Is this Tshirtbooth's published game, or Zombie Drop clone (by Saphannara Hang)?!

ChakkuChakku Member Posts: 1,513
edited December 2012 in Announce Your Game!
https://itunes.apple.com/us/app/zombie-drop/id580412252?mt=8&uo=4

Tshirtbooth has it published under his name, but there is an exact clone that's published without his name on it?

It was released 2 weeks ago, and is on sale for 0.99¢

@Tshirtbooth are you aware?

https://itunes.apple.com/us/app/zombie-drop/id580412252?mt=8&uo=4
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Answers

  • ChakkuChakku Member Posts: 1,513
    @tshirtbooth

    How did they get the file to begin with? I thought the template did not come with art, and only 5 levels?
  • carlblanchetcarlblanchet Member Posts: 755
    Some people eh...
  • ChakkuChakku Member Posts: 1,513
    edited December 2012
    @carlblanchet

    Tis a shame, this is not fair. And the app was cheaper than Tshirtbooth's published one, so he must have lost a lot of sales :(
  • SocksSocks London, UK.Member Posts: 12,822
    edited December 2012
    Sophannara Hang = Appillionaires (started posting on the forum today).
    (changed his GS user name to DigitalArtStudio once he'd been exposed)

    appillionaires@yahoo.com



    PM me for his ISP and home address and mobile phone number.
  • The_Gamesalad_GuruThe_Gamesalad_Guru Member Posts: 9,922
    edited December 2012
    This is why I like the shelter that the Pro forum private threads provide to help protect us who do this professionally. I know it's not a perfect shield but it is a start. This kind of theft kills creative sharing in this community. I've been with GS for about two years now and this community is one of my great creative refuges and it angers and saddens me when scum bags rape someone's creativity like this.
  • SocksSocks London, UK.Member Posts: 12,822
    This is why I like the shelter that the Pro forum private threads provide to help protect us who do this professionally. I know it's not a perfect shield but it is a start. This kind of theft kills creative sharing in this community. I've been with GS for about two years now and this community is one of my great creative refuges and it angers and saddens me when scum bags rape someone's creativity like this.
    Yep, the guy is a real £&*@ (insert pejorative of your choice), I chased him around (via email) for a couple of hours before managing to extract his details from him, but I doubt being exposed on this forum will put him off what he does.

    I'm also not so sure the private section in the Pro forum is relevant here, for a small time crook like this guy all he has to do is choose a successful game from the iTunes store and clone it so as to syphon off some of its revenue, you can do this without even knowing the private section exists - in fact for a more organised crook the Pro forum is a real opportunity, simply pay a (relatively) small sum of cash to have access to the ideas and plans of the more proficient GS users.

    But as I've said elsewhere stealing other people's work is not only condoned, but even encouraged in the app world, including the GS forum, so this kind of thing shouldn't come as a suprise to anyone, you can spend a couple of years passionately working on a game, months and months of hard work, only to have someone release your complete game in kit form a few days after it becomes a hit on the iTunes store, literally selling a rip off kit so they (the template makers) can make a few dollars for themselves each time someone wants to steal your ideas.

  • SpriteAttackSpriteAttack Member Posts: 524
    @Socks - I agree with you on most accounts - and having done the art for Zombie Drop this theft of game play and art and the audacity to publish it under the same name with a tiny addition (which shouldn't be allowed by apple in the first plays) makes me sick.
    People ripping of fellow community members for a quick buck is something that has become a common problem and will be close to impossible to stop as there is a lot of criminal motivation as soon as money can be made.

    As far as the 'template makers' go I have a slightly different stand. I have been doing templates with Darren and Wayne from deepblueapps for a long time now. I don't think they are 'rip off kits'. The do explain to the beginner or intermediate user how to do certain game mechanics but they are not a game in itself. Sadly some of the templates have been published 'as is' but that's another topic altogether. I rather have someone help me to solve/ create/ further my game developing skills with tutorials and templates than ban all that because some idiot is out for the quick buck and makes a fool of himself by publishing a template of a game mechanic instead of using it to create a unique game.

    As for this zombie drop it's a different situation altogether. The tutorials/ templates have been out for a while but now GS is allowing users to rip the art and music assets out of a game and recreate a close to identical copy. With no control by GS or Apple when it comes to submitting games, I would expect to see a lot more of this in the future.

