They pay better @TouchMedia , I have games with minimal downloads per day that still make ok money off those networks. I see people here post about decent downloads but next to nothing in ad revenue and yet i have games with far less downloads doing ok. Obviously not made in gamesalad but as soon as the new version is out I have a few games ready to go. Just no point releasing until those ad networks are correctly integrated. I make games because its something I love, but also because it pays the mortgage.
Be nice to see the comparison charts on iAds vs rev mob / chart boost.. as I'm attempting to use iAds via different program but it's much easier to implement. So curious if extra effort worth it to get rev mob/charboost…
Anyways thanks for the input- revenue is very subjective I've googled a few things and it seems that depending on the article, person.. it's different .. hehe , for now I'll stay with iAds (App is awaiting review) -- see how it works and go from there
Can someone please explain to me how ads work? I just don't see how he getting 50K a day on ads.
Do people have to click on the ads? Because the ads don't exactly look appealing and they also don't pop up on the screen making you click it by accident.
Or is it just having ads in the game, even though you don't click it can get you 50K?
I've only seen 3 types of ads on the game, clash of clans, google and some gambling type thing. NONE of these look appealing. I have seen better looking ads, unless it's kids clicking them not knowing what they clicking on.
I guess at the end of the day it all just comes down to luck.
Stuff like this puts me off, we can spend months on making a game, with good graphics and gameplay but something silly like tapping the screen and avoiding pipes gets a ton of downloads. I'm not just talking about money I'm talking about being reconised for being able to create a good game.
There are about 7 million players playing candy crush daily. If 15% of them are impatient and bought the iap for a buck, they could make that amount in a day.
But hell if my app could generate 50k in 5 years i would be happy....
I hate Flappy Bird! It's no different to Line Birds or whatever which have been around for years.
Don't believe the hype!
Actually, this has happened many time before right? Before Temple Run was Canabalt. Before Angry Birds was Crush the Castle. Before Nirvana was The Pixies. So why does one do phenomenal and the other receives no attention? It's because one is presented in a better way than all the rest in a way that connects with people. Certainly Apple didn't invent the computer or the phone, but they did present it better than the competition, and therefore we all benefit today. I bet you there are tons of app games that are waiting for the right presentation. So I think this is just part of the whole app process. It all comes down to our own sensibilities and taste in what our games look like and how they feel. At least that's my opinion. So while Flappy Birds was not an original game as there was Line Birds before it and I'm sure others, it is the first game, of its kind, to be presented in a way that connects with people at this level.
I've only seen 3 types of ads on the game, clash of clans, google and some gambling type thing. NONE of these look appealing. I have seen better looking ads, unless it's kids clicking them not knowing what they clicking on.
I guess at the end of the day it all just comes down to luck.
Stuff like this puts me off, we can spend months on making a game, with good graphics and gameplay but something silly like tapping the screen and avoiding pipes gets a ton of downloads. I'm not just talking about money I'm talking about being reconised for being able to create a good game.
I think it all comes down to game design fundamentals. While it does matter how a game looks as far as its quality of graphics and theme, it must also have a rock solid foundation in gameplay/game design. I can't explain why it became a phenomenal hit but I do understand that one of the key ingredients is that it is challenging enough to keep gameplayers addicted. If it were too hard or too easy it wouldn't be so. That's one of the main things I take away from Flappy Bird's success that I know is going to help me with all of my games. The idea of the right amount of challenge. I think its success is nothing but positive for all of us. Focus on what you can learn from this game's success instead of being bitter about it. Maybe make some really simple games with with one challenging element which is all that this is. Just my thoughts.
Somethings up.. I think it may unfortunately have to do with boosting.. he says he just can't keep it, but earlier it seemed like he wanted to (just recently updated Feb. 7).
His comment makes no sense. He just can't keep it? Oh gosh so much money is pouring in I just can't handle it. Oh don't worry guys it's not a legal issue hahaha..... Looks like Apple is most likely cracking down on these types of practices which is great.
Talo, how did you get the app to save your all-time high score? I am making my own clone, and that is the one thing I can't figure out.
