OpenFlow© Is finally here!

2

Comments

  • tenrdrmertenrdrmer Member, Sous Chef, Senior Sous-Chef Posts: 9,934
    the subject line had to be "OpenFlow" and only that. it was automated to send it back to you if the subject was correct. he said something about moving so his computer may be down now.

    You can download my copy from here.
    http://www.mediafire.com/?dgkxghagikjk0k1
    I have modified it very slightly from the original. Changed it so you don't have to unlock the instance to set what level number unlocks the icon. You do still have to unlock it to choose what level is in the change scene but I prefer to not do that until my levels are laid out how I want them. You will notice in the actor attributes there is a level number attribute everywhere in the rule that you had to set a level number now just check to see what you have set that attribute to for each instance.

    Look at that I just reposted the first update of this awesome template to the community. :)

    Edit:
    And sorry ahead of time AppChoggie if you didn't want links posted but I assume it is ok since the terms are we give any changes or improvements to the community.

    Thanks again
  • JohnPapiomitisJohnPapiomitis Member Posts: 6,256
    tenrdrmer said:
    the subject line had to be "OpenFlow" and only that. it was automated to send it back to you if the subject was correct. he said something about moving so his computer may be down now.

    You can download my copy from here.
    http://www.mediafire.com/?dgkxghagikjk0k1
    I have modified it very slightly from the original. Changed it so you don't have to unlock the instance to set what level number unlocks the icon. You do still have to unlock it to choose what level is in the change scene but I prefer to not do that until my levels are laid out how I want them. You will notice in the actor attributes there is a level number attribute everywhere in the rule that you had to set a level number now just check to see what you have set that attribute to for each instance.

    Look at that I just reposted the first update of this awesome template to the community. :)

    just sent you the changed swipe direction as well.
  • tenrdrmertenrdrmer Member, Sous Chef, Senior Sous-Chef Posts: 9,934
    JohnPapiomitis said:
    just sent you the changed swipe direction as well.

    Thank You kind Sir.
  • TwistedMechTwistedMech Member Posts: 408
    Well done for your effort. You have made a lot of people happy.
  • CapCap Member Posts: 225
    Email sent. Thanks Keith!
  • AppChogieAppChogie Member Posts: 503
    Hi Guys good morning, thanks for all the emails, I am just about to send out an additional version with reverse swipe controls to you all.

    also here is the full video that I uploaded whilst sleeping.

    Thanks

    Keith

  • UtopianGamesUtopianGames Member Posts: 5,692
    Looks great and I'm happy you made it free.

    Good Job Keith and the "Secret GS dev" :)

    Darren.
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  • SparkyidrSparkyidr Member Posts: 2,033
    Hey Keith. Did you get my email, cos I didn't it :o(
  • JCFordJCFord Member Posts: 785
    HI Keith

    Great job A-M-A-Z-I-N-G, and thanks for sharing!

    JCFord
  • POMPOM Member Posts: 2,599
    @AppChogie

    Check your mail !

    i sent you an improvement (IMO) to this awesome tamplate.

    Let me know what you think.

    Roy.
  • Rob2Rob2 Member Posts: 2,402
    Fantastic stuff...looks really great !!
  • JelJel Member Posts: 319
    p-o-m said:
    @AppChogie

    Check your mail !

    i sent you an improvement (IMO) to this awesome tamplate.

    Let me know what you think.

    Roy.

    Great Roy,

    Looking forward to seeing it. I've been playing with it as well, reversing the scroll, etc. I also want to add inertia to it, can you tell me if this is something you have done in your version ?

    Cheers Jel
  • AppChogieAppChogie Member Posts: 503
    Hi Guys I have sent everyone the original build and a new one with reverse swipe and snap to grid. Enjoy

    Keith.
  • scitunesscitunes Member, Sous Chef Posts: 4,047
    AppChogie said:
    Hi Guys I have sent everyone the original build and a new one with reverse swipe and snap to grid. Enjoy

    Keith.

    I don't seem to have gotten it.

    dan at scitunes dot com
  • SparkyidrSparkyidr Member Posts: 2,033
    me either

    sparky at indiscriminate dot co dot uk
  • JelJel Member Posts: 319
    AppChogie said:
    Hi Guys I have sent everyone the original build and a new one with reverse swipe and snap to grid. Enjoy

    Keith.

