CAT-ACLYSM Development log [its out!]
jonmulcahy
Member, Sous Chef Posts: 10,408
I've been working on this since the unicorn apocalypse. It's 95% done and I hope to wrap it up by end of the month. These are some teaser images on iOS it will be a universal app with gamecenter achievements and leaderboards. It will also be available in the Nook, Amazon and Win8 app stores.
Available now!
https://itunes.apple.com/us/app/id616798986?mt=8
Available now!
https://itunes.apple.com/us/app/id616798986?mt=8
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Darren.
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It's a universal app, so I'm looking for anyone with an iOS device running iOS 6 or higher.
Leave a post here if you are interested and I'll PM you a link.
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anyone else interested?
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Lump Apps and My Assets
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Thanks @fryingbaconstudios
Lump Apps and My Assets
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open up testflight, it should show up anyways.
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Over the past 2 weeks I've restructured the game play to give it more randomness, increase the replay ability and just make it a little more fun.
Some cool facts so far:
It has a real day/night cycle. It is based on a 24 hour clock, and will adjust the sky to fit the real time of day. It's not super accurate to take into account daylight savings or the daylight changes over the course of the year, but based on the local clock it will display dawn, day, dusk and night.
The Sun and the Moon will cross the sky depending on what time of day/night you are playing. Play at Noon or Midnight, and the sun/moon will be high in the sky. Play at Dawn or Dusk, and they will be just over the horizon.
When playing at night, it will display the phase of the moon. It has 10 years worth of data, so it will be correct for some time.
The game tracks all sorts of statistics. Total Points, Highest Score in a level, Play Time, Achievements and more.
Whats Next?
I'm still adding some new features and content, I hope to wrap that up this week before sending another build out to the beta testers.
And here is a teaser game play shot:
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-Each level can have 1-3 buildings
-Added Forest/Mountain/Island levels to the existing city levels
-Settled on some sound effects
-Fixed 15 broken buildings
-Added 6 new buildings
Still do do:
-Add 10 more buildings
-Implement sound effects in game
-Add skins for the space shuttle for players to customize
-Redesign all the levels to take into account the new landscapes and building types
-Implement In App Purchase so I can give away the first 5 levels for free (with ads) and then allow players to unlock the other 90+ levels, remove ads, and get a few bonuses
-Add Facebook 'like' button. I've seen many posts on this, but never paid attention. Seems easy enough to implement
I finally got around to using evernote to sync all my notes. It's been fantastic. No new screenshots today, maybe once I wrap up my current list
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