Be rejected because there is no sandbox in MAC appstore
Yateland
Member, PRO Posts: 81
How to Fix the problem with Gamesalad?
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Jun 14, 2012 04:20 PM. From Apple.
All new applications must implement sandboxing as of June 1, 2012. See App Sandboxing for links to essential video and documentation to learn how to sandbox your application.
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Jun 14, 2012 04:20 PM. From Apple.
All new applications must implement sandboxing as of June 1, 2012. See App Sandboxing for links to essential video and documentation to learn how to sandbox your application.
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Comments
any solutions???
This is something Apple has told developers about for ages. The fact that GS wasn't ready with a solution is in a word, embarrassing.
In any event, it is very useful, as it allows you to play the game exactly as a purchaser would and - yes - I found a fault! I was able to reject the exiting binary, and upload a corrected version before it went into the review process!
@ifunway
Which version of the editor did you create your build with?
http://forums.gamesalad.com/discussion/43841
The Code Monsters answer was what I hoped to be true, but Ive now found out as of yesterday it's definitely not. I too was just rejected because of not having sandboxing implemented on an update to a Mac app, not even a new app! Apple began notifying us about the June 1st deadline for new sandboxing and Developer ID requirements months ago, but this forum and GS staff essentially ignored it. Now we get to wait until whenever it's implemented in a future GS creator update, which of course it hasn't been discussed with any timeline as to when it will be implemented.
But hey we've got Windoze and all the garbage that comes with it :P
any word on an update to fix this? since GS apps are pretty much sandboxed already, i imagine it's a server side fix, but if they are rejecting apps on it, its a pretty big deal
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But who knows perhaps everything is well under way and just about to launch ... OR sandboxing will arrive with the new engine and MAC development is about to take a very big back seat.
"Thanks for contacting GameSalad Customer Support.
We appreciate you bringing this issue to our attention. Recently Apple changed their requirements for Mac App store submissions by mandating applications support the Apple Sandbox. Our development team is aware of this issue and going forward, they will be working to integrate the necessary changes for App Store submission. I do not have an ETA for completion, but we will be sure to make an announcement once this has been resolved.
My apologies for any inconvenience caused!"
i try using corona in the future they will support Mac Apps and implement LEVEL creation(drag and Drop)
(With Corona Levels, build your game levels without writing a single line of code)
Both of these are problems that need immediate communication with the community and then equally fast fixes because they break publishing.
I'm trying to rely on GameSalad to build a profession. Unless you're able to publish, this tool is nothing more than a hobbyist's toy. Might as well change the name of the 'Pro' subscription to 'Enthusiast'.
Currently, two of the three platforms are broken if you want to publish, and the official word is, 'we'll get around to it and let you know when we fix it!'. They keep the builds locked up in exhaustive rounds of QA, taking days, if not a week extra because they want to get it 'perfect', but the simplest of things constantly slip through.
I've suggested it before, and I'll do it one more time. The GS team needs to look into following what Google did with their 'Canary' build of their Chrome browser. Something that is updated several times a week with the latest 'working' code. This would be an experimental build of the engine which gives users a chance to help the team over there work out any bugs before they submit them to the official build.
Whatever the case, something needs to drastically change over there because this isn't the first time publishing for a platform was broken due to a silly bug that should have never gotten out of test in the first place.
In regards to GS staff taking too long to respond, I agree there too but I'm trying to be fair to them considering the Windoze scenario. Of course I don't know for sure, but I really don't think they're being lazy. I bet they're probably swamped with support problems from the recent release of the Windoze version. I hope they hired 10-20x the support staff they had before when GS was Mac only, they're going to need it for the Windows problems.