I get when we all have ligit issues but most of the stuff mentioned you know before you ever use GS. If you don't like a product the answer is simple, don't use it. If other software is cheaper why are you here? Gamesalad isn't your bitch that is here to meet your demands. The have a product, you decide if you want to use it or not. Pretty simple stuff. Don't buy a Ford when you really want a Chevy. Man this gets old.
@posiedon Calm down dude! Dont take it too seriously but If you are so worried about these stuff, why not just go use stencyl or unity instead of creating such a big fuss..
My only gripe with Gamesalad is it will be out early next week and then early next week the next week and so forth I hate being teased and speaking of being teased what happened too the Teaser thread that was posted the other day by -SSS?
PS and to be clear I love Gamesalad it's awesome software, its the first software I've had the patience to learn and even though it may take time it only gets better.
I'm going to quote myself here and say yep Next Week as noted in the sticky,lol.
You know, telling someone to go elsewhere, and to use a different tool, because they air some negative thoughts about GameSalad doesnt do anyone, especially GameSalad any favours.
The starter of the thread had some valid points... many of which SSS fairly acknowledged, as being issues theyre either working to improve on, or would like to.
GameSalad has had a problematic history... anyone who has stuck with the software can agree to that, and theres been a lot of broken promises over the years... i dont think anyone is going to try and deny that.
As a company, they can be frustrating....
But at the end of all that, they give us a product that enables us to do some extraordinary things.
I just wish people wouldnt automatically gang up on users that are being critical of the software... quite often they have valid gripes. No one likes to see critical feedback, but its part of the process of improving the software, and part of the process of improving the relationship between users and the product developer.
No one, except GS themselves has the right to tell people to go elsewhere, and self righteous users on the forum getting on their high hobby horses and telling other users what to do, need to learn that theyre not doing the GameSalad team or the GS reputation any favours....
I don't make games with GameSalad, I do that at my real job (but with Xcode, and I'm not doing the programing just the design, art, animation). What I do use GameSalad for is interactive Storybooks. For me personally, I do believe the price point is right. I've looked into other software like Corona and Kwik, but they're just way too much for a hobbyist.
I really love how easy it is to make something fun and entertaining with GS, from a non-programmer view. It's perfect for inspiring someone to want to learn more about how things talk to each other in a code environment. I think a great model for GS is to inspire potential of self in a mobile generation.
Feedback I feel is taken seriously, much like any small corp. and bug fixes are as fast as they can be for what GS has on staff. But I do feel like this could be improved. For what I use GS for, I have not had too many blocking issues, but I speak for myself and do not know everyones needs.
Again on the feedback, I have had a support ticket fall on deaf ears with trying to create a build for Android...still don't know what this was all about, but it basically made me miss out on an Android release. @SaladStraightShooter
I have more to write, but I'll just leave it at that since I can't comment on the others in the list.
"No one, except GS themselves has the right to tell people to go elsewhere, and self righteous users on the forum getting on their high hobby horses and telling other users what to do, need to learn that theyre not doing the GameSalad team or the GS reputation any favours...."
Very well said. This has been annoying me as well. Too many fanboys jump in here and act silly. The pejorative sense of using "hobbyist" references is one thing, but I do agree.
I think long-timers need to understand that for someone coming to GameSalad in the last 6 months, it's surprising how slow everything is.
The software is a few years old and it's incomprehensible that misses certain basic features. I agree with the TS regarding the xCode project and the feeling that GameSalad wants to own products. I posted about this. Why the hell do I send my binary to them? Why is publihsing on the web? This tailors them, not the developer. And for free users: ah well. But for pro users who dished out 500 bucks and now 300: Erm...
Last and most important point, coming back to the first: People are complaining because GAmeSalad is so close to greatness. With better performances, flexiblity and some features as well as interface, it could really be amazing beyond words, especially due to the multi-platform capabilities.
If they have 6 engineers, put one on fixing bugs and adding very small but very important features, or one person 5 days a week on that for only a month. That can do miracles. Apply scrum..
P.S. I have had start-ups myself, so I know how hard things can be, and reading in between the lines, I am sure the GS founders have had rough times and have worked their ass off. I say again, everyone complains because GameSalad seems so close to greatness yet so far away. Currently being a sweet-sour experience for some.
