FreeAppADay.com - XMB will be free tomorrow - I'll post results later

scitunesscitunes Member, Sous Chef Posts: 4,047
edited November -1 in Announce Your Game!
XMB Xtreme Mountain Busing will be free tomorrow and featured at FreeAppAday.com. The deal I made with them is that after I switch it back to paid (they recommend keeping it free for 4-5 days) they keep it in a prominent spot on their site for 30 days and they take 30% of the increase in profit for that 30 days as compared to the average profit (average of the 7 days leading up to the free campaign).

I know others have looked into this so I will let people know if it gives me a bump in sales when I switch it back to paid.
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Comments

  • beefy_clyrobeefy_clyro Member Posts: 5,394
    thank you, i look forward to the results

    good luck :)
  • quantumsheepquantumsheep Member Posts: 8,188
    Good luck mate :D

    Dr. Sam Beckett never returned home...
    Twitter: https://twitter.com/Quantum_Sheep
    Web: https://quantumsheep.itch.io

  • butterbeanbutterbean Member Posts: 4,315
    Looking forward to hearing results! :)
  • scitunesscitunes Member, Sous Chef Posts: 4,047
    thanks guys!
  • EastboundEastbound Member, BASIC Posts: 1,074
    Did you strike this deal instead of paying them the standard $2,000 (or whatever they charge)?
  • scitunesscitunes Member, Sous Chef Posts: 4,047
    yeah, I got an email from them that they liked XMB and wanted it on their site. Then of course they were offering a "special" deal for $600 or something. So after hearing that Hunn had gotten a no-upfront deal I asked about that and they offered me the current deal as I described above.
  • scitunesscitunes Member, Sous Chef Posts: 4,047
    It has been hovering around #10 in free apps for the racing category and just a bit below that for the sports category.

    I did have one idiot reviewer tell me that "Busing" is spelled wrong. I also have a lot of 1 stars. The freeappaday people suggest submitting an update right away (which I did last night) so the "current version" rating will not be effected by the people who downloaded it and deleted it right away, so hopefully apple will not take too long to approve the latest update.
  • JoshKahaneJoshKahane Member Posts: 470
    Sounds good. Good luck Scitunes! Look forward to hearing results.
  • JamesZeppelinJamesZeppelin Member Posts: 1,927
    very cool
    some serious exposure
  • beefy_clyrobeefy_clyro Member Posts: 5,394
    It was #3 in free racing when i looked. Looks like you get quite good download quantity from being advertised on freeappaday, will certainly be intersting to see how sales do when it returns to its normal price. I got it and after a few goes i got used to the hydraulics and i really enjoy it, i'll leave you a review after i finish this ... so now then ...
  • scitunesscitunes Member, Sous Chef Posts: 4,047
    thanks!
  • butterbeanbutterbean Member Posts: 4,315
    Very nice!! :) Hope this gets your app some great sales!
  • scitunesscitunes Member, Sous Chef Posts: 4,047
    Well, at 7pm eastern XMB is #3 in both racing and sports for free apps. They recommend I leave it free for 4-5 days. I think I'll stick it out for 2 maybe 3.

    Should I switch it out of sports and into arcade? Or adventure?
  • JamesZeppelinJamesZeppelin Member Posts: 1,927
    arcade is tough.. adventure is comparable to kids
    i would go that route
  • scitunesscitunes Member, Sous Chef Posts: 4,047
    another thread was started by stomstudios, but I said earlier I would post here so...

    55,000 DLs yesterday

    I'm going to follow FreeAppADay.com's advice and leave it free for 2 maybe 3 more days.
  • beefy_clyrobeefy_clyro Member Posts: 5,394
    Good luck, will be good to see if your sales go up afterwards
  • scitunesscitunes Member, Sous Chef Posts: 4,047
    Thanks, T.

    How much longer do you guys think I should leave it free?

    FreeAppADay claims that this works because when a lot of people have your app a certain percent will like it enough to tell other people about it. So that after it goes back to being paid the word of mouth effect will drive up actual paid sales. So the fact that as of 4pm eastern I am still near the same chart positions as yesterday I am guessing that by tomorrow morning around 100,000 people will have downloaded my game. Seems like that should be enough to have the desired word of mouth effect. I've been making an average of $12 per day so each day it is free I lose money but gain a larger "word of mouth potential." So I'm torn.

    Advice?
  • design219design219 Member Posts: 2,273
    This is really good info... Thanks for this thread.
  • scitunesscitunes Member, Sous Chef Posts: 4,047
    Thanks, T. Good ideas. Probably doesn't matter much if I leave free for 2 more days or not.
  • nulonulo Member Posts: 315
    what i have read is, "the longer the better". I would leave it free for at least 1 week. think like this, your not getting 12 dollars a day = $84, but getting thousands downloads of exposure.

    and just like tshirt said. as soon as you put it back to paid, you lose the rank. so the more "buzz" you get around the game while its free, the better for when it goes back to paid!

    just my personal opinion.

    hope you have luck with this!
  • iDeveloperziDeveloperz Member Posts: 1,169
    Can you do in app purchases with the pro version?

    Is there anything hidden that we don't know about. Or is it all listed?

    Its just that there doesn't seem much for over 20x the price
  • scitunesscitunes Member, Sous Chef Posts: 4,047
    I just emailed freeAppADay. They say to keep it free until friday and then make it 1.99. I guess I will go with their recommendation considering that they don't make a dime unless I make more than what I averaged the week before it went free (which was $12 a day).
  • JamesZeppelinJamesZeppelin Member Posts: 1,927
    I agree with tshirt
    It all comes down to if the game is good or not.
    If you give 1 million people the next mario brothers for free of course it will sell.

    One thing that might not be too bad is (for example)make something like the full redblock remover free and just leave it free. Once it got up there i could see it having lasting power as a free game

    ......Now, how many would upgrade to red block remover 2 once the first one got more and more popular?... 2% 3%? either way its a lot of money
  • stanimationstanimation Member Posts: 406
    Great information! I hope you make a bus load of dough SciTunes!
  • fuzzeemicfuzzeemic Member Posts: 47
    I would just be excited that people took the time to download my game in the sea of games to choose from :-) Maybe next time they see your name, they will remember this game.

    Good luck with it once the promo ends!
  • scitunesscitunes Member, Sous Chef Posts: 4,047
    144,000 DLs in 2 days.
  • paulitsmepaulitsme Member Posts: 109
    Excellent :) It must be a great feeling to have that many people play your game.

    It's just a shame we cannot use admob and make money from free games.
  • quantumsheepquantumsheep Member Posts: 8,188
    scitunes said:
    144,000 DLs in 2 days.

    Bloody hell! :O

    Dr. Sam Beckett never returned home...
    Twitter: https://twitter.com/Quantum_Sheep
    Web: https://quantumsheep.itch.io

  • BarkBarkCoBarkBarkCo Member Posts: 1,400
    paulitsme said:
    Excellent :) It must be a great feeling to have that many people play your game.

    It's just a shame we cannot use admob and make money from free games.

    @GendaiGames, Just think ... Ad revenue could/would have paid for sci's GS PRO renewal!
  • scitunesscitunes Member, Sous Chef Posts: 4,047
    renewal?

    Got to pony up and buy it the first before I can renew it!

    :)
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