    I didn't get it either ( emailletterbox at gmail dot com )
  • Rob2Rob2 Member Posts: 2,402
    Hi keith... should we just put 'openflow' in the email subject?
  • dazzlemedazzleme Member Posts: 152
    AppChogie,

    Thanks for sending an updated version so quickly and for posting the full video, very much appreciated!
  • CapCap Member Posts: 225
    AppChogie said:
    Hi Guys I have sent everyone the original build and a new one with reverse swipe and snap to grid. Enjoy

    Keith.

    Thanks, Keith! What a gift to the community. :-)
  • BramHoddssdBramHoddssd Member Posts: 414
    will there be a version soon where your can flick it really fast and it will keep flowing after you flick? (Like on an ipod touch when you flick through the albums). Cause say you want to get to level 20, you dont want to have to flick the screen 20 times.
  • JohnPapiomitisJohnPapiomitis Member Posts: 6,256
    BramHoskin said:
    will there be a version soon where your can flick it really fast and it will keep flowing after you flick? (Like on an ipod touch when you flick through the albums). Cause say you want to get to level 20, you dont want to have to flick the screen 20 times.

    you can email me for a copy. papiomitis at yahoo dot com

    again all credit and rights go to OpenFlow and Appchogie. I have recieved permission from him to make changes and share with the community and send back to him.
  • BramHoddssdBramHoddssd Member Posts: 414
    thanks, i just sent the email. btw, i see lots of people write there email like example (dot) gmail (dot) com. why dont people just write their email normally?
  • AppChogieAppChogie Member Posts: 503
    Hi guys I am in the middle of moving house the army has posted me to the other side of the country. I have asked John Papiomitis to look after all questions and to send builds to anyone that wants one. I thank him so much and I will resume normal business Monday evening. AppChogie is now closed :-) have a great weekend.

    Keith.
  • quantumsheepquantumsheep Member Posts: 8,188
    Good luck with the move, mate!

    QS :D

    Dr. Sam Beckett never returned home...
    Twitter: https://twitter.com/Quantum_Sheep
    Web: https://quantumsheep.itch.io

  • massalimassali Member Posts: 57
    Very well-made. Thanks a lot!
  • JohnPapiomitisJohnPapiomitis Member Posts: 6,256
    My emails papiomitis at yahoo dot com if anyone has any questions.

    cheers
  • scitunesscitunes Member, Sous Chef Posts: 4,047
    I started using this template and it's very cool. I DLed the latest build (as of a couple of days ago) and decided to add the following:

    Rules that "count" the number of levels based on how many level button actors you drag into the scene. This count will then be used to place the buttons in the correct x and y position so you can just drag them in and not worry about lining them up. The only thing to pay attention to is the oder that you drag them in. As long as you drag the first level button in first and the second in second and so on it will do the rest of the placement work for you. I will also add rules that change the images for you so you don't have to manually select that each time and the camera setting will update automatically as well.

    Here's how it will work. You drag a new button in. Unlock it's instance (so you can get scene data i.e. camera and other actors). Go into "my behaviors" and drag the new group or rules and behaviors in. Then all you will need change is the scene that you want that button to take you to.

    Should have uploaded in the next day or so.
  • BramHoddssdBramHoddssd Member Posts: 414
    scitunes said:
    I started using this template and it's very cool. I DLed the latest build (as of a couple of days ago) and decided to add the following:

    Rules that "count" the number of levels based on how many level button actors you drag into the scene. This count will then be used to place the buttons in the correct x and y position so you can just drag them in and not worry about lining them up. The only thing to pay attention to is the oder that you drag them in. As long as you drag the first level button in first and the second in second and so on it will do the rest of the placement work for you. I will also add rules that change the images for you so you don't have to manually select that each time and the camera setting will update automatically as well.

    Here's how it will work. You drag a new button in. Unlock it's instance (so you can get scene data i.e. camera and other actors). Go into "my behaviors" and drag the new group or rules and behaviors in. Then all you will need change is the scene that you want that button to take you to.

    Should have uploaded in the next day or so.

    Awesome!
  • AppChogieAppChogie Member Posts: 503
    @SciTunes, Great work mate I look forward to seeing it, via the uploader.

    Cheers

    Keith
  • dazzlemedazzleme Member Posts: 152
    @SciTunes: Sounds FANTASTIC! What a great time saver your update will be, thanks for sharing with the community!

    AppChoagie: I'm still having issues accessing http://www.appchogie.co.uk/ The first time I went there (right after you announced it) it worked fine, but now I just see the links in text only, but they don't take me anywhere. I'm using Safari 5.0.3, but also tried without success in FireFox. Any advice?
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