★★ Music Magic ★★ Coming Soon To To IOS, Android, And Mac! [Video]
SnapFireStudios
Member Posts: 1,603
Hey guys,
So i've been working on this game/tool for a few months now. It is getting close(r) to completion, but there is still a ways to go.
Music Magic is based off of the ToneMatrix and Arp-O-Matic. The great thing about it is, no matter how much musical talent you have, you can still easily create great music.
Technically, the app name is expiring in 10 days. But thanks to @beefy_clyro, we seem to have a bit more breathing room. I'll keep this thread and the SnapFire Studios website updated with our progress. At the moment, we're probably looking at a mid march release date.
Here are some screenshots and more info. We are working on an app icon right now.
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GUI Info:
This is the main interface. Across the bottom, you have Volume, Intensity, Color, Back, Play/Pause, Forward, Pitch, and Tempo. Volume, Intensity, Pitch, and Tempo are all sliders, while Color and Layer will pop up separate menus.
On the top we have the Clear and Retract buttons, separated by the Title. Tapping the title or putting three fingers on the screen at once will bring down the Save/Load panel.
Also, the rectangle just above the bottom bar is what moves across the scene to trigger tiles. It's counterpart at the top is also draggable, and indicates where the bottom slider should repeat from.
We're still working on exactly how the page system is going to work. We know that we want to have 8 or 10 pages, and have the saving and loading worked out with tables. It's going to get slightly complicated, especially once we start looking at the landscape orientation.
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Use Info:
You can tap, or drag across the screen to activate tiles. The tile is then toggled and set to your current color and intensity, both of which can be changed in the bottom bar.
When the bottom slider reaches an activated tile, a sound will play. The sound type depends on the color, and the volume depends on its intensity. The sound pitch depends on it's vertical position. (The highest is the highest pitch; the lowest is the lowest pitch)
If you're reading this, thanks! I assume that most people would've already scrolled past this part.
If you'd like to beta test the app, please send me a PM. We're a few weeks out from a completely working prototype, but once we have one i'd love some testers.
You can change where to repeat from using the top slider, and you can switch between 8-10 pages. This way you can create dynamic, full length tunes.
Changing the overall volume is possible, using the volume slider in the bottom bar. You can change the tempo in the same way.
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Sounds Info:
We have ten sounds. Each one is represented by one of the ten colors. You can choose which color you want to place by selecting it in the color bar popup.
We have one piano, three synths, three percussion, and three acoustic. Thanks goes to HoneyTribeStudios for making the sounds! I'd certainly recommend him to anyone who needs some game music or sound effects.
All of the sounds are set up so that, no matter what combination, they will always sound pleasant.
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I hope that you all will enjoy using the app! It has been a hard work of many hours, and I have many more great ideas for it. I'd like to take a moment and thank everyone on the forums for their support while i've been working on this. Special thanks go to @HoneyTribeStudios, @gyroscope, @PixelMetal, @Peter_Olafson and @anatomyofdreams.
Thanks a bunch for all the feedback and encouragement! Stay tuned for more.
- Thomas
So i've been working on this game/tool for a few months now. It is getting close(r) to completion, but there is still a ways to go.
Music Magic is based off of the ToneMatrix and Arp-O-Matic. The great thing about it is, no matter how much musical talent you have, you can still easily create great music.
Technically, the app name is expiring in 10 days. But thanks to @beefy_clyro, we seem to have a bit more breathing room. I'll keep this thread and the SnapFire Studios website updated with our progress. At the moment, we're probably looking at a mid march release date.
Here are some screenshots and more info. We are working on an app icon right now.
---
---
GUI Info:
This is the main interface. Across the bottom, you have Volume, Intensity, Color, Back, Play/Pause, Forward, Pitch, and Tempo. Volume, Intensity, Pitch, and Tempo are all sliders, while Color and Layer will pop up separate menus.
On the top we have the Clear and Retract buttons, separated by the Title. Tapping the title or putting three fingers on the screen at once will bring down the Save/Load panel.
Also, the rectangle just above the bottom bar is what moves across the scene to trigger tiles. It's counterpart at the top is also draggable, and indicates where the bottom slider should repeat from.
We're still working on exactly how the page system is going to work. We know that we want to have 8 or 10 pages, and have the saving and loading worked out with tables. It's going to get slightly complicated, especially once we start looking at the landscape orientation.
---
Use Info:
You can tap, or drag across the screen to activate tiles. The tile is then toggled and set to your current color and intensity, both of which can be changed in the bottom bar.
When the bottom slider reaches an activated tile, a sound will play. The sound type depends on the color, and the volume depends on its intensity. The sound pitch depends on it's vertical position. (The highest is the highest pitch; the lowest is the lowest pitch)
If you're reading this, thanks! I assume that most people would've already scrolled past this part.