    What's the worst thing that can happen to the thieves? Apple will take the game down (and might keep the revenue if it's not been paid out yet) and GS might block their account. It's easy enough to get a new GS account and apple won't lock his account that easily (I tried to get a guy's account closed who had the balls to submit a game I had done the art for 4 times with little to no change. His account is still working and he's selling apps with 'stolen' music and sound effects from games and tv shows. I could have sued him - but the cost outweighs the gains by 100:1.) Unless there is a serious financial loss involved people will keep stealing game ideas, game art and publish 'half baked' templates to quickly earn a few dollars.
  • Braydon_SFXBraydon_SFX Member, Sous Chef, Bowlboy Sidekick Posts: 9,273
    Great post, @SpriteAttack
  • GeniusbearGeniusbear Member Posts: 107
    Just checked the dutch store and there somone is called Stacey Bennet is that you TSB? I wanna buy some games you made to check out
  • RPRP Member Posts: 1,990
    edited December 2012
    Hmmm well when it comes to templates with example art and sounds would it not be wise to embed assets you don't want used? Use basic place holders, stick figures and outlines or watermark the heck out of everything. Insert an audio protection layer on sound (beeps or "audio owned by" interruptions).

    In the end YOU are supplying GS with what you approved to be sold on the market place. YOU need to put your own security measures in place. Depending on anyone to just do something is an assumption of protection and foolish.

    I'm sorry but blaming Apple and GS just goes to show that some folks are not thinking ahead. I'm sure the vast majority of folks here do not REGISTER. Copyright characters, trademark names or patent unique code. That little © you see next to your name on the Appstore does not mean it is registered unless you yourslef took those steps via copyright offices.

    There is some protection via comon law copyrights, you can file a dmca, demand the offender license the work, or send a cease and desist, but you will not be suing anyone unless you have done any of the above mentioned (has to be registered for court action).

    This is primarily for the U.S. and it is not so different internationaly. Creative works are not automatically protected internationaly, but there are international copyright treaties that do cover works as soon as they are published, however not all countries respect or utilize these treaties/laws AND vidoegames are one of the biggest grey areas in the ongoing legal soup storm of copywright, trademark and patent law making.

    In summary, if you really want your stuff protected, go the proper route and have a reserve of money and a good legal representation if needed. Also if you want to protect your sample assets, make them a hindrance if used.
  • SocksSocks London, UK.Member Posts: 12,822
    @SpriteAttack

    Yep, I agree with pretty much everything you've said here, but we will have to disagree on the issue of templates, I'm not saying the express goal the template makers is for people to rip other people off, but unfortunately that's the reality of what happens in providing the templates, yes they can be educational for beginners, but they are not an entirely benign enterprise, they will, without permission, copy your game into kit form and sell it (for cash) to anyone, enthusiastic learner and ripoff merchant alike, whether intended or not this encourages a slew of copycat and ripoff games.

    I know the ZombieDrop clone was practically identical but I don't see too much difference with those games that buy a complete template and then just change the images (zombies become Santas or cats become dogs . . . etc) and audio and title, to me buying some new images and sound to place on a copy of someone else's game idea that you bought is still ripping off the original game makers efforts.

    I agree that we are likely to see a lot more more of this kind of thing, but I see people who backward engineer your finished game and sell the project for their own financial gain as part of the problem.


  • SocksSocks London, UK.Member Posts: 12,822
    Just checked the dutch store and there somone is called Stacey Bennet is that you TSB? I wanna buy some games you made to check out
    Yep, Stacey Bennet is TSB :)>- . . . He's the good guy !
  • SocksSocks London, UK.Member Posts: 12,822
    edited December 2012
    . . . would it not be wise to embed assets you don't want used? Use basic place holders, stick figures and outlines or watermark the heck out of everything. . . .
    Unfortunately from what TSB has said this guy likely bought the app on the App Store and extracted the assets from there, so watermarking wouldn't be viable in that particular case.

    Hopefully the situation will get worse, the iTunes Store will be flooded with copycat games and Apple will be forced to put in place some kind of monitoring system that checks for copycats, if a game looks too similar to an existing game that takes chronological precedence and is not from the same developer then it's blocked pending an appeal.
  • RPRP Member Posts: 1,990
    . . . would it not be wise to embed assets you don't want used? Use basic place holders, stick figures and outlines or watermark the heck out of everything. . . .
    Unfortunately from what TSB has said this guy likely bought the app on the App Store and extracted the assets from there, so watermarking wouldn't be viable in that particular case.

