a bigger deal than on a phone. If a watch cannot last you at least a full day on a charge, you are in big trouble with customer satisfaction, and are risking an implosion of purchases. Not smart, and Apple knows that. They care about happy customers, not just making a quick buck (which is why they have faithful customers).
@Thunder_Child said:
Has anyone seen a single statement from GS wether they are even interested in the watch and wether since they focus on game creation with their BETA software is even going to be considered for the iwatch?
At least "we" in the forums are discussing it and making our opinions seen.
Well, that's because the GS team, unlike the "we" on the forum you are mentioning, don't take part in speculation. Until Apple announces any game related Apple Watch news (either to them or publicly), this is a completely moot point. Why should they be interested in hardware that might not even be a viable game platform?
This is not going to be the gold rush frenzy of "shoot tons of shovelware out first and get rich" thingy. These will mostly be companion apps. Also, Apple is vamping up their submission and review processes. Pay attention to how they are handling this announcement, launch and seeding. Not to mention how they are handling the accessories this time around (beating third party to the punch, and why not?). I'd seriously would focus on things other than Apple Watch until GS makes an announcement about it or Apple opens the SDK.
Comments
It will have to generate money eventually so I think yes it will but in some form or other. A Watch having ads is so counter intuitive but a phone having ads is also.
Ouya - I have not heard of this for ages. watch will have a bigger market than Ouya almost by default I would have thought.
The watch is a risk - it could flop and die but it is undoubtedly the beginnings of wearables and more personalised items as a platform and I would hope GS can expand its scope into these markets.
No Apple Watch because their team is small and juggling another project will just cause issues and resources to be wasted. Plus this is the first version and there will be many problems and compatibility issues with GS and the Apple Watch... I love GS but do not think they need to support Apple Watch... (Tizen and Amazon and their random updates keep delaying things, we don't need more problems.)
Let them focus on the important areas such as Bug Fixes, Facebook, Multiplayer, Push Notifications.
www.appdore.com || appdore twitter || appdore facebook
Considering you NEED an iPhone to run the watch, I can't see many people choosing to game on the watch over the phone... for that reason you may well never have the ability to even make games for it, like iPod Nano.
So, no, I don't see the point, other than just for interest's sake... but then, I though the iPad was a crap idea and now I'm never without mine. lol.
EDIT: I voted yes because I would be interested to see what could be done... just don't think there's much of a watch gaming industry future. lol.
Reiterating what I said at the beginning, but with some more hard data. Games are very unlikely to happen on Apple Watch, definitely to start with. While Apple said fairly little at the event, there is some info on their website, saying what types of apps WatchKit is going to support:
>
>
>
>
Pretty much all of those are pushing data or providing interaction with existing iPhone apps. And that's about it. Not much wiggling space to have them approve a game within those categories.
wholy crap look at the gamesalad logo up ther behind the presenter!!!!
You ah...You know that's not real, right?
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:0 How can you tell?
Oh, thats how.
Besides, even with the companies listed there, this was talking about the iPhone and not the Apple Watch. Posting it in this thread is quite misleading.
Based on all the data available, games are not happening on the Apple Watch. Until Apple says otherwise, don't have high hopes.
I only posted that pic to get a visual of how cool it would be. It was not meant to mislead anyone, figured people would catch that.
Fortuna Infortuna Forti Una
@raycur09 -- I got it, had a good laugh, to be honest.
Sorry if my comment seemed too straightforward and harsh, it just seems people a lot of people are getting carried away with their fancies and really hoping for a gaming opportunity on the Apple Watch when all the data points to it not happening anytime soon.
Yes, it would be great to keep the door open, and if Apple announces it, let's get GS on board, which is why I voted yes, but at this moment, the realistic thing to do is focus on finishing our current iPhone (Android, etc.) games, and letting the GS team get Creator ready for iOS 8, fixing critical bugs and focusing on important and platform-wide features like collision polygons, AdMob etc.
I find it quite sad that Apple Watch Support has more votes as a feature request than Greater Undo Support Between Previews, More Font Options & Allow Editing Of Tags During Runtime (all three put together), even while it remains an unconfirmed dream.
Hmmm let's see, it has only just been released.
I agree completely. My mini game as you called it is a very simple touch slots game. 3 reels...a score display and even a bonus round...in viewer set to 320x320...it looks very clean..very simple...easy to just sit and play. No brains required. I can also see a few other ideas for mini apps not even game related. I would love to get in the beginning of a new platform App Store.
Complete Guide to iOS Publishing {} Complete Guide to Mac Publishing
Well, no, that's the problem, not released yet. For the only hard data, check my previous post in this thread, or go straight to Apple's website to read about it.
We would all love to be one of the first in a new app store and make a quick buck, yes, but it is still a dream, nothing else. First off, check all the watch renders -- unless they change the design, no square resolution display. Second, Apple will be careful about allowing battery-draining apps -- the watch needs to last a day to be of any practical use, and considering its size, you make the conclusions. Also read the description Apple gives of apps they want to support on the Watch.
