Spin The Nut - New game from P-O-M

2

Comments

  • POMPOM Member Posts: 2,599
    Please help me choose guys .
  • quantumsheepquantumsheep Member Posts: 8,188
    I'd use the second one, but flip the image horizontally so that the nut is on the right of the image.

    It's a psychology thing really - moving to the right is always associated with success. For example, watch any film, and if they run to the right, you know they'll escape. Running to the left will always get them trapped!

    Hope that helps!

    QS :D

    Dr. Sam Beckett never returned home...
    Twitter: https://twitter.com/Quantum_Sheep
    Web: https://quantumsheep.itch.io

  • beefy_clyrobeefy_clyro Member Posts: 5,394
    Im with QS, 2nd ... Interesting point about the right side though, will look out for that now, ha
  • creativeappscreativeapps Member Posts: 1,770
    I am working as graphic designer. As I said earlier I am ready to purchase this game with $5.00 Beacuse its look very intresting. But sorry to say that. You need to work on the icon. try some more icons. Its ok to take 1 week to create icon for this type of game. Colors are very dull and its affect your sales. I am very confidant that your game will be succeful but sorry with these 2 icons those are not impressive.
  • creativeappscreativeapps Member Posts: 1,770
    resize those icon with 75x75 size take top iphone apps screenshot and put your 75x75 and see how it looks. Its not looks impressive.
  • POMPOM Member Posts: 2,599
    @quantumsheep
    Ill take that into my attention ! thanks for the interesting information ;)

    @creativeapps
    Please contact me at roysadaka (at) gmail (dot) com

    Roy.
  • JeffreyShimaneJeffreyShimane Member Posts: 372
    I like the 2nd one better. I think you should make the nut stand out more (maybe make it more golden or at least use a different palette than the squirrel). I agree with QS about putting the nut on the right. At least for languages that read left to right (like English), our eyes have been trained to track that way (which is probably why there is similar movement in movies) and our brains equate going to the right with making progress.

    - Jeff
  • creativeappscreativeapps Member Posts: 1,770
    check nuts! game icon and colors its attract users.
  • creativeappscreativeapps Member Posts: 1,770
    sent you email
  • POMPOM Member Posts: 2,599
    Here is the new icon of the game :
    Photobucket
    What do you think ?

    Roy.
  • MrMilesMrMiles Member Posts: 79
    Looks Fantastic! P-O-M VERY VERY VERY flashy (in a good way!) Great work. Good luck with sales!
  • JeffreyShimaneJeffreyShimane Member Posts: 372
    I like that icon a lot. It's my favorite of the 3. The acorn really pops now.

    - Jeff
  • beefy_clyrobeefy_clyro Member Posts: 5,394
    Defo reminds me of ice age ... much better icon :)
  • entersimonentersimon Member, PRO Posts: 273
    Couple of things:

    The newest icon is VERY inviting, and I'm glad you didn't cut off the ears. The drop shadow over the border is distracting though. The sharpness of the previous versions are more effective.

    The color palette and value scale are a little problematic. A slightly muted background will help your subjects pop. As a reference you can look at the Angry Birds icon. Bright red over a slightly muted blue with elements of brightness to keep the eye moving. Also keep in mind that red and yellow are impulse colors. Use that to your advantage.

    You've got an effective composition. Nice job on that.

    Here's an example of where the colors can be pushed. The value scale could be a little more dynamic than this, but you get the idea.

    image

    Things are looking great man, I'm hoping for good things for you!
  • POMPOM Member Posts: 2,599
    entersimon said:
    Couple of things:

    The newest icon is VERY inviting, and I'm glad you didn't cut off the ears. The drop shadow over the border is distracting though. The sharpness of the previous versions are more effective.

    The color palette and value scale are a little problematic. A slightly muted background will help your subjects pop. As a reference you can look at the Angry Birds icon. Bright red over a slightly muted blue with elements of brightness to keep the eye moving. Also keep in mind that red and yellow are impulse colors. Use that to your advantage.

