Publishing - game too big
IsabelleK
Member, Sous Chef Posts: 2,807
Hello,
I'm trying to publish my game (about 360 MB). I was able to publish such big game before, but after contacting GS team, I've heard, that the size is now too big. I didn't have any problems before. Literally, if I had paid for Pro, I would want a refund now.
Do you have any ideas how to make my file smaller? I used ImageOptim (few times), and deleted as much graphics as I can.
In the screenshots folder I only have a primary screenshot. Do you have other ideas? Is there any software like ImageOptim, but for sounds and music?
From my gameproject (folders with the biggest sizes):
Images: 265 MB
Sounds: 35.3 MB
Scenes: 60.6 MB
All sounds are .ogg, all music is .m4a, all images are .png (some of them have alpha channels).
Thank you!
I'm trying to publish my game (about 360 MB). I was able to publish such big game before, but after contacting GS team, I've heard, that the size is now too big. I didn't have any problems before. Literally, if I had paid for Pro, I would want a refund now.
Do you have any ideas how to make my file smaller? I used ImageOptim (few times), and deleted as much graphics as I can.
In the screenshots folder I only have a primary screenshot. Do you have other ideas? Is there any software like ImageOptim, but for sounds and music?
From my gameproject (folders with the biggest sizes):
Images: 265 MB
Sounds: 35.3 MB
Scenes: 60.6 MB
All sounds are .ogg, all music is .m4a, all images are .png (some of them have alpha channels).
Thank you!
Comments
my recommendations:
Change your .png images from PNG-24 to PNG-8 if you already hadnt, cuts down the size alot.
Edit all your audio clips in something like final cut pro and mess around with the export settings, i managed to make my audio files 3x smaller without a noticeable difference in audio quality.
Hey btw real quick side question... has anyone noticed GS responding slower? Seems like I click on Change Attribute and to set the attribute and it takes a few seconds and then display. Happening all over the place
@tshirt, GS team told me, that the game should be 150 MB or less. Previously when I tried to publish 300 MB game I had (sometimes) errors that server is experiencing some problems. Now I have error that the file is corrupted or in wrong format (everytime, on different GS versions, and from different saves). Gs team told me, that it's because game is too big.
Can anyone tell me how to change many files to png8 at once? Will there be a noticable difference in quality, also, will alpha channel still work correctly?
Thank you!
Also you can use jpgs as long as you update the assets.xml fille with the .jpg extension on each image. Although if you're using retina size images jpgs won't get the auto x2 reduction. So 3rd gen devices will take a RAM hit from 960x640 jpgs. There's a post originally made by TSB somewhere around here.
But yeah, contact GS directly and ask them to sort it out with the 150mb limit.
They're not under 20mb. Oregon Trail is 299 mb. Large games are not uncommon.
http://itunes.apple.com/us/app/the-oregon-trail/id307519882?mt=8
for example in a 3d engine: materials, substances, tiling textures, batching, vt's and all that good stuff.
you have complete control over everythign and how there called loaded ect
@John papiomitis So what would it be like to make a farmville clone in gamesalad (minus the social aspect)
As I said - I managed to publish games above 300 MB few times:
Developer versions of The Train episode 02 and 02 HD.
AppStore versions of The Train episode 02 and 02 HD.
Developer versions of The Train episode 02 and 02 HD (updates).
AppStore versions of The Train episode 02 and 02 HD (updates).
The last time I managed to do this, was early November (I published dev and appstore versions of updates (see above)). It was before releasing GS 0.9.85, after the new version I can't publish any of those games, and my new game, in any version of GameSalad.
BTW, I don't have any problems with publishing "test games", that are under 150 MB. I tried several times, and each time was successful.
The Oregon Trail: American Settler
It's like farmville.
Guru Video Channel | Lost Oasis Games | FRYING BACON STUDIOS
I'm using GS for 2 years now and we never had Xcode export option.
From my understanding, we don't have this option cause it can open the door for hackers ,
Not sure if you noticed but the engine is pretty secure , only a few people claimed to be able to hack GS and I have never seen a proof to that.
Roy.
Guru Video Channel | Lost Oasis Games | FRYING BACON STUDIOS
Guru Video Channel | Lost Oasis Games | FRYING BACON STUDIOS
Guru Video Channel | Lost Oasis Games | FRYING BACON STUDIOS
By hacking GS I meant hacking the pro features not the accual game downloaded from iTunes ..
Don't want to go off topic on this thread, so let's keep it on topic before someone complains after all it's a very important thread.
Roy.
Guru Video Channel | Lost Oasis Games | FRYING BACON STUDIOS
Guru Video Channel | Lost Oasis Games | FRYING BACON STUDIOS
Roy
Guru Video Channel | Lost Oasis Games | FRYING BACON STUDIOS
ImageAlpha
made by the makers of ImageOptim... and Free...
does .png 24bit to 8bit conversion and you can see the results before saving...
Audacity
great for editing sound files...and exporting as .ogg... and Free...
should save you bytes
but, ;( to learn GS won't publish your biggie... sure that it is super!
MH
i get this Error when game salad Signing app package
Code signing faild. make sure your provisioning profile. developer certificate, and WWDR certificate are installed.
@gs team
after we have arrays and others features, can we publish large size apps then?
calvin