Did you Photoshop the GS logo or was it actually there?
@ed161 it was just a quick photoshop to stir the minds of gamesalad and show how nice it would be.
Fortuna Infortuna Forti Una
A simple slots game is not a battery draining app. No constantly moving backgrounds...3 reels spinning...which actually is only 4 images animating.
You think waiting until there are a million apps to jump in is better? Nothing smarter than to jump in a market at the beginning.
Complete Guide to iOS Publishing {} Complete Guide to Mac Publishing
Hell yeah! I would love to make a version of Moodymal for Apple Watch - http://justdesignthings.com/apps/moodymal.html
And IMO, after the writeable tables feature, one can create many different apps with GameSalad, not just games.
I think there would be a HUGE market for artist-designed watch faces alone.
It's not about how intensive is your app, but the nature of gaming on a device, any device. Look at the smart way the watch senses if your hand is raised and it is otherwise inactive. Saving battery whenever possible.
I'm not saying wait with making games for it while everyone else does. I'm saying Apple likely won't open it up to apps like this an time soon and it's just a naive dream if you know anything about smart watches and battery life or look through Apple's site on the watch.
Once Apple announces full-fledged apps and games on the watch, I'm for it, until then, I stand by my previous statement 100% and I honestly think people aren't really thinking about it properly, just seeing dollar signs.
I see what you mean...however...if Apple really have a hoot about battery life there wouldn't be constant location services in apps. Games like League of war will kill my nearly full battery in an hour. I don't think they even care as it is the users responsibility to keep their devices charged. Will the iwatch not be continuously monitoring the heart rate of a person? That's constant battery usage. I can even imagine....not through GS of course but through an SDK or Xcode being able to even have an app determine wether you have fallen...and can't get up. Having a heart attack. Apple will absolutely not keep an app like that from being made for the watch. I don't know all the specs if the watch. No one really does I don't think. Those people don't necessarily make those for helping people...they want that quick buck. So do I. :-)
Complete Guide to iOS Publishing {} Complete Guide to Mac Publishing
@Thunder_Child a watch is a bit different to a phone. People wear watches and taking them off to charge at any point in a day is inconvenient and would put people off. I could be wrong but I think Apple would want to preserve battery life by limiting the drain on it so the user doesn't have the negative experience of the battery constantly going flat during the day.
Users have been conditioned with their phones to expect the battery to go flat if over used, this is not the case with watches.
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And what on earth makes you think it won't?
Personally I hope GS devotes no resources until the main engine and sdk is 100% solid.
I can imagine most of us working class can justify not risk spending money on something like this. I'm already always worried I'm gonna break my iPhone if it's outside my otterbox. I certainly don't need something on wrist that I might smash at any given point in time.
Make me wonder then if the iWatch is nothing more than an iPod Nano with a heart monitor. Third party peeps made wrist bands for that...I saw a few people wear them.
Has anyone seen a single statement from GS wether they are even interested in the watch and wether since they focus on game creation with their BETA software is even going to be considered for the iwatch?
I guess the only place we would see it ever is in the road map.
At least "we" in the forums are discussing it and making our opinions seen.
Complete Guide to iOS Publishing {} Complete Guide to Mac Publishing
It's not "I" watch. It's Apple Watch dang it. And it won't be out until next year. Let's get what we have working first please, like multiplayer, everyone begged for MP now nobody cares.
Guru Video Channel | Lost Oasis Games | FRYING BACON STUDIOS
Yes, exactly. That's why Apple isn't likely to allow such things on the watch. Again read their website to see what kind of apps they will support and which one they likely won't. As @colander also mentioned, with a smart watch, the size limits the battery hugely and will be a bigger deal than on a phone. If a watch cannot last you at least a full day on a charge, you are in big trouble with customer satisfaction, and are risking an implosion of purchases. Not smart, and Apple knows that. They care about happy customers, not just making a quick buck (which is why they have faithful customers).
Well, that's because the GS team, unlike the "we" on the forum you are mentioning, don't take part in speculation. Until Apple announces any game related Apple Watch news (either to them or publicly), this is a completely moot point. Why should they be interested in hardware that might not even be a viable game platform?
This is not going to be the gold rush frenzy of "shoot tons of shovelware out first and get rich" thingy. These will mostly be companion apps. Also, Apple is vamping up their submission and review processes. Pay attention to how they are handling this announcement, launch and seeding. Not to mention how they are handling the accessories this time around (beating third party to the punch, and why not?). I'd seriously would focus on things other than Apple Watch until GS makes an announcement about it or Apple opens the SDK.
It seems games are being made for it...
http://forums.toucharcade.com/showthread.php?t=242263
Yeah looks real serious like.