I made 45 sales in 24hr..Is that good?

mlaftamlafta Member Posts: 147
edited November -1 in Announce Your Game!
Hey guys,

my game made 45 sales in the first 24 hours, is that good? will it maintain that?

What do you think?

ML

http://itunes.apple.com/ca/app/basketball-starz/id454675752?mt=8
«1

Comments

  • MegapixelIdeasMegapixelIdeas Member, PRO Posts: 476
    45 Sales in 24 hours is great. I don't think that you will maintain this though. Usually sales are high the first release date and then taper off. In about a week the number of sales you have will be your expected number for the life of the game. Here is how I think your sales will go, Day 1- 45 sales Day 2- 28 sales Day 3- 17 sales Day 4- 9 sales Day 5- 6 sales Day 6- 7 sales Day 7- 5 sales. This is just a guess but I think your sales trend will look like this. I think in a week your sales will be down to 4-10 a day. Let me know how it goes and good luck :)
  • mlaftamlafta Member Posts: 147
    Hey,

    Thanks for the info. it will be very interesting to see the next sales report. I am hoping more sales in the first month because I am giving the money to the Canadian red cross for their work in the horn of Africa.

    Hopefully sales will maintain after that too :)
  • MegapixelIdeasMegapixelIdeas Member, PRO Posts: 476
    That's great that you are giving the first month's revenue to charity! I hope that your sales stay high then. Mabie God will keep your sales high because you are giving the money to charity :) How did you get this idea?
  • mlaftamlafta Member Posts: 147
    Usually people give back after they take so I said to myself I am going to give first and then take. And seeing the young children dying in Africa made me think to give the money to them. I trust the Canadian Red Cross so I decided to give them money of the sales of the first month whether it's high or low.
  • DimensionGamesDimensionGames PRO Posts: 993
    I would suggest writing that in the description just as another plus to purchasing :)
  • mlaftamlafta Member Posts: 147
    PossesiveGaming said:
    I would suggest writing that in the description just as another plus to purchasing :)

    I thought of doing that but I didn't want people to think I'm saying this to make more money because that's not my intention. After the first month I would love to have some money but for now this money is not mine, it will be given away to charity.
  • SlickZeroSlickZero Houston, TexasMember, Sous Chef Posts: 2,870
    That's a good idea, because people will more than likely chastise you, and say exactly that. Doing it out of the kindness of your heart is the right way to do it. Good for you!
  • hman360hman360 Member Posts: 590
    Amen
  • JohnPapiomitisJohnPapiomitis Member Posts: 6,256
    SlickZero said:
    That's a good idea, because people will more than likely chastise you, and say exactly that. Doing it out of the kindness of your heart is the right way to do it. Good for you!

    +1000
  • AsymptoteellAsymptoteell Member Posts: 1,362
    SlickZero said:
    That's a good idea, because people will more than likely chastise you, and say exactly that. Doing it out of the kindness of your heart is the right way to do it. Good for you!

    +1001

    You must have just eaten a green mushroom, John, cause you've just been one upped.

    BAM!

    Asymptoteell
  • mlaftamlafta Member Posts: 147
    SlickZero said:
    That's a good idea, because people will more than likely chastise you, and say exactly that. Doing it out of the kindness of your heart is the right way to do it. Good for you!

    Thank you!
  • 8BitAvrin8BitAvrin Member, PRO Posts: 368
    mlafta said:
    Usually people give back after they take so I said to myself I am going to give first and then take. And seeing the young children dying in Africa made me think to give the money to them. I trust the Canadian Red Cross so I decided to give them money of the sales of the first month whether it's high or low.

    Wow that's really nice. We need more people like you in the world. Good luck with sales and future projects. I'm not much into basketball, but your game looks neat and eye catching with the brightness, in a good way.

    WebsiteTwitter ∞ My apps are available on: Apple iOS App StoreGoogle Play App StoreAmazon App Store

  • VGXVGX Member Posts: 796
    Not many people think of charity. Will get your app now :)

    Also where can you check to see how many times your app has been downloaded?
  • mlaftamlafta Member Posts: 147
    VeiraGames said:
    Not many people think of charity. Will get your app now :)

    Also where can you check to see how many times your app has been downloaded?

    Funny you should ask this, I am still trying to figure that out on iTunes Connect -:)
  • VGXVGX Member Posts: 796
    So where did you see that your app made 45 sales in 24 hours?
  • mlaftamlafta Member Posts: 147
    In the sales report on iTunes Connect. It gives you one report a day.
  • mlaftamlafta Member Posts: 147
    But it doesn't tell you how many were downloaded because I gave away some promo codes too. It only tell you the number of sales in 24 hr period.
  • MegapixelIdeasMegapixelIdeas Member, PRO Posts: 476
    You go into the sales and trends section of iTunes connect to view sales and free downloads of apps. Keep in mind that this is a "sales" report so you have to multiply the sales number of paid apps by 0.7 to find out how much money you made. Around the middle of every month, apple will give you a financial report which can be seen in the "Payments and financial reports" section of iTunes connect and this financial report will tell you how much you made during the previous fiscal month. They will also give you a payment date after all of the reports have come in from each country. I hope this helps.
  • jfrancisjfrancis Member Posts: 57
    I got just under 15$with this app:
    http://itunes.apple.com/us/app/disasterville-pro/id455623724?ls=1&mt=8

