Annoyed Tomatoes

PhoticsPhotics Member Posts: 4,172
edited November -1 in Announce Your Game!
They're coming!
You've been warned!


________________________

With the ePub conversion of The Unofficial GameSalad Textbook now complete, I decided to stop getting caught up in the GameSalad drama and just get to work on making games. I wasn't planning on having a Halloween game, but I didn't expect Annoyed Tomatoes to be so... creepy... the music, the animation, the theme... it's a great game for the holiday. So, I'm in crunch mode. The plan is to work really hard on this game until it's ready to launch.

It's looking like my best GameSalad game yet!
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Comments

  • firemaplegamesfiremaplegames Member Posts: 3,211
    Good luck with it!
    I am excited to see it!
    Please show us some screenshots when you can...
  • VoidedSkyVoidedSky Member Posts: 1,095
    Sounds Cool!
    Can't wait to see screen shots!
  • ChunkypixelsChunkypixels Member Posts: 1,114
    Theres a good chance youve probably missed Halloween now though..... unless you can get the game finished over the next coupel of days, and then get it expidited through approvals.

    From what people are saying approvals are running at around 12 days or so.....

    So it might be prudent to not make it too halloween-centric so it has an appeal once the Halloween rush is over.
  • AfterBurnettAfterBurnett Member Posts: 3,474
    Hey Photics, did you have to refer to The Unofficial GameSalad Textbook when making the game? LOL.

    Looking forward to seeing the game! What's the genre?
  • PhoticsPhotics Member Posts: 4,172
    POLYGAMe said:
    Hey Photics, did you have to refer to The Unofficial GameSalad Textbook when making the game? LOL.

    Obviously I mention the book often, but it's especially relevant here. The book is one of the reasons why I've been having trouble making GameSalad games. A lot of work went into the book. When the project was finished, I was having trouble getting back into making games. It was strange. Everything I did didn't feel good enough.
    POLYGAMe said:
    Looking forward to seeing the game! What's the genre?

    It's like a light-gun shooting game, without the light-gun. Games in this Genre...

    Area 51...
    http://en.wikipedia.org/wiki/Area_51_(1995_video_game)

    Operation Wolf
    http://en.wikipedia.org/wiki/Operation_Wolf

    Terminator 2: Judgment Day
    http://en.wikipedia.org/wiki/Terminator_2:_Judgment_Day_(arcade_game)
  • PhoticsPhotics Member Posts: 4,172
    I'm feeling a bunch of different emotions while making this game...

    Excitement - After testing the tomatoes for the first time, I went back to making changes in GameSalad. Yet, I could still feel my heart pumping. Wow... that's how I know I'm making a good game. It's exciting.

    Remorse - This game is a little creepy. I think it could give little kids nightmares. It's the music. It adds something to the game... a certain dark atmosphere... which is uncommon with my creations. I usually make cute and happy games. I'll have to rate it accordingly.

    Pride - This game has 3D rendered video. The "Mission Brief" is a true sign of professionalism. It looks and sounds great.

    Doubt - Will I make a Halloween release? Will the drama with GameSalad subside? Will Pro return? It's hard to concentrate with such uncertainty.

    I think Annoyed Tomatoes is my best GameSalad game by far. The title screen is finished. I'm almost done with level 1. There are five levels in total.
  • PhoticsPhotics Member Posts: 4,172
    Oh... and I forgot laughter. I would add something to the game, test it out, find out it works and then laugh hysterically because it was so cool.
    tshirtbooth said:
    That is a BOLD statement :)

    You know what they say "the proof is in the pudding"

    I'm looking forward to presenting this game off. I have to do a proper video though, because screenshots alone are not enough to show off this game.
  • ORBZORBZ Member Posts: 1,304
    Angry Birds, now Annoyed Tomatoes. Next up: Ironic Cows and Sarcastic Ants :)
  • goliathgoliath Member Posts: 1,440
    Any idea when we can see a video? You have piqued my interest...
  • butterbeanbutterbean Member Posts: 4,315
    Sweet! Can't wait to see what it looks like!
  • AfterBurnettAfterBurnett Member Posts: 3,474
    tshirtbooth said:
    That is a BOLD statement :)

    You know what they say "the proof is in the pudding"

    :)

    He did say it was HIS best game yet... not THE best game. It probably is his best game as we all get better with every step ;-)
  • AfterBurnettAfterBurnett Member Posts: 3,474
    Hehe.
  • PhoticsPhotics Member Posts: 4,172
    Progress Report:

    • Level 2 is just about complete.

    I'm moving slower than expected... although Level 2 was finished rather quickly. I'm aiming to wrap this game up by tomorrow night. There's the whole Corona vs GameSalad debate on the forums. But while working on Annoyed Tomatoes, the speed and ease that I can create content is just amazing. Multi-layer particle effects, audio fades / interpolation, animation, positional sound, replication... it just seems like extreme tedium to manually code such a project.

