Don't Let Go: A Platformer - ON THE APP STORE! - PROMO CODES

ToastKittenToastKitten Member Posts: 360
edited November -1 in Announce Your Game!
http://itunes.apple.com/us/app/dont-let-go-a-platformer/id392205312?mt=8

FUN FOR ALL AGES!

Platforming at it's best!

Graphics are composed of perfect squares that beautifully accentuate the new Retina Display.

Don't Let Go: A Platformer contains:
- 45 Levels
- Wall Jumping
- Gravity Shifting
- Passable Plaftorms
- Sticky Ceilings
- and SO MUCH MORE!!!

More levels are coming soon, so stay updated!

PROMO CODES:

HN36K3PMYYRA
6N4W4H9YAEAF
YNM4R6PHHAXM
XJTWT9H6XPXY
HM6FEYYP37AR

If you snag a promo code, please take the time to give me a review within iTunes

Screenshots:
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ALSO, if those of you would bump my thread on the TA forum, I would appreciate it very very much! :)

http://forums.toucharcade.com/showthread.php?p=1309830#post1309830
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Comments

  • JamesZeppelinJamesZeppelin Member Posts: 1,927
    Looks great

    I'm on my iPad right now and it would not let me use a promo

    I'll check it out when I get home. I'm looking forward to this game.
    If you could email me a code that would be awesome!!!!!

    If not it's totally cool too.
    I'll leave a review for sure.
    Since it's a little risky posting emails these days.....I hear anyways.

    http://www.robotsvswizards.com

    has my email link right on the first page
  • ToastKittenToastKitten Member Posts: 360
    The trailer is in progress and should be up sometime soon!!!
  • 777ideas.com777ideas.com Member, PRO Posts: 895
    I took 6N4W4H9YAEAF

    I left you a great review.
  • ToastKittenToastKitten Member Posts: 360
    Thanks for the review kirk1234 :) it is MUCH Appreciated!!!

    Those of you who have used the promo codes, please tell me what you think :) I'd love to hear some feedback!

    Have all of the promo codes been used?

    If so then I'll post some new ones!
  • quantumsheepquantumsheep Member Posts: 8,188
    One tip would be to make sure your screenshots are the right way round in iTunes!

    QS :D

    Dr. Sam Beckett never returned home...
    Twitter: https://twitter.com/Quantum_Sheep
    Web: https://quantumsheep.itch.io

  • ToastKittenToastKitten Member Posts: 360
    how in blue blazes do I do that?
  • LordTarantorLordTarantor Member, PRO Posts: 890
    Hey toast, lets trade promo codes and reviews
  • ToastKittenToastKitten Member Posts: 360
    @ QS

    IT HAS BEEN FIXED and will show it's once iTunes updates itself or however that works :3

    @ LordTaranator

    Let's Do it!!!!

    Tmitch0@gmail.com
  • BarkBarkCoBarkBarkCo Member Posts: 1,400
    Looks great! The crazy part is, I was JUST thinking today that we should have a "No Images" game competition... You'd be ahead of the curve with this as an entry!
  • ToastKittenToastKitten Member Posts: 360
    Lol my favorite aspect is that is creates crisp graphics without sacrificing memory for actual graphics ;)

    ... Someone start that contest! :D
  • quantumsheepquantumsheep Member Posts: 8,188
    ToastKitten said:
    @ QS

    IT HAS BEEN FIXED and will show it's once iTunes updates itself or however that works :3

    heh - nice one!

    Just realised that may have come across a bit nasty - wasn't my intention, I just know you'd want it to be 'right' ;)

    Good luck with it mate!

    QS :D

    Dr. Sam Beckett never returned home...
    Twitter: https://twitter.com/Quantum_Sheep
    Web: https://quantumsheep.itch.io

  • LordTarantorLordTarantor Member, PRO Posts: 890
    Man I am trying to leave a review but i keep telling me that in order to leave a review I need to own it. I already sync it in the computer so my itunes already has it, but it keep saying that.
    What can be wrong?
  • AfterBurnettAfterBurnett Member Posts: 3,474
    ToastKitten said:
    Lol my favorite aspect is that is creates crisp graphics without sacrificing memory for actual graphics ;)

    ... Someone start that contest! :D

    LOL. My racer is currently made up of mostly squares. Getting it all done properly before I waste too much time on art. I will grab this game... I'm intrigued.

