"ABE" Development Thread

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  • DeadlySeriousMediaDeadlySeriousMedia ArizonaMember Posts: 838
    Holy smokes! I finally got the freakin' publisher to find my profile! Sweet mother of GS!

    Took two run throughs of wiping everything from my developer account then building all my profiles again. Not sure what I did, but it's working, so I don't care.

    I've submitted it to the app store!

    icon.png

    I will also be submitting a free version tomorrow with 15 of my favorite levels. The full version will cost 99 cents.

    On top of this, while I was trying to calm myself down from my publishing headache, I started playing with a couple simple templates and decided to start a fun side project.

    A "Time Killer" apps collection.

    Basically I'm taking simple, endless gameplay, games and adding minimal graphics and classic arcade sound. These games are free and easy to pick up and put down. I've got two done and I'm working on the third now.

    I don't see ABE being ready to launch until early November (PR, Trailer, Website), but I should have at least two games out this month.

    Anyway, thought I'd share. I know plenty of people are looking forward to ABE's release. :D
  • Braydon_SFXBraydon_SFX Member, Sous Chef, Bowlboy Sidekick Posts: 9,273
    Awesome man. Can't wait to see play it!
  • DeadlySeriousMediaDeadlySeriousMedia ArizonaMember Posts: 838
    ABE had been approved and is ready for sale! Waiting on the press release to wrap up. Slated to launch Thursday, Nov. 2. Save the date! ;)
  • carlblanchetcarlblanchet Member Posts: 755
    edited October 2012
    Awesome news! Can't wait to try it out! :D
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