I made 45 sales in 24hr..Is that good?
mlafta
Member Posts: 147
Hey guys,
my game made 45 sales in the first 24 hours, is that good? will it maintain that?
What do you think?
ML
http://itunes.apple.com/ca/app/basketball-starz/id454675752?mt=8
my game made 45 sales in the first 24 hours, is that good? will it maintain that?
What do you think?
ML
http://itunes.apple.com/ca/app/basketball-starz/id454675752?mt=8
Comments
Thanks for the info. it will be very interesting to see the next sales report. I am hoping more sales in the first month because I am giving the money to the Canadian red cross for their work in the horn of Africa.
Hopefully sales will maintain after that too
You must have just eaten a green mushroom, John, cause you've just been one upped.
BAM!
Asymptoteell
Website ∞ Twitter ∞ My apps are available on: Apple iOS App Store ∞ Google Play App Store ∞ Amazon App Store
Also where can you check to see how many times your app has been downloaded?
http://itunes.apple.com/us/app/disasterville-pro/id455623724?ls=1&mt=8
Wanna help a fellow GS user and try the app out?
It's OK there is always tomorrow -:)
My latest Game Mermaid Pinball started out like this:
Day 1-34, Day 2-28, Day 3-12, Day 4-18. After that its about 1 or 2 or 0 a day.
My first, the very simple Coin Fountain, still sells at 1 or 2 a day (working on an update).
There is no rhyme or reason to it so don't be disappointed just keep making Games.
I've seen some very simple games that had super sales and some spectacular games nobody is buying.
We are competing with over 400,000 Apps out there and a lot of them are FREE.
One thing that seems to work is to make your App available for free once in a while.
For example, I often make my apps free for Thursday and Friday and switch it to payed app
on Saturday. I get about 1-10 Sales over the weekend.
I also think that having a couple of apps out there helps as well. This way you can make one free and the other paid. People who come for the free app then see your paid app and sometimes purchase that one as well.
Keep on creating and good Luck to you.
If we keep doing what others are doing then we will end up with the same results. Is it the limitation of GS , should we move to Corona or learn to use Xcode, or is it just luck?
I know my game isn't super great like tiny wings or cut the rope. I understand that. It looks like making simple games makes more send now.
GS is more than powerful enough to handle the creation of top tier games. Make the games that YOU want to play, not the games you think other people want to play. That may be a super simple game, but it may also be extremely complicated. And really (really really), GameSalad can handle it.
You have an opportunity to make exactly what you want and share it with the world. Corona or coding through XCode are not going to make it easier or more effective if the product you want to create isn't going to be up to snuff anyway.
GameSalad is incredibly powerful and fast. Just because it's simple to use doesn't mean quality is not attainable. It works the same way that coding it yourself does. Lots of tiny, individual pieces get put together and form a whole picture.
That picture could be angry birds, or that picture could be mean canaries. The difference is what you put into it.