I use the google keyword tool. I don't know of any tool that monitors keywords on the app store, so this is the next best thing. You can specify mobile searches too.
For our most recent update I localised the keywords for Germany and France. i.e wrote them in their respective languages. Will see if that makes a difference in the coming weeks. --------------------- "Honey Tribe is not only a remarkably endearing little game, but it's also incredibly addictive." Pocket Gamer "...a touch above the rest in the endless running genre" 148apps.com Say hi on Twitter Like us on Facebook www.HoneyTribeStudios.com
HoneyTribeStudios said: I use the google keyword tool. I don't know of any tool that monitors keywords on the app store, so this is the next best thing. You can specify mobile searches too.
For our most recent update I localised the keywords for Germany and France. i.e wrote them in their respective languages. Will see if that makes a difference in the coming weeks.
Yeah i know this tool but either i dont know how to use it or the result is not helpful .. what i need , is common keywords for a puzzle/kids/family game..
How did you localized the key words? is there such an option in itunes connect?
P-O-M said: Yeah i know this tool but either i dont know how to use it or the result is not helpful .. what i need , is common keywords for a puzzle/kids/family game..
How did you localized the key words? is there such an option in itunes connect?
Roy.
Yeah, when you're in itunes connect, on the page for each app there's a button on the top right that says 'manage localisations.'
You can set different app store descriptions, screenshots and keywords for each country you choose.
With key words you want to strike a balance between popular keywords and uncompetitive keywords.
So there's no point using words that all the most popular apps use. Equally there's no point using words that no one ever searches for.
So you want to try and get a balance. Words that are relevant to your app, are searched for by a reasonable amount of people every month, but are not used by millions of other apps. Which isn't always easy!
------- "Honey Tribe is not only a remarkably endearing little game, but it's also incredibly addictive." Pocket Gamer "...a touch above the rest in the endless running genre" 148apps.com Say hi on Twitter Like us on Facebook www.HoneyTribeStudios.com
*********************** Hey everyone , Spin The Nut will be released soon , hopefully on 1/9/11 .
The video trailer is done , and i think its awesome!!
Also check out the description : ------------------ **A puzzle game you'll go nuts for!!!**
Follow a day in the life of Azoo, the cutest squirrel ever!
As Summer ends, and Winter approaches, Azoo must gather as many nuts together for the cold months ahead!
Your goal is to guide the nut to Azoo, but also to collect three golden nuts in every level within the time limit! The faster you collect the nuts, the better your score will be!
Timing is everything as you decide when to launch a nut from tree log to tree log. One bad move could mean Azoo goes hungry!
But be warned, there are also many obstacles to overcome including deadly spikes, saws and shocking electric barriers! (No-one said this would be easy!).
Can you help feed Azoo by guiding all the nuts to him?
Just Stunned!!!! Great great job!! And i know how difficult it is to do 80 levels......Lot of work done there.Hope it pays back. Btw how long was the development for you?
sbartsa said: Just Stunned!!!! Great great job!! And i know how difficult it is to do 80 levels......Lot of work done there.Hope it pays back. Btw how long was the development for you?
I Started this project about 8 montsh ago , but within those months i had about 1.5 month of making 'Loonimals' and 'The Loonimals Toy Box' so it was about 6.5 month of work
Spin The Nut is out in new Zealand (its already 1/9/11 there) , and unfortunately it has a glossy icon , anyone know what email i should contact in apple to fix this?
I know , its horrible , i honestly feel like apple where completely ignoring my game , oh well , the iPad version is coming on the 10/10 , its the best version so far , hopefully they will feature it... somewhere
Comments
- Jeff
Roy.
I look forward to see your kids playing it
Roy.
Roy.
With the new 0.971 which appears to be solid .
Lets hope for good
Roy.
Cheers.
Roy.
For our most recent update I localised the keywords for Germany and France. i.e wrote them in their respective languages. Will see if that makes a difference in the coming weeks.
---------------------
"Honey Tribe is not only a remarkably endearing little game, but it's also incredibly addictive." Pocket Gamer
"...a touch above the rest in the endless running genre" 148apps.com
Say hi on Twitter
Like us on Facebook
www.HoneyTribeStudios.com
what i need , is common keywords for a puzzle/kids/family game..
How did you localized the key words? is there such an option in itunes connect?
Roy.
You can set different app store descriptions, screenshots and keywords for each country you choose.
With key words you want to strike a balance between popular keywords and uncompetitive keywords.
So there's no point using words that all the most popular apps use. Equally there's no point using words that no one ever searches for.
So you want to try and get a balance. Words that are relevant to your app, are searched for by a reasonable amount of people every month, but are not used by millions of other apps. Which isn't always easy!
-------
"Honey Tribe is not only a remarkably endearing little game, but it's also incredibly addictive." Pocket Gamer
"...a touch above the rest in the endless running genre" 148apps.com
Say hi on Twitter
Like us on Facebook
www.HoneyTribeStudios.com
Hey everyone ,
Spin The Nut will be released soon , hopefully on 1/9/11 .
The video trailer is done , and i think its awesome!!
Also check out the description :
------------------
**A puzzle game you'll go nuts for!!!**
Follow a day in the life of Azoo, the cutest squirrel ever!
As Summer ends, and Winter approaches, Azoo must gather as many nuts together for the cold months ahead!
Your goal is to guide the nut to Azoo, but also to collect three golden nuts in every level within the time limit! The faster you collect the nuts, the better your score will be!
Timing is everything as you decide when to launch a nut from tree log to tree log. One bad move could mean Azoo goes hungry!
But be warned, there are also many obstacles to overcome including deadly spikes, saws and shocking electric barriers! (No-one said this would be easy!).
Can you help feed Azoo by guiding all the nuts to him?
Features:
*Introducing Azoo - a new videogame superstar!
When did you submit your app for review ? if I may ask ..
Any comments about the video trailer?
The release date is set to 1/9 , its thursday , do you think its a good day?
Roy.
Cheers.
Roy.
The release date is set to 1/9/11 , for any opinion on the date please tell!
Roy
Great great job!! And i know how difficult it is to do 80 levels......Lot of work done there.Hope it pays back.
Btw how long was the development for you?
Cheers!
Steve
Well, like i mentioned in the initial post, it all started here :
http://gamesalad.com/forums/topic.php?id=14709
I Started this project about 8 montsh ago , but within those months i had about 1.5 month of making 'Loonimals' and 'The Loonimals Toy Box' so it was about 6.5 month of work
Roy.
Roy.
Roy.
What's wrong with the iTunes App store?
http://www.appannie.com/spin-the-nut/ranking/history/#view=ranks
The line is going in the wrong direction!
oh well , the iPad version is coming on the 10/10 , its the best version so far ,
hopefully they will feature it... somewhere
Roy.