    Hopefully the situation will get worse, the iTunes Store will be flooded with copycat games and Apple will be forced to put in place some kind of monitoring system that checks for copycats, if a game looks to similar too an existing game that takes chronological precedence and is not from the same developer then it's blocked pending an appeal.
    I'm not addressing that. Read through the thread.
  • SocksSocks London, UK.Member Posts: 12,822
    edited December 2012


    I'm not addressing that. Read through the thread.
    ?

    I was just responding to what you said about watermarking assets, generally a good idea, especially for templates, but I was just noting that the guy who ripped off TSB likely bought the app and extracted the assets from there.
  • RPRP Member Posts: 1,990
    edited December 2012
    @Socks

    I was addressing assets found in GS templates. You were referring to a ripped published game. Obviously watermarking would not be applicable in that instance. What I have seen from some asset creators and artists here on the forums is total disregard of the security of their own works. Then when it gets abused they don't look to themselves as part of the cause. Then they keep letting it happen. That's all.
  • ChakkuChakku Member Posts: 1,513
    It's now been removed, but I'm curious since she probably made more money than @Tshirtbooth during the time it was on the store since her's was priced 1/2 price, but who got the money she made? Herself, Apple, or Tshirtbooth?
  • SpriteAttackSpriteAttack Member Posts: 524
    edited December 2012
    @RP - I doubt the trademarking/ copyrighting is making the slightest different for any indie developer. I have done game art for 25 years now and have been ripped off/ stolen from and copied more times that I can remember.

    What good is the copyright or trademark when it comes to a small 'thieving' developer in e.g. China, Bangaldesh or the even the US. You really want to take them to court? I have contemplated doing it a few times just to make sure my intellectual property does not get stolen - the only one winning in this is the lawyer who is writing the letter to apple / the carrier and the developer. Talking to a specialist in game related copyright the initial payment was 3k to write a letter to the developer (a student somewhere in California with no income/ no financial means and no sense for the rights of other peoples creative works). Best case scenario I win and claim some loss and make him pay - pay what? 20 bucks a month for the rest of his live - most of which gets eaten by lawyer bills.

    It's just not practical... you can just try and kept copies out of the apple or google store and stop the sales as soon as you are aware of it. Even this will take a lot of time, effort and heartache.
  • SocksSocks London, UK.Member Posts: 12,822
    @Socks

    I was addressing assets found in GS templates. You were referring to a ripped published game. Obviously watermarking would not be applicable in that instance. What I have seen from some asset creators and artists here on the forums is total disregard of the security of their own works. Then when it gets abused they don't look to themselves as part of the cause. Then they keep letting it happen. That's all.
    Agreed, it's up to asset creators / artists / game makers to protect their ideas as much as is possible.
  • SocksSocks London, UK.Member Posts: 12,822
    It's now been removed, but I'm curious since she probably made more money than @Tshirtbooth during the time it was on the store since her's was priced 1/2 price, but who got the money she made? Herself, Apple, or Tshirtbooth?
    How do you know Appilionares was female ? Is Sophannara a female name ?
    Not only was the game cheaper but he/she went around various review sites / game forums promoting the game with a link to his/her game on iTunes.
  • SocksSocks London, UK.Member Posts: 12,822
    edited December 2012

    What good is the copyright or trademark when it comes to a small 'thieving' developer in e.g. China, Bangaldesh or the even the US.
    Sophannara Hang is from China, imagine the Kafkaesque nightmare of trying to sue someone in China if you live in Iceland or India (or visa versa), like you suggest it's very likely going to be much more trouble than it's worth.

    [Looks down at bill and spots £2,400 for translation fees ! :(( ]

    ; P
  • RPRP Member Posts: 1,990
    @SpriteAttack

    I appreciate all that, but you yourself are a victim of your own lack of security measures.
    You did this time and again posting images, concepts and other works without watermarks etc. Zanda is a good example of asset content abuse and you yourself admitted that you should have watermarked. Lessons learned I presume.

    I'm not going to get into a pissing match about experience or know how, but when someone is telling me how unjust it is without taking rational measures, I feel no sympathy. Even pre-exhisting templates should be revised to protect the contents therein. Not doing speaks to the levels of motivation of the content creators/owners.

    Again, I am taking about the assets and template contents that folks are providing on the marketplace (or what they keep posting in forums). Ripped games obviously are what they are and it happens to everyone.

