★★★ CART COW DESKTOP NEW AND NOTEWORTHY ★★★
gamesmold
Member, PRO Posts: 279
Allright, Cart Cow for Mac today became New And Noteworthy all the way!!!
I still have very few reviews in the US store, but I still have lots of PROMO CODES - so please send me a short message to info (at) gamesmold (dot) com if you'd like to have one and would like to rate the game.
App Store Link:
http://itunes.apple.com/app/CartCow/id428364401?mt=12
Again, here's the new iPad video that I had uploaded yesterday:
Thank you all and best wishes,
Thomas
I still have very few reviews in the US store, but I still have lots of PROMO CODES - so please send me a short message to info (at) gamesmold (dot) com if you'd like to have one and would like to rate the game.
App Store Link:
http://itunes.apple.com/app/CartCow/id428364401?mt=12
Again, here's the new iPad video that I had uploaded yesterday:
Thank you all and best wishes,
Thomas
Comments
Cart Cow just went to place 12 in games and it's on place 32 in overall.
You better watch out, Birds! )
Shadows Peak is an atmospheric psychological horror that explores the dark side of a player.
I was sitting here think, that was made with GS?
Nice!
Steve
Rated "GREAT" (8.5 out of 10)
"Cart Cow is a fantastic game!"
http://www.appstorearcade.com/?p=1058
Appshopper tells me it's now place 5 in games, 24 overall. In the US store it's actually 9 in games, in Germany it's already place 4.
20 in US overall, 14 in Germany overall.
I'm excited how it will perform this weekend!
But the splash screen is a video??? how is it possible with GS??
My 5 star review from italy just submitted...
Anyways, EXTREMELY impressive, and GREAT job =D Hope it does VERY well!
It's pretty simple. You use a timer, operating every 0.02 seconds or so, and then simply calculate the angle and distance between the previous mouse position and the current mouse position (can be done using the vectorToAngle and magnitude functions).
And then, you just stretch a very thin actor to that length, rotate it to that angle and place it in the arithmetic mean between those two coordinates. Woop, you got a drawing engine. The first time I worked this out was back in 1998 in Flash 4, that was before Macromedia introduced the Drawing API. It had the same limitations as GS has now, but still you could do almost everything with some little tricks...
And thank you all for the great feedback!
Now it's placed 4 in games and 16 in overall.
#4 ON US GAMES
I think I'll have it framed...
Well done Thomas.
Darren.
And it went up to place 3 in U.S. games again. 13 in overall.
Same here in Germany.
Wow...
Maybe my cow can still catch up with those birds...?