    You've got an effective composition. Nice job on that.

    Here's an example of where the colors can be pushed. The value scale could be a little more dynamic than this, but you get the idea.

    Things are looking great man, I'm hoping for good things for you!

    Many thanks for the feedback , i took your advice to my attention , ill play with it some more and post the updated version .

    Cheers .
    Roy.
  • iTouchGameriTouchGamer Member Posts: 681
    I think some light and dark blues would fit better than the green.....
  • POMPOM Member Posts: 2,599
    Just wanted to share today's work , here are the screenshots for itunes :

    Photobucket

    As always guys , your opinions matters a lot to me , please post any comment or advice .

    Thanks.
    Roy.
  • DreamLabDreamLab Member Posts: 2,127
    I thought it was spelled "Azu" ?
  • POMPOM Member Posts: 2,599
    DreamLab said:
    I thought it was spelled "Azu" ?

    Yeah , i decided to change it , i think double 'o' is much more cartoonish .
  • POMPOM Member Posts: 2,599
    Just finished some final tests , i think the game is ready for submission .
    BUT , i still have 2 GS problems , first is the annoying "Authentication complete" and the second is the music bug that is caused by it , what do you think?
    should i hold the release until the fix for these bugs?

    Roy.
  • creativeappscreativeapps Member Posts: 1,770
    Roy your game is great concept, graphics everything is perfect please don't get hurry. Because some time single minor bug create big issue in sales. So first try to find out. I am using old ipod 2g if you want to test send me file for test. I will manage to install it only I need .ipa.
  • POMPOM Member Posts: 2,599
    creativeapps said:
    Roy your game is great concept, graphics everything is perfect please don't get hurry. Because some time single minor bug create big issue in sales. So first try to find out. I am using old ipod 2g if you want to test send me file for test. I will manage to install it only I need .ipa.

    Thanks for the kind words , i think what i will do is this , ill have a ready published (0.96) appstore file to send to apple , then ill see the next version of GS , if 0.97 will not break my game AND fix all the issues ill make a new publish , if it wont fix those bug or worse create new ones ill just send apple the old 0.96 build .
    Now i need to wait for the fix , hopefully it will be soon !

    By the way , here is the splash screen when opening the game :
    Photobucket
    ;)

    Roy.
  • creativeappscreativeapps Member Posts: 1,770
    Great looks awsome I like to see Azoo with lots of nuts
  • POMPOM Member Posts: 2,599
    I want to share with you a work in progress of the game's trailer !
    This is the second part of the video , the first part is a cartoon movie soon to be finished!

    Many thanks to old_kipper for making this awesome work!

    Roy.
  • creativeappscreativeapps Member Posts: 1,770
    greate roy waiting for the cartoon movie.
  • RespireGamesRespireGames Member Posts: 71
    I love the game!
    It feels that the "Jump Out!" and "Cut the rope" gave birth to a child under the name of "Spin the Nut"

    http://www.facebook.com/pages/Rectangle-World/154296941316717?sk=wall
    http://www.youtube.com/TimNedvyga
  • POMPOM Member Posts: 2,599
    Thanks guys! More to come soon!

    Roy
  • POMPOM Member Posts: 2,599
    Hey all ,
    So i decided to wait for 0.97 to come out , before i release the game (because of the music bug) ,and the game is basically done , witch means i have some spare time for polishing it even more ;)
    I dedicated today for Azoo animation , made some massive changes in EVERY frame !
    Made his eyes bigger to give him more expression , and added moving ears and tail ,
    He even reads "Nuts" magazine now ;)
    Check out the video for comparison between old animation and new :
    (sorry for the blurry video - its retina on the device)


    What do you think? better ?

    Roy.
  • Braydon_SFXBraydon_SFX Member, Sous Chef, Bowlboy Sidekick Posts: 9,273
    Much better, great job!
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