Silly Sheep available on the AppStore

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Comments

  • LAdrianLAdrian Member Posts: 237
    modest like ~ 100 in 6 days :)
    So really modest but we are not discourager at all, if anything we are more determined to release a great update
  • StormyStudioStormyStudio United KingdomMember Posts: 3,989
    Left a review...

    Look forward to the update. Sounds like your doing all the right things, adding more to vary the game play and adding some more landscapes/levels.

    UFO's sounds like the perfect addition...
  • LAdrianLAdrian Member Posts: 237
    Thanks Stormy, we working really hard to make the update as good as possible!
  • andrewm2211andrewm2211 Member Posts: 341
    LAdrian said:
    modest like ~ 100 in 6 days :)
    So really modest but we are not discourager at all, if anything we are more determined to release a great update

    :p
    sorry to prod, but I've yet to develop a game and just want to get some context as to what to expect.

    I don't feel lot of pressure though, as I have another job, sales for me would just be a bonus

    Are you developing full time?

    This is a pretty solid first release, it's really legit
  • LAdrianLAdrian Member Posts: 237
    Thanks Andrew,
    Yes I work full time in the VFX ind. Right now I'm really busy at work so I won't be able to do much at SS for the next week. Fortunately my wife will take the GS part in the future and I'll work only on the artwork for the game.
    I don't feel any financial pressure either but I want this game to succeed so I'll work very hard on the update ;)
  • andrewm2211andrewm2211 Member Posts: 341
    haha I'm a compositor!

    I think GS translates easy for us.
  • LAdrianLAdrian Member Posts: 237
    Great. I do some compositing as well using fusion (currently looking into nuke). What about you?
  • andrewm2211andrewm2211 Member Posts: 341
    I work in Flame, although I've done jobs with virtually everything else, other than nuke that is.. But i'll pick it up when the time comes.
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