In light of that, something seems really off with the speed of development. As an entrepreneur, I smell problems behind the scenes.
Hope everything goes well for them, GameSalad is very compelling and with just a bit more kick and more catering towards serious development and a pro tool, it will kick ass.
Look at Windows 8 release but still all these bugs. Somebody pulling the string at GameSalad has a short-term profit vision and is pushing in the wrong direction. Instead of attempting to delight the crap out of customers, they try to impose and make cash. And the latter is a reality of any business, but there are definitely different ways of going about this.
The Web publishing is GameSalad direct incognito... they basically receive all binaries of all developers. Just weird, sorry.
tenrdrmerMember, Sous Chef, Senior Sous-ChefPosts: 9,934
I get when we all have ligit issues but most of the stuff mentioned you know before you ever use GS. If you don't like a product the answer is simple, don't use it. If other software is cheaper why are you here? Gamesalad isn't your bitch that is here to meet your demands. The have a product, you decide if you want to use it or not. Pretty simple stuff. Don't buy a Ford when you really want a Chevy. Man this gets old.
Careful your gonna hurt someone's feelers with that kind of crazy but very very true talk.
@chunkypixels yes your right we should not cut down someone making valid statements regarding issues with GameSalad. I myself have been bad about that in the past. However this thread basically began with the feeling of ... "this is why I think every other sdk is better than GameSalad." ... And there is nothing constructive about that.
@chunkypixels yes your right we should not cut down someone making valid statements regarding issues with GameSalad. I myself have been bad about that in the past. However this thread basically began with the feeling of ... "this is why I think every other sdk is better than GameSalad." ... And there is nothing constructive about that.
Agreed
As a side note, I ddn't tell him to find something else, I just wondered why, if he hates so much about GS, then why does he still us it? - Thomas
@SnapFireStudios I don't have time to learn a new engine. I'm focusing my efforts on learning Xcode. Being an actual Xcode developer pays so much more than being a GameSalad one. The entry level rate per hour is $50/hr and it opens up opportunities for working for other companies. There's a reason why no professional company uses GameSalad.. hint hint, it tries to own your game and is very limiting.
@SnapFireStudios I don't have time to learn a new engine. I'm focusing my efforts on learning Xcode. Being an actual Xcode developer pays so much more than being a GameSalad one. The entry level rate per hour is $50/hr and it opens up opportunities for working for other companies. There's a reason why no professional company uses GameSalad.. hint hint, it tries to own your game and is very limiting.
There's definitely limitations using GameSalad but they're not trying to bring in coders who already use xcode or other more professional tools. They're going for the chaps who can't code or just want to make something casual. I'm not disagreeing with you, just adding to it.
@JDuaneJ yes its a professional service from a professional company.
GS may not want to own your game, but they DO want to control it. They may not nessesarily want to retain the rights, but they do want to keep control and keep you limited.
They certainly don't want to own my game, in fact I don't even want to own my game (I should have never gone with 'International Chinese Lesbian Death Cubes' as a title).
Knowing the limitations/features of the engine you are using beforehand does wonders. It's all there. Anyone who truely uses/knows Xcode/objective C or any creator sdk using a common scripting language would recognize it.
GS works just fine when you use it knowing what the limitations are. You have to figure out how to get the most out of it.
The program has random data losing crashes. And some sort of massive slowdown after a full day of usage. That's my gripe. What's yours?
At least in my experience, I've never had any of the problems you just said.... I had my GameSalad and multiple projects open for days (sometimes weeks) at a time.
Comments
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Calm down dude! Dont take it too seriously but If you are so worried about these stuff, why not just go use stencyl or unity instead of creating such a big fuss..
...actually maybe "Go play tennis somewhere else!" is better.
(sorry to make fun of your English @PBGames I could not resist it)
Had to do it.
*Goes to Starbucks*
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The starter of the thread had some valid points... many of which SSS fairly acknowledged, as being issues theyre either working to improve on, or would like to.
GameSalad has had a problematic history... anyone who has stuck with the software can agree to that, and theres been a lot of broken promises over the years... i dont think anyone is going to try and deny that.
As a company, they can be frustrating....