If you'd like to beta test the app, please send me a PM. We're a few weeks out from a completely working prototype, but once we have one i'd love some testers.
You can change where to repeat from using the top slider, and you can switch between 8-10 pages. This way you can create dynamic, full length tunes.
Changing the overall volume is possible, using the volume slider in the bottom bar. You can change the tempo in the same way.
---
Sounds Info:
We have ten sounds. Each one is represented by one of the ten colors. You can choose which color you want to place by selecting it in the color bar popup.
We have one piano, three synths, three percussion, and three acoustic. Thanks goes to HoneyTribeStudios for making the sounds! I'd certainly recommend him to anyone who needs some game music or sound effects.
All of the sounds are set up so that, no matter what combination, they will always sound pleasant.
---
I hope that you all will enjoy using the app! It has been a hard work of many hours, and I have many more great ideas for it. I'd like to take a moment and thank everyone on the forums for their support while i've been working on this. Special thanks go to @HoneyTribeStudios, @gyroscope, @PixelMetal, @Peter_Olafson and @anatomyofdreams.
Thanks a bunch for all the feedback and encouragement! Stay tuned for more.
- Thomas
Comments
Looking fun to use, @SnapfireStudios , and nicely done too - best of luck with sales when it's in the stores!
""You are in a maze of twisty passages, all alike." - Zork temp domain http://spidergriffin.wix.com/alphaghostapps
- Thomas
EDIT: I think that I forgot to mention; we are already starting on an amazing promo video. It's going to be a custom after effects trailer with video of the app playing inside of an iPhone/iPad spinning around with 3d text and lighting etc. I'll share that here also once we're done.
- Thomas
EDIT: Keep in mind that they image that is the color bar will be changing. Right now it's just a regular slate color.
- Thomas
- Thomas
I'm going to hit up the DBA tool that lets you turn all of the preload images off, and i'll reduce the png image sizes. Hopefully I can get it to be under 10 seconds. It'll be quite a feat considering that I have almost 300 actors in the main scene lol.
- Thomas
EDIT: I just tried changing it so that it loads the main scene first.. no change. Still takes 15-25 seconds. Any suggestions? I am going to compress my images, but now that they're unchecked in the preload, that shouldn't really matter.
Make sure all actors that dont need to be are set to not moveable, this saves the engine rendering them as such.
Maybe take out some of the actors out from the scene and put them in a spawner, so as soon as you get to the scene the actors spawn into place immediately. This should lighten the load to of originally getting into the scene.
I'll can probably do about 30 actors on spawning, but that's pretty annoying.. Do you really think it'll make a difference? I'm still getting 15-20 seconds.
- Thomas
EDIT: Just did a bunch more testing. No difference at all even if I eliminate 20 actors from the scene. (Sadface)
Thanks,
- Thomas
- Thomas
- Thomas
Try this method of spawning a grid of tiles. It will do a 14x14 grid of tiles in under 10 seconds (but just barely).
http://www.mediafire.com/download.php?ddksabn4a1yj1ra
Other than spawning a decent percentage of actors and ones that take the longest to load (big pics, lots of rules, etc) ... I'm out of ideas!
What device is this loading time on?
@RThurman - Thanks a lot for that, but.. once my scene is loaded, I need the tiles to already be there instantly. I can't spawn them. I hate to have you do all that work when I can't use it =/
Thanks for the suggestions guys,
- Thomas
1) No you don't.
2)Yes you can.
And about my signature, you'd normally be right. But, being so busy developing the app, it's actually the other way around. Just for awhile though >:)
- Thomas
Deal with it @Chakku.
- Thomas
In case you didn't know.. load time's under 10 seconds. =D>
So maybe you have an iPhone 5, but on my 4, it takes 30 seconds to load the project you gave me. Seeing as mine that doesn't spawn takes 15-20 sec, i'm going to have to stick with that. Thanks again for the help though.
- Thomas
P.S. What device are you on? I'd be interested to here if it's the 4s or 5 that triples load times. Thanks.
Ah, you see, the one and only King of the Forums has been forced into hiding by a rebel militant group known as The Sous Chefs , which @RThurman is a part of...however, the King is still an active viewer of the Forums. Provoke him too much and... %-(
I suggest that you apologize immediately
(By the way, I like your tool/game )
Sincerely,
[ :-?? ] Chakku
Anyway, thanks for the comments, sir. Sorry of any infringement.
@RThurman really is a great guy though, he's helped me before on numerous occasions.
- Thomas
P.S. Have you heard about this new crazy group, The Line Cooks? Crazy the things they do; all under the facade of 'forum management', ha!
(Mutters something about kings under his breath. Then goes back into cave.)
- Thomas