★ Spooky Hoofs ★ Addictive Coach Ride by Gamesmold

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Comments

  • dreamZdreamZ Member Posts: 103
    Let me guess... at least 5 - 10k? : p
  • gamesmoldgamesmold Member, PRO Posts: 279
    terryow said:
    Let me guess... at least 5 - 10k? : p

    Yes, in USD it should be around 7K.

    I'd have a question to all you guys...

    Now, by making an update, I finally managed to get rid of the glossy icon - but now all your great reviews have slipped into the hidden previous versions reviews.
    Now, could you please update your app and then refresh your review text? So it will appear again for the actual version?

    http://itunes.apple.com/app/SpookyHoofs/id455577493?ls=1&mt=8

    That would be so great!!!

    Thanks a lot in advance and also thanks for your great support.
    Thomas
  • gamesmoldgamesmold Member, PRO Posts: 279
    uptimistik said:
    wow 7k in about 2 weeks. not bad at all.
    Yeah, but that was iPhone and Mac sales combined.
    uptimistik said: And I have updated my review also!

    Thanks a lot!!! :-)
    I hope many people will do so. It's so annoying that I had to go for an update just to remove that gloss.

    Best,
    Thomas
  • Benjamin_m5Benjamin_m5 Member Posts: 646
    WOW your game is in new and noteworry in switzerland!!!

    Congratulation!!
  • JeffreyShimaneJeffreyShimane Member Posts: 372
    Sparkyidr said:
    Hoofs takes 37seconds to load on my 3gs phone
    Jetpack takes 11

    I get almost the same exact times on my iPhone 3gs. It's pretty much the only thing I don't like about Spooky Hoofs (although I wish that there was an option to switch the placement of the buttons). The graphics are amazing and the additions made to the gameplay (being able to move forward and back, mini-bosses, bullet-hell shooter-style weapon upgrades, etc.) make it truly transcend the endless runner genre. However, the initial load time makes it hard to play when you don't have much time to play a game and you have to wait 37 seconds before you can actually start playing the game.

    - Jeff
  • gamesmoldgamesmold Member, PRO Posts: 279
    Benjamin_m5 said:
    WOW your game is in new and noteworry in switzerland!!!

    You mean on the Mac App Store? Yes, but there's no difference between the countries yet. It has been N&N frontpage and Games since two weeks now, means N&N worldwide. In the first week it even had a large banner. I wish I had a treatment like that on iTunes... ;-)
  • CannonFodderCannonFodder Member Posts: 230
    I bought this last week for the iPhone (I won't post my score it's pretty pathetic compaired to some scores posted on here lol). I really enjoyed it, loved the art style (I'm a big castlevania fan) I hope the good sales keep up :-)
  • old_kipperold_kipper Member Posts: 1,420
    should kick some deserved sales....
  • http://mashable.com/2011/09/25/offbeat-iphone-games/ Major coverage there! First on the list! Sure to boost sales :D
  • quantumsheepquantumsheep Member Posts: 8,188
    Bright-Spark-Games said:
    http://mashable.com/2011/09/25/offbeat-iphone-games/ Major coverage there! First on the list! Sure to boost sales :D

    This and the Fox stuff is great! :D

    Dr. Sam Beckett never returned home...
    Twitter: https://twitter.com/Quantum_Sheep
    Web: https://quantumsheep.itch.io

  • QuinnZoneStudiosQuinnZoneStudios Member Posts: 452
    Hey Thomas,
    Congratulations on the success of your game. I've been having fun with it and have left you a glowing review!

    One thing that intrigues me is how you get your coach to move forward and back? If it's controlling the camera then be background wouldn't remain a continuous speed. I like how the coach corrects itself to its home position again.

    Does that mean the coach isn't actually controlling the camera? Is the camera just on the same course as the coach?

    Anyway brilliant work and may it bring you a kajillion sales!

