"ABE" Development Thread

DeadlySeriousMediaDeadlySeriousMedia ArizonaMember Posts: 838
edited August 2012 in Announce Your Game!
Hey everyone!

I've been away for a while busy with the TOTGB 5 contest/website, but I wanted to update the GS community on my work so far!

"ABE" or Amorphous Biological Entity is my entry into the contest and it's been met with some positive response from the TOTGB community. I've decided to see it through, after the contest, to publishing!

Here is the title screen along with some early gameplay footage! :)

(also, got some spell checking to do be fore release. :P )

image



Don't hesitate to leave some feedback. Always appreciated! :D
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Comments

  • scrapee_netscrapee_net Member Posts: 424
    Amazing new game concept, never seen before.
  • DeadlySeriousMediaDeadlySeriousMedia ArizonaMember Posts: 838
    Thanks! I was really happy when this popped into my head, hoping this wasn't a common game mechanic I just overlooked.
  • ironDanironDan Member Posts: 148
    Great concept and it looks to be acting very smooth! Nice job :-bd
  • DeadlySeriousMediaDeadlySeriousMedia ArizonaMember Posts: 838
    Thanks everyone!

    I wasn't sure how this would work when I came up with the idea, but as I worked on it it turned into this pretty awesome and fun game!

    @uptimistik - Yeah, the graphics and animation have improved tremendously since I made the video here. I should have a final product ready in about 3-4 days. I'll post a better quality video showcasing everything for my final entry soon!
  • Braydon_SFXBraydon_SFX Member, Sous Chef, Bowlboy Sidekick Posts: 9,273
    edited August 2012
    Wow, looks great! Excellent idea! Like uptimistik said, go all out on the graphics, make the game shine ever more so than now!
  • matthew38940matthew38940 Member Posts: 12
    Wonderful concept! I would be shocked if this didn't do very well!
  • DeadlySeriousMediaDeadlySeriousMedia ArizonaMember Posts: 838
    Here it is on the entries page.

    http://totgb.com/page/totgb5-final-entries

    I still can't believe how fast I made this. Game Salad makes my day! :D

    Here's the yoututbe video:



  • goliathgoliath Member Posts: 1,440
    Very nice indeed. Seems like a new concept and could d very well if "found".... Thanks for keeping is updated.
  • Benjamin_m5Benjamin_m5 Member Posts: 646
    Maaan this is AWESOME!!! That must go well. graphics are very very nice! Congrats!!!
    ---
    Benjamin
  • YoRoosterYoRooster Member Posts: 159
    Now that's the kind of innovation I like to see! An excellent concept with loads of level design possibilities. And the interface you have…. the way you designed the pause feature to prompt the tools to appear is shear class. I really appreciate little elements like that… although that little feature really works to maintain the game’s flow
  • DeadlySeriousMediaDeadlySeriousMedia ArizonaMember Posts: 838
    Awesome! Thanks everyone! sorry about the video quality, my mac isn't very fast.

    I still have a few graphical elements I'm not completely pleased with that I need to redo, but all in all I'm very happy with it.

    I'll try to get this thing out then door in the next month or so. ;)
  • App SurgeApp Surge Member Posts: 651
    Looking good :)
  • DanDaMan123DanDaMan123 Member Posts: 216
    I love the game idea, nice job
  • Braydon_SFXBraydon_SFX Member, Sous Chef, Bowlboy Sidekick Posts: 9,273
    Looks great! Well done!
  • expired_012expired_012 Member Posts: 1,802
    Very clever concept!!! Great Job!
  • DeadlySeriousMediaDeadlySeriousMedia ArizonaMember Posts: 838
    edited August 2012
    Wow! The feedback just keeps coming! I guess I really am on to something here! ;)

    I've never been terribly keen on my "about" page. I've decided to try and explain how to play the game without words. Just very minimal diagrams or icons. This may be tricky, but I think it will help solidify the feel of the game play; simple and clean.
  • DeadlySeriousMediaDeadlySeriousMedia ArizonaMember Posts: 838
    edited August 2012
    So I've just submitted my video for entering "ABE" into the TOTGB 5 competition. I'm really thrilled with how it turned out, but as I was finishing it up the list of things I wanted to change and fixed started pilling on! I went ahead and submitted for judging because if I started adding these improvements I wouldn't have completed them in time and the game probably wouldn't have functioned quite right.

