digleto said: Just wondering, how is the iphone version doing? Has there been a boost? What are sales currently at?
Well, it has been on place 4 on the weekend, that was around 400 sales per day, then on place 3 during the weekdays, that meant around 300 sales a day. The iPad and iPhone versions might have participated a little bit, but not too much. Around 60 per day on iPad and 40 on iPhone.
HI mate Congratulations for awesome news about your game. Please is this game done by GS. If yes is there any template here in the forum for the same job?
justpro5 said:Congratulations for awesome news about your game. Please is this game done by GS. If yes is there any template here in the forum for the same job?
Thanks! And yes, of course, it is done with Gamesalad. But I did not use any template, I created the whole project from scratch all by myself.
This game is AMAZING. I can't believe that the game is made with gamesalad.. It is to professional.;) Only 5 star rating in germany..(iPhone version) good luck with your sales:D
quint said: the blur effect at the beginning of the level, how can you do that?
Simply by fading in a blurred image. This only happens at the beginning of the first level, so I simply took a screenshot from that scene and blurred it in photoshop.
Hey, thanks tshirt! :-) Right, it was *nearly* all me - I did everything except for the music (which was done by a friend of mine). Development time was around 3 months (2 for iPad and Mac versions, and another one for iPhone, as I had created all 60 levels completely new for the smaller display).
PIXOMUSE said:Mind me asking, do you do this full time or as a supplement to another full time job ?
Well, let me put it this way: I believe I'm doing around three or four full time jobs at the same time, and this is one of them... :-) But, financially, probably a very important one - and also the one that is the most fun!
gamesmold said: Well, let me put it this way: I believe I'm doing around three or four full time jobs at the same time, and this is one of them...
The game is great and deserves all the success it gets, although I was kind of hoping to see that you were possibly getting by on the funds of this and your previous games, which have all been high quality, makes me wonder how I am going to do, ... .... and , lol.
Comments
In Germany, it's now on place 2 in games and 10 overall.
In the U.S., it's still on place 3 behind the two bird games.
Has there been a boost? What are sales currently at?
Sorry if this information is too personal, just would be interesting to know
Congratulations for awesome news about your game.
Please is this game done by GS. If yes is there any template here in the forum for the same job?
But I did not use any template, I created the whole project from scratch all by myself.
I can't believe that the game is made with gamesalad.. It is to professional.;)
Only 5 star rating in germany..(iPhone version)
good luck with your sales:D
:-)
""You are in a maze of twisty passages, all alike." - Zork temp domain http://spidergriffin.wix.com/alphaghostapps
the blur effect at the beginning of the level, how can you do that?
thanks, and congrats!
Thanks,
C
Right, it was *nearly* all me - I did everything except for the music (which was done by a friend of mine).
Development time was around 3 months (2 for iPad and Mac versions, and another one for iPhone, as I had created all 60 levels completely new for the smaller display).
Mind me asking, do you do this full time or as a supplement to another full time job ?
But, financially, probably a very important one - and also the one that is the most fun!
Damn its good... so well polished I can see my face in it... (oh no wait thats the webcam)...
Seriously massive congrats on making a stellar game...
Looks like an original game mechanic idea, professional fun graphics, and a silly story idea.... perfect.