    The performance is pretty good. Although, I have an iPhone 4 right now. The frame rate doesn't drop much below 60 FPS, so it's hard to tell. Although, I'm using my optimization tricks. The game is very responsive.

    I have to figure out level transitions. I'm not quite sure how I want to change from one scene to the next. I'll probably add something interesting. After the highly polished title screen, a simple cut to the next scene is not sufficient.
  • PhoticsPhotics Member Posts: 4,172
    It's done!

    It has full Retina Display support... except maybe for the App Icon. I don't know if the GameSalad team fixed the bug. Because it has Retina Display support, it barely stayed inside the 20 MB download limit. The zip file of my app is 19.2 MB.

    • I managed to squeeze in all five levels.
    • It's a difficult game. The last level is tough.
    • It sounds awesome! It's meant to be played with headphones on.
    • It's a little creepy and a little violent... not usually something I make.
    • The animated "Mission Brief" is awesome. I'm really proud. It looks so professional.

    It does get the heart pumping. It's also designed with Game Center in mind. It can be expanded for high scores, achievements and even multi-player.

    I'm setting it for a Halloween launch. I pretty much missed the peak of the season, but I wasn't planning to make such a creepy game. It just turned out that way.
  • expired_012expired_012 Member Posts: 1,802
    Make a trailer or a vid of the gameplay, or even some screenshots please! Youre getting me excited!

    Can't wait!
  • PhoticsPhotics Member Posts: 4,172
    High resolution images are available at Touch Arcade...
    http://forums.toucharcade.com/showthread.php?t=70655
  • AfterBurnettAfterBurnett Member Posts: 3,474
    Photics said:
    Obviously I mention the book often, but it's especially relevant here. The book is one of the reasons why I've been having trouble making GameSalad games. A lot of work went into the book. When the project was finished, I was having trouble getting back into making games. It was strange. Everything I did didn't feel good enough.

    It's like a light-gun shooting game, without the light-gun. Games in this Genre...

    Area 51...
    http://en.wikipedia.org/wiki/Area_51_(1995_video_game)

    Operation Wolf
    http://en.wikipedia.org/wiki/Operation_Wolf

    Terminator 2: Judgment Day
    http://en.wikipedia.org/wiki/Terminator_2:_Judgment_Day_(arcade_game)

    Cool! I'm thinking of doing an Op Wolf styled game myself... 8-Bit, of course ;-)

    Screens look great!
  • beefy_clyrobeefy_clyro Member Posts: 5,394
    Screenies look cool mate, now lets see a video
  • BarkBarkCoBarkBarkCo Member Posts: 1,400
    Photics said:
    It's done!

    It has full Retina Display support... except maybe for the App Icon. I don't know if the GameSalad team fixed the bug.

    Wasn't it determined that it was avoidable? I thought RI builds only got a low-res icon when you "publish" a second time without manually re-selecting your high-res icon graphic.
  • scitunesscitunes Member, Sous Chef Posts: 4,047
    Seems like as long as you select the icon each time you submit a build it works fine. If you don't reselect it it looks blurry.
  • Rob2Rob2 Member Posts: 2,402
    looks great, I hope you have kept the music and sound fx stereo for maximum headphone pleasure :)
  • PhoticsPhotics Member Posts: 4,172
    Rob2 said:
    looks great, I hope you have kept the music and sound fx stereo for maximum headphone pleasure :)

    I think I did an excellent job on voice acting and sound effects. The game sounds great. The background music I licensed. Those loops are awesome, as they really help to build the mood. I also added options where the player can raise or lower the Music and Sound volumes.

    I also use Positional Sound and I used a trick to maximize the use of sound effects, so they sound less repetitive. It's a shooting game, so I didn't want the sound effects to get dull. Also, when the tomatoes make their chomp sound, it's a little disturbing. The screen flashes red and you hear this crunching sound.

    I've shown Annoyed Tomatoes to non-gamers, and even they were impressed. Normally they just nod their head and say something like, "That's nice Mike." Yet, I could tell they're not really interested. This time, wow, the reaction was much more intense. You could see that the game made them feel emotions... laughter... suspense... passion — the comments and reactions to the game was very good. It's my best GameSalad game by far.
  • AfterBurnettAfterBurnett Member Posts: 3,474
    Sounds like it's gonna rock!

    Can I make one suggestion? I think your icon would be better without the text, make that annoyed tomato bigger. The text is in the app name, anyway ;-)
  • PhoticsPhotics Member Posts: 4,172
    POLYGAMe said:
    Can I make one suggestion? I think your icon would be better without the text, make that annoyed tomato bigger. The text is in the app name, anyway ;-)

    I'm happy with the icon. To change it now, I'd be restarting the review process. I don't think that's a good idea. I think the current icon will look nice on the app store too.