--W.HodgesStudios
@hodges.wt@gmail.com said:
Talo, how did you get the app to save your all-time high score? I am making my own clone, and that is the one thing I can't figure out.
--W.HodgesStudios
There are many threads on the forums for this.
If score > highscore
Change highscore to score
Save highscore (and load it when game starts)
You guys should check out Jousty Jack, it's a super unique twist on the whole tap to fly game concept. It even has an end boss if you can get that far...i don't think anyone has.
It's a smooth jumping game with a unique jump mechanic, and there's lots of unlockable characters!
I'm certain you will enjoy it and get very frustrated!
PhilipCCEncounter Bay, South AustraliaMemberPosts: 1,390
@itsallgoodgames said:
Hey guys, I made a game for people who really liked flappy bird but wanted to try something new.
Cool. I'll check it out. It's a good way to start learning how to use GS.
I guess you are aware though, that within in weeks of the success of Flappy Bird there were hundreds of knock-offs and variations floating around?
Gees, I even made one! So, far it's only had about 240 downloads, but in trying a different theme, with better graphics and animation, and composing the music, I learnt heaps more about how to use GS?
Any project you complete and get accepted will teach you something worthwhile.
Comments
Anyways thanks for the input- revenue is very subjective I've googled a few things and it seems that depending on the article, person.. it's different .. hehe , for now I'll stay with iAds (App is awaiting review) -- see how it works and go from there
http://news.cnet.com/8301-1035_3-57618435-94/smartphone-surprise-success-flappy-bird-earns-$50k-per-day/
Wow! Pretty decent ! >- $-)
✮My Web Site✮ ✮My Full Games On Sale✮ ✮Follow Me✮ ✮My Video Channel✮ ✮Contact Me To Buy My GS Games✮
Lump Apps and My Assets
Do people have to click on the ads? Because the ads don't exactly look appealing and they also don't pop up on the screen making you click it by accident.
Or is it just having ads in the game, even though you don't click it can get you 50K?
I guess at the end of the day it all just comes down to luck.
Stuff like this puts me off, we can spend months on making a game, with good graphics and gameplay but something silly like tapping the screen and avoiding pipes gets a ton of downloads. I'm not just talking about money I'm talking about being reconised for being able to create a good game.
But hell if my app could generate 50k in 5 years i would be happy....
50k USD in ads revenue?
http://www.hardwarezone.com.sg/tech-news-struck-gold-flappy-bird-takes-us50000-day-ad-revenue
http://geekclick.org/teen-arrested-for-killing-brother-over-flappy-bird-game/
https://marketplace.gamesalad.com/#product=28531
www.marcosriffel.com
Very interesting.
Looks like Apple is most likely cracking down on these types of practices which is great.
Talo, how did you get the app to save your all-time high score? I am making my own clone, and that is the one thing I can't figure out.
--W.HodgesStudios
There are many threads on the forums for this.
If score > highscore
Change highscore to score
Save highscore (and load it when game starts)
Need Help? Email Me | Templates | Full Game Source Code
@bjandthekatz What do I do for the "key" part of save attribute?
I got High score from here : http://www.flappybirds.co.uk/
You guys should check out Jousty Jack, it's a super unique twist on the whole tap to fly game concept. It even has an end boss if you can get that far...i don't think anyone has.
Download free at
[link removed and PM sent]
Hey guys, i made a game for people who really liked flappy bird but wanted to try something new.
Android Path: https://play.google.com/store/apps/d...id=com.iagg.hh
iPhone Path: https://itunes.apple.com/app/id1090867517
It's a smooth jumping game with a unique jump mechanic, and there's lots of unlockable characters!
I'm certain you will enjoy it and get very frustrated!
Cool. I'll check it out. It's a good way to start learning how to use GS.
I guess you are aware though, that within in weeks of the success of Flappy Bird there were hundreds of knock-offs and variations floating around?
Gees, I even made one! So, far it's only had about 240 downloads, but in trying a different theme, with better graphics and animation, and composing the music, I learnt heaps more about how to use GS?
Any project you complete and get accepted will teach you something worthwhile.