    Yes, I know. I come off harsh and abrasive, but there are years of reasons to that wonderful personality of mine.
    :)>-
  • SocksSocks London, UK.Member Posts: 12,822
    It's now been removed, but I'm curious since she probably made more money than @Tshirtbooth during the time it was on the store since her's was priced 1/2 price, but who got the money she made? Herself, Apple, or Tshirtbooth?

    Actually that's not a bad response time, two days after being spotted it's taken down.
  • ChakkuChakku Member Posts: 1,513
    edited December 2012
    @Socks I think Tshirtbooth saw it on his own before this thread, so it was probably longer.

    If nobody noticed, TSB would've lost a ton of sales since that person had priced it 1/2 cheaper than TSB's real version.

    What I'm wondering is who get's the crook's money? Surely not the crook himself, I hope...
  • SocksSocks London, UK.Member Posts: 12,822
    @Socks I think Tshirtbooth saw it on his own before this thread, so it was probably longer.
    I see, hopefully he spotted it before it spent too long on iTunes.
    What I'm wondering is who get's the crook's money? Surely not the crook himself, I hope...
    It should, of course, go to TSB, but Imagine there are all kinds of legal agreements, laws and statutes Apple must adhere to in situations like this, so even if it does go to TSB it might takes months. Regardless, it's just a good thing it's not going to the crook!
  • SpriteAttackSpriteAttack Member Posts: 524
    @RP - you are mixing things here... Zombie Drop was protected and was not meant to be ripped and republished by some thieving Chinese wanna-be-gamedeveloper. It's clearly a topic of theft of intellectual property and breach of copyright. The problem to me is the fact that there is nothing more Tshirt or me (as the artist) could have done to protect our assets (in a financially reasonable way). It's not a Disney or Pixar or Dreamworks production where an international trademark might help the legions of lawyers at their disposal.
    There is simply no way to protect your digital content in the age of the internet. People will steal it if they think there is a buck to be made, knowing perfectly well that the chances of prosecution are slim to non-existing - and even then the consequence are laughable.
    So trademarking indie game character to me is a waste of money. Submit the game and you get a date of publishing your creation that can be stated if there is a dispute.

    As for the templates... Yes... we stuffed up with Zenda and some of the more complex tutorials but these days I honestly don't care if they use my art. The art for the tutorials usually is quick to create, not too polished and serves the purpose of selling the template. Use it, multiply it or do whatever with it - I you don't someone else surely will.
    We watermarked and put thick lines over the template (e.g. for the jetpack game mechanics). Did it stop some morron from publishing it like that? NO! There are some really thick people out there who don't even care about watermarking.
    For me on the other hand watermarking the art means time and effort. What do I gain from it... a few less templates being submitted as games and a couple of nasty comments in the community not being written.

    I give away art for free to help others, I write a blog about creating art for games with very simple tools and easy step-by-step instructions. Of course there will be heaps of images resembling those tutorials used in games for all sorts of platforms - but that was perfectly clear from the moment I started with the first blog post. It's about sharing skills, abilities and pleasure of achieving some nice game art.
  • ElfizmElfizm Member Posts: 489
    @RP and @SpriteAttack

    Valid points as in refering to protection of art. But some of you may not know that a lot if GS users in the past, and of course now, copied from another game that aren't GS made. Some guy copied cut the rope bee image a while ago for the bug game. I doubt zeptolab is even going to notice because it's not a popular game.

    Hence why watermarking your art in my experinces and based on watching others isn't going to help much. What I don't understand is that if I copied a zynga game exact I an sure they will have full attention in getting me shut down, pay damages and anyother fees they could. While zombie drop copy will just get removed and properly nothing will happen after that.

    Protected graphics don't seem to mean too much to people and agreed measures can be taken to try avoid this but at the end of the day, what's the point of having legal rights if you can't do anything reasonable in regards to payment if someone steals your art or game. Or you should just look at it as a compliment that someone wants to copy your game, sit back and smile thinking how proud you are to inspire someone .......... And then get it taken down.

    Or you could start a dispute, just like the Facebook guys, sue for a lot of money, have a movie made about you and live happily ever after.
  • SocksSocks London, UK.Member Posts: 12,822
    There's only one answer:

    image
  • capitalcarnagecapitalcarnage Member Posts: 371
    Erm... I see some interesting art on the marketplace...
    http://marketplace.gamesalad.com/#query=Appillionaires
    Perhaps not relevant but interesting
  • ChakkuChakku Member Posts: 1,513
    So now Sophonnara is selling Zombie-Drop-art, "for use with Zombie Drop Template"?
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