    Wanna help a fellow GS user and try the app out?
  • mlaftamlafta Member Posts: 147
    Day two report was a total disappointment of only 4 sales :(
  • MegapixelIdeasMegapixelIdeas Member, PRO Posts: 476
    Wow, I was totally unexpecteing that :(
  • mlaftamlafta Member Posts: 147
    rodh100 said:
    Wow, I was totally unexpecteing that :(

    yes I was very disappointed because based on the people that told me they bought I was expecting at least 50. Could this be a mistake?
  • MegapixelIdeasMegapixelIdeas Member, PRO Posts: 476
    Possibly? Did you make sure that you were in the paid apps section of iTunes connect? Is this your only app? There is also the possibility that the people that told you that they bought it were lying.
  • mlaftamlafta Member Posts: 147
    Yes I made sure I was looking into the paid app and this is my only app. I guess some people lied to me.

    It's OK there is always tomorrow -:)
  • MegapixelIdeasMegapixelIdeas Member, PRO Posts: 476
    Yep, Hopefully you will have better sales numbers tomorrow
  • JoeMeisterJoeMeister Member Posts: 602
    Tomorrow wan't be better either. I don't know who told you to expect around 50 for the next day but that wasn't very realistic. Get used to 1 to 2 sales a day or none at all.
    My latest Game Mermaid Pinball started out like this:
    Day 1-34, Day 2-28, Day 3-12, Day 4-18. After that its about 1 or 2 or 0 a day.
    My first, the very simple Coin Fountain, still sells at 1 or 2 a day (working on an update).
    There is no rhyme or reason to it so don't be disappointed just keep making Games.
    I've seen some very simple games that had super sales and some spectacular games nobody is buying.
    We are competing with over 400,000 Apps out there and a lot of them are FREE.
    One thing that seems to work is to make your App available for free once in a while.
    For example, I often make my apps free for Thursday and Friday and switch it to payed app
    on Saturday. I get about 1-10 Sales over the weekend.
    I also think that having a couple of apps out there helps as well. This way you can make one free and the other paid. People who come for the free app then see your paid app and sometimes purchase that one as well.
    Keep on creating and good Luck to you.
  • mlaftamlafta Member Posts: 147
    JoeMeister said:
    Tomorrow wan't be better either. I don't know who told you to expect around 50 for the next day but that wasn't very realistic. Get used to 1 to 2 sales a day or none at all.
    My latest Game Mermaid Pinball started out like this:
    Day 1-34, Day 2-28, Day 3-12, Day 4-18. After that its about 1 or 2 or 0 a day.
    My first, the very simple Coin Fountain, still sells at 1 or 2 a day (working on an update).
    There is no rhyme or reason to it so don't be disappointed just keep making Games.
    I've seen some very simple games that had super sales and some spectacular games nobody is buying.
    We are competing with over 400,000 Apps out there and a lot of them are FREE.
    One thing that seems to work is to make your App available for free once in a while.
    For example, I often make my apps free for Thursday and Friday and switch it to payed app
    on Saturday. I get about 1-10 Sales over the weekend.
    I also think that having a couple of apps out there helps as well. This way you can make one free and the other paid. People who come for the free app then see your paid app and sometimes purchase that one as well.
    Keep on creating and good Luck to you.

    You are right. Thank You!
  • MegapixelIdeasMegapixelIdeas Member, PRO Posts: 476
    Yep, What Joe said is true. I have 1-2 sales on most of my apps a day and I once had a simple game which was making $180 a day for a few days.
  • mlaftamlafta Member Posts: 147
    The third day was also only 4 sales. I think there will come a time very soon that it will be zero sales. I have to think of another game now.

    If we keep doing what others are doing then we will end up with the same results. Is it the limitation of GS , should we move to Corona or learn to use Xcode, or is it just luck?

    I know my game isn't super great like tiny wings or cut the rope. I understand that. It looks like making simple games makes more send now.
  • entersimonentersimon Member, PRO Posts: 273
    Just like any area of business, if you don't have a solid model for consistently getting the word out there along with a top notch product, you aren't going to go far.

    GS is more than powerful enough to handle the creation of top tier games. Make the games that YOU want to play, not the games you think other people want to play. That may be a super simple game, but it may also be extremely complicated. And really (really really), GameSalad can handle it.

    You have an opportunity to make exactly what you want and share it with the world. Corona or coding through XCode are not going to make it easier or more effective if the product you want to create isn't going to be up to snuff anyway.

    GameSalad is incredibly powerful and fast. Just because it's simple to use doesn't mean quality is not attainable. It works the same way that coding it yourself does. Lots of tiny, individual pieces get put together and form a whole picture.

    That picture could be angry birds, or that picture could be mean canaries. The difference is what you put into it.
Sign In or Register to comment.