    Cheers,

    Mike
  • gamesmoldgamesmold Member, PRO Posts: 279
    QuinnZoneStudios said:
    One thing that intrigues me is how you get your coach to move forward and back? If it's controlling the camera then be background wouldn't remain a continuous speed. I like how the coach corrects itself to its home position again.
    Does that mean the coach isn't actually controlling the camera? Is the camera just on the same course as the coach?

    Yes, of course. I never let a visible actor control the camera, cause then this actor would look like sitting fixed in the screen center. It's always an inivisible actor, or I simply manipulate the scene's camera attributes directly by code (which is also possible).
  • QuinnZoneStudiosQuinnZoneStudios Member Posts: 452
    Sweet! Yup that makes sense.
    Until now I've always created an invisible actor controlling the camera offset from the visible one but still attached. It certainly opens up more possibilities.
    Sometimes thinking differently about how we do things opens up more possibilities.
    I still can't get my head around how you dealt with all those animated elements working together but I know it involves loads of math.
    Mad skills as they say :o)
    Thanks again!
    Mike
  • EbreezeEbreeze Member, PRO Posts: 481
    Great game GamesMold ! Would you mind giving us an update on sales/downloads to date ?
    Thanks
  • gamesmoldgamesmold Member, PRO Posts: 279
    Cool,

    Spooky Hoofs is featured in "Halloween Apps" on the Home Page of iTunes USA.

    http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewRoom?fcId=467784610

    So it's on the home page, next to music and movies, not on the App Store front page. That feels quite good, but I don't know what's better... Maybe people who are looking especially for games won't stay too long on the home page.
    Also, it can't be seen from within the iPhone App Store app.

    Best, Thomas

    P.S. @Ebreeze, I'm not sure what the exact sales numbers are. While it was featured, I sold around 700-800 copies each day, iphone and Mac combined. But when the big features stopped, I still kept selling around 50 - 60 copies per day.
  • ashtmjashtmj Member, PRO Posts: 405
    Awesome work Gamesmold! you're my inspiration for keeping at this whole game development thing :)

    P.S. Spooky hoofs looks really great on the ipad 2 in full screen mode!

    All the best!
    -Ash
  • quantumsheepquantumsheep Member Posts: 8,188
    Fantastic stuff, Thomas!

    It's a game worthy of high praise and success!

    Now I'm wondering... what's next?

    Eh?

    EH????

    QS :D

    Dr. Sam Beckett never returned home...
    Twitter: https://twitter.com/Quantum_Sheep
    Web: https://quantumsheep.itch.io

  • iTouchGameriTouchGamer Member Posts: 681
    edited January 2012
    I hate to bump this old thread, but I have a new high score ;)



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  • RPRP Member Posts: 1,990
    I am glad a I saw this bump. Very beautiful.
    Some influence of Castlevania there? (Which is a good thing!).

    Congrats!!!
  • butterbeanbutterbean Member Posts: 4,315
    @iTouchGamer: AMAZING score!! I can't get above 22K! I'm guessing there's no ending to the game then, it just continues in the fire scene?
  • iTouchGameriTouchGamer Member Posts: 681
    edited January 2012
    @butterbean: Exactly, a never ending game. It took me two days to get that score, I had to pause the game and close my laptop hoping it wouldn't force quit lol.

    Gamesmold, ever consider adding more onto the game after the castle??
  • LumpAppsLumpApps Member Posts: 2,881
    edited January 2012
    Spoiler! ;)



    What castle? Lol
  • ozboybrianozboybrian PRO Posts: 2,102
    JESUS CHRIST!... This is nuts. I'm proud of this guy! That's great hey, a real solid game getting the props it deserves.

    @Gamesmold - How long where you working on this one before it's initial release?

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  • bazookaBenbazookaBen Member Posts: 318
    nice work! how did you implement the slopes in the game? I"ve searched the forums but could not find a hint on this :(
  • iTouchGameriTouchGamer Member Posts: 681
    @bazookaBen: I believe gamesmold answered that question a few pages back...
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