But at the end of all that, they give us a product that enables us to do some extraordinary things.
I just wish people wouldnt automatically gang up on users that are being critical of the software... quite often they have valid gripes. No one likes to see critical feedback, but its part of the process of improving the software, and part of the process of improving the relationship between users and the product developer.
No one, except GS themselves has the right to tell people to go elsewhere, and self righteous users on the forum getting on their high hobby horses and telling other users what to do, need to learn that theyre not doing the GameSalad team or the GS reputation any favours....
I really love how easy it is to make something fun and entertaining with GS, from a non-programmer view. It's perfect for inspiring someone to want to learn more about how things talk to each other in a code environment. I think a great model for GS is to inspire potential of self in a mobile generation.
Feedback I feel is taken seriously, much like any small corp. and bug fixes are as fast as they can be for what GS has on staff. But I do feel like this could be improved. For what I use GS for, I have not had too many blocking issues, but I speak for myself and do not know everyones needs.
Again on the feedback, I have had a support ticket fall on deaf ears with trying to create a build for Android...still don't know what this was all about, but it basically made me miss out on an Android release. @SaladStraightShooter
I have more to write, but I'll just leave it at that since I can't comment on the others in the list.
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Our Christmas Wishes for iPad:: |
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Very well said. This has been annoying me as well. Too many fanboys jump in here and act silly. The pejorative sense of using "hobbyist" references is one thing, but I do agree.
I think long-timers need to understand that for someone coming to GameSalad in the last 6 months, it's surprising how slow everything is.
The software is a few years old and it's incomprehensible that misses certain basic features. I agree with the TS regarding the xCode project and the feeling that GameSalad wants to own products. I posted about this. Why the hell do I send my binary to them? Why is publihsing on the web? This tailors them, not the developer. And for free users: ah well. But for pro users who dished out 500 bucks and now 300: Erm...
Last and most important point, coming back to the first: People are complaining because GAmeSalad is so close to greatness. With better performances, flexiblity and some features as well as interface, it could really be amazing beyond words, especially due to the multi-platform capabilities.
If they have 6 engineers, put one on fixing bugs and adding very small but very important features, or one person 5 days a week on that for only a month. That can do miracles. Apply scrum..
P.S. I have had start-ups myself, so I know how hard things can be, and reading in between the lines, I am sure the GS founders have had rough times and have worked their ass off. I say again, everyone complains because GameSalad seems so close to greatness yet so far away. Currently being a sweet-sour experience for some.
In light of that, something seems really off with the speed of development. As an entrepreneur, I smell problems behind the scenes.
Hope everything goes well for them, GameSalad is very compelling and with just a bit more kick and more catering towards serious development and a pro tool, it will kick ass.
And actually, people's "feeling" that GameSalad wants to "own" them is very valid. Look at this story: http://jonbeebe.tumblr.com/post/1447104703/the-gamesalad-fiasco-the-cleanup-and-corona
Look at Windows 8 release but still all these bugs. Somebody pulling the string at GameSalad has a short-term profit vision and is pushing in the wrong direction. Instead of attempting to delight the crap out of customers, they try to impose and make cash. And the latter is a reality of any business, but there are definitely different ways of going about this.
The Web publishing is GameSalad direct incognito... they basically receive all binaries of all developers. Just weird, sorry.
@chunkypixels yes your right we should not cut down someone making valid statements regarding issues with GameSalad. I myself have been bad about that in the past. However this thread basically began with the feeling of ... "this is why I think every other sdk is better than GameSalad." ...
And there is nothing constructive about that.
As a side note, I ddn't tell him to find something else, I just wondered why, if he hates so much about GS, then why does he still us it?
- Thomas
Guru Video Channel | Lost Oasis Games | FRYING BACON STUDIOS
Illustration Portfolio:: |
Our Christmas Wishes for iPad:: |
Astropak for iPhone,
Android
and Kindle Fire
Either way, publishing online or watermarking your game does not mean they want to own it.
- Thomas
GS may not want to own your game, but they DO want to control it. They may not nessesarily want to retain the rights, but they do want to keep control and keep you limited.
GS works just fine when you use it knowing what the limitations are. You have to figure out how to get the most out of it.
Man this thread keeps going, gotta spice it up.