    So here is a list of changes and additional I would like to update going forward:

    -New graphics for UI and Menus. In keeping with the science/experiments/tests theme I'm thinking the pause, about, and game over menus would be on a clip board. You know, something a scientist would maybe use to record results on the fly. :)

    -As suggested by @EatingMyHat, a separate difficulty option that would do away with the "Pause while selecting form"; requiring the player my the changes with more precision.

    -Better balloon physics. Right now It doesn't quite move like a real balloon. I need to toy around with the drag a bit.

    -45 degree tiles for ricochet bounces.

    -45 degree spring boards to launch the rock at an angle and give the ball a bit more oomph!

    -A graviton field. When in the field, ABE experiences odd physics behaviors. His ball form does not move along the Y axis, only the X. The rock falls very slowly, as if under water. The balloon shoots up and out of the field at high speed.

    -Spiked mashers that move up and down. They will ruin ABE's day. :(

    I think with these additional game elements the possibility for level design would be drastically improved.

    I'll post more update along with screen shots as I make these changes to keep the community up to date as I prepare this title for launch. After ABE's launch I will begin the completion of "Death Meadow" which I'm sure everyone will enjoy!

    Thanks for all the support with ABE! And good luck to everyone in TOTGB 5
  • rhinokeyrhinokey Member Posts: 158
    one of the most original things i have seen in game salad. bravo
  • DeadlySeriousMediaDeadlySeriousMedia ArizonaMember Posts: 838
    Made some new graphics for the flooring. This should provide more flexibility to level design and add some extra detail. Also, now the floos tiles and the wall tiles are the same sizes. More uniform and sciencey!

    TitleScreen.png
  • caseychourneycaseychourney Member Posts: 7
    This looks so amazing!! Great Job!!! I wonder if you just had the tool set (shapes) already on the display instead of hitting the (?) tool button , it would allow for the player to react at the speed of thought and not have to press an extra button to choose the shape they wanted. Just my 2 cents ... but great game and good luck to you :)
  • maxbeaumontmaxbeaumont Member Posts: 616
    @DeadlySeriousMedia

    Words can't describe how cool I think this is! Great job my friend, keep it up! I see you and your games going far in the AppStore world...

    -Max
  • DeadlySeriousMediaDeadlySeriousMedia ArizonaMember Posts: 838
    @VentoraStudios - Thanks! I hope they go far, I'd love to do this for a living! :)

    @caseychourney - I'm actually planning on adding a 'real time' game mode. I like the freeze game form change simply because it gives the player a way to stop and think, on the other hand a 'real time' form change provides for a more challenging run. So, both will be included by the time I'm done. The harder one will just have he 3 form buttons so you can make changes faster.
  • maxbeaumontmaxbeaumont Member Posts: 616
    edited September 2012
    @VentoraStudios - Thanks! I hope they go far, I'd love to do this for a living! :)

    Hopefully you can make some big money soon!

    Cheers
    Max
  • DeadlySeriousMediaDeadlySeriousMedia ArizonaMember Posts: 838
    Here's a video showing the new UI I set up. Enjoy!

    Trying to build 2 levels a day so I can be ready for Beta in a month.

  • PhiliePhilie PRO Posts: 240
    Looks absolutely awesome, I love the gameplay. The only thing is when you pass a level, you should make it a check, rather then an X, it gave me the wrong idea for some reason, but again - its just a small thing, won't really effect the game, just my 2 cents!!
  • kinzuakinzua Member Posts: 554
    @DeadlySeriousMedia great job.. thats d kind of thing one loves.. make it extremely challenging towards the end and the lovers might just bow out to you..
  • carlblanchetcarlblanchet Member Posts: 755
    *puts hat on head*
    My hat goes off to you @DeadlySeriousMedia! This is a very ingenious concept, and the idea goes nicely with it! awesome
  • The further I see this develop, the more jealous I become! Such an original concept.
  • DeadlySeriousMediaDeadlySeriousMedia ArizonaMember Posts: 838
    @Philie - I think you're right. Will do!

    Thanks everyone for the tremendous support! I'll keep everyone posted with any major changes or updates as I work towards Beta! :D
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