It's weird really.. I've now been using GameSalad for just over 2 years... but I've actually only submitted a handful of binaries in that time... it feels good..
Looks funking awesome. And I agree with @Slickzero those 3D building effects are great. Would go good in some games i'd love to do. I would think it would be maybe 5 images per building changing image in relation to the x position of the Spaceship.
@ozboybrian It's not done with a series of images. 3 actors per building and then some bloody confusing code that scales it depending on its relation to the camera. It then got more confusing when on a parallax as it threw off all the previous maths.
Works well on my phone. In the video it looks a little jumpy due to my screen capture software not keeping up.
...
Now ideally I'd be working on a promo video for the game release, but I've got someone's website to do. Grrr!. . Kinda retreat saying I'd do it. But they are paying I guess .
Hopefully it will take a good few days to get approved so I can get a few things ready for its release...
Still not finished my promo yet... not got as much done as I'd hoped. I have created a promo HTML email ready to send out to friends and contacts once the game is available to try and build as many sales as I can for the launch day...
Its been 5 days now...and I'm still constantly checking my email to find out if my game has moved into 'under review' yet...
its almost exhausting ... especially when I look at the game and can't decide if its cool, original and actually fun to play or maybe just a bit ... meh... fingers crossed for the latter...
Just thought I'd better put a final post on this thread...
The game is now live and on the App store.. please check it out... (I'm just working on a quick home made walkthrough video...me my phone and a camera)
Comments
It's weird really.. I've now been using GameSalad for just over 2 years... but I've actually only submitted a handful of binaries in that time... it feels good..
I would think it would be maybe 5 images per building changing image in relation to the x position of the Spaceship.
Good luck.
@ozboybrian
It's not done with a series of images. 3 actors per building and then some bloody confusing code that scales it depending on its relation to the camera. It then got more confusing when on a parallax as it threw off all the previous maths.
Works well on my phone. In the video it looks a little jumpy due to my screen capture software not keeping up.
...
Now ideally I'd be working on a promo video for the game release, but I've got someone's website to do. Grrr!. . Kinda retreat saying I'd do it. But they are paying I guess .
Hopefully it will take a good few days to get approved so I can get a few things ready for its release...
Still not finished my promo yet... not got as much done as I'd hoped. I have created a promo HTML email ready to send out to friends and contacts once the game is available to try and build as many sales as I can for the launch day...
Its been 5 days now...and I'm still constantly checking my email to find out if my game has moved into 'under review' yet...
its almost exhausting ... especially when I look at the game and can't decide if its cool, original and actually fun to play or maybe just a bit ... meh... fingers crossed for the latter...
The game is now live and on the App store.. please check it out... (I'm just working on a quick home made walkthrough video...me my phone and a camera)
http://itunes.apple.com/gb/app/audio-invaders/id478676726?mt=8