    It's also a memorial. The background is an image of an actual tomato plant. I planted that tomato plant from when it was just a bunch of tiny seeds. Earlier in the year, when it was too cold to grow fruits and vegetables outside, I put the seeds in very small pots. I left them by my window and I watched them grow. I had to water the tomatoes about twice a day, otherwise they'd dry up and die. As I did this, that's when I got the idea of making a tomato game.

    Eventually, tomatoes started growing. They were cherry tomatoes and there were a lot of them. I didn't eat them, but those that did eat the tomatoes really liked them. It was a nice healthy snack. And then the next day, there were more tomatoes... and then more tomatoes... and even more tomatoes.

    This plant was hearty. When the grass was dying from a rather hot and dry Summer. I kept my tomato plants alive. Eventually, Fall arrived. The tomato plants were done growing tomatoes. They were cut down, close to the roots, but these plants would not die yet. In a few days, new leaves started to appear. In a few weeks there were a lot of leaves. I took a picture of those leaves and I made the Annoyed Tomatoes icon.

    Could the icon be better? Sure, but I'm happy with the current icon. It's not just a pretty image, it has special meaning. I really liked that plant. It brought lots of happiness into people's lives... and when Annoyed Tomatoes is launched... in a way that tomato plant lives forever.

    I left some of the tomatoes from the plant in the soil. Perhaps next year my tomato plant will return.
  • StusAppsStusApps Member, PRO Posts: 1,352
    not sure it was the sentiment that went into the icon that was in question :) just the fact that the text might not be very visible at 57x57 pixels.
  • expired_012expired_012 Member Posts: 1,802
    POLYGAMe said:
    Sounds like it's gonna rock!

    Can I make one suggestion? I think your icon would be better without the text, make that annoyed tomato bigger. The text is in the app name, anyway ;-)

    I agree, Many won't be able to see the text. The tomato on there is extremely appealing, and if you made it bigger it would attract many more people to look at the screenshots=more sales

    Seems like you put a ton of effort into this one, so i don't think there should be a problem in waiting for more time for it to be reviewed
  • PhoticsPhotics Member Posts: 4,172
    StusApps said:
    not sure it was the sentiment that went into the icon that was in question :) just the fact that the text might not be very visible at 57x57 pixels.

    I checked it out before publishing. It seemed to scale nicely. I thought it looked great as a 114x114 icon, which is the main target. This app has Retina display graphics.
  • PhoticsPhotics Member Posts: 4,172
    artonskyblue said:
    I agree, Many won't be able to see the text. The tomato on there is extremely appealing, and if you made it bigger it would attract many more people to look at the screenshots=more sales

    Seems like you put a ton of effort into this one, so i don't think there should be a problem in waiting for more time for it to be reviewed

    I went back and looked at the icon. I was reminded of what I realized when I first designed the icon. With just a large tomato, the icon looks plain. With the icon the way it is the way now, it looks like a can of tomato sauce. I think that's funny. It also emphasizes the name, which is also funny. The app name is just "Tomatoes", as I didn't want to see the name truncated on the iPhone / iPod Touch.

    Changing the icon might have a negative effect. I've seen some top apps with letters in the icon. Switching the icon might actually decrease sales. I don't know for sure. What I do know is that if I upload a revised app, I'll totally miss the Halloween launch date. Right now, there's still a chance Apple will approve the game on Halloween. If that happens, it's a strong marketing opportunity.
  • vamphilvamphil Member Posts: 2
    Can you mention how many of you guys working in it??
  • PhoticsPhotics Member Posts: 4,172
    vamphil said:
    Can you mention how many of you guys working in it??

    It was just me. The Unofficial GameSalad Textbook is a good guide that explains how to create GameSalad games. It's based on my experiences from working with GameSalad.

    Basically, I created the artwork with Daz Studio (with licensed content from the daz3d website), Adobe Photoshop... heh... and "Preview" from Mac OS X. The music loops were licensed. I'm not a musician. The sound effects I created myself. The game logic was easy with GameSalad. I worked full-time on the game for about a week... once I got past the concept stage.

    Tricky parts...
    • keeping the game under the memory limits
    • testing game difficulty
    • thinking of good level design
    • getting the 3D rendered artwork to play. (The mission brief was too big.)
    • Switching back-and-forth from my PC to my Mac. (I still haven't completely switched to Mac.)

    Before the big development started, I was thinking about Annoyed Tomatoes for about two months, but I wasn't happy with the game idea. And then, once I found a game idea that I liked, it was tough to get motivated again. There was drama with GameSalad Direct® and my last two iOS games did poorly. It was breaking my concentration.

    What helped was my experience with GameSalad. I could just drop in expressions when I needed them. I knew how to use random to make the game more lively. I was also familiar with Interpolation for movement and fades. The game doesn't really use complicated game logic, but some parts were tricky. I wasn't really thinking too hard about that part. That's why I like GameSalad. It makes it easy to make games. I was just creating attributes and actors without much concern. Compared to Commove, this game was a lot easier to make.
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