    On a side note, someone released a playable version of Street Fighter 2 that removed the graphics and replaced them with blocks... can't remember where I saw it but it was a demo to show that the playability can still be great without excellent visuals... and it was... it was still, at its heart, SF2!
  • ToastKittenToastKitten Member Posts: 360
    quantumsheep said:
    heh - nice one!

    Just realised that may have come across a bit nasty - wasn't my intention, I just know you'd want it to be 'right' ;)

    Good luck with it mate!

    QS :D

    if you typed QuantumSheep = Nasty into a calculator, you'd get false every time! I know you weren't trying to be nasty, and if anything the fix ( which is now in effect ) should boost sales!
  • LordTarantorLordTarantor Member, PRO Posts: 890
    Oh at last... I did it... I just left a review. It takes sometime to let you write a review if it is a promo code or at least that is what I have been told.
    Great game, good luck with it.
  • dmilinovichiiidmilinovichiii Member Posts: 620
    It looks really cool. Just 1 question. Why did you decide to do 45 levels and not 50? 45 just seems like an odd number choice.
  • ToastKittenToastKitten Member Posts: 360
    My brain was drained of all level design juice at 45, I could not go on!!!

    But in a week or so ( sound familiar GS? lol ) I'm gonna add 5 more levels and 3 secret levels and most likely a lite version of the game & cross promote it inside of Instant DJ. Hopefully those 3 things will spark sales :)
  • TymeMasterTymeMaster Member Posts: 527
    Note: You posted here asking for comments, so do not be annoyed when I am honest with you.

    Why cant you setup a website instead of linking to google. Personally I think Apple should sart rejecting apps for not having a valid website. To me, it makes you look lazy.

    The graphics also look like place holders. No offense, but the game looks pretty sad and I doubt you will make anything from it without major changes. People need to be turned on by the graphics, and it aint happening here :(
  • ShpintShpint Member Posts: 404
    @POLYGAMe: Your game is always made up of boxes. On a bigger scale.

    @ToastKitten: Didn't know you had a pro account and the promo codes are all used. Would love one :)

    @TymeMaster: Don't under estimate the power of Squares, many developers had been successful with their apps made from squares only. (but usually black and white square though)
  • MotherHooseMotherHoose Member Posts: 2,456
    TymeMaster

    The graphics also look like place holders. No offense, but the game looks pretty sad and I doubt you will make anything from it without major changes. People need to be turned on by the graphics, and it aint happening here :(

    that was my first reaction, also...but, if you play the game ....about the 5th level you think "the heck with the graphics, how do I get that square from here to there!"

    The display on my iPad is phenomenal...bright and cheerful!
    so in a case of pay for pretty vs. pay for play...I'll take the pay for play!
    This one runs smooth and very fast...all your time is spent in doing (and redoing) not waiting for loading.

    agree with you about the no website issue; I always try to check out the website before I buy...so many free sites like, wiki, wix, google...think a working site should be mandatory!

    MH
  • chosenonestudioschosenonestudios Member Posts: 1,714
    I'm going to have to agree with the others. While the graphics don't change the gameplay.... 95% of the time, thats where your sales come from (including the app icon.) If you are trying to bring in the money I would look at hiring a graphic artist. There are several on this forum alone.

    If you honestly don't give a sh*t about sales, then hell with it, keep it as it is!

    Just a suggestion. :D
  • ToastKittenToastKitten Member Posts: 360
    Honestly, I want to put graphics in at one point. But with the current state GameSalad is in, it's near flipping impossible to have a smooth running game with nice graphics. I do care about sales, but I'm not going to put a laggy game on iTunes just because I want them. User experience is the most important aspect of the game. From what has been said from everyone so far, they thought that the game was addicting. Those responses validate what I am doing, not the money.

    I want my games to be games, not my wallet.
  • chosenonestudioschosenonestudios Member Posts: 1,714
    I think I'd bet money that you could implement images in and keep a decent FPS.
  • ToastKittenToastKitten Member Posts: 360
    Decent, maybe.

    Optimal, no.
  • quantumsheepquantumsheep Member Posts: 8,188
    ToastKitten said:
    I want my games to be games, not my wallet.

    And your game has just made your wallet 59p bigger ;)

    I really really like it. The way the levels build up so that you encounter and learn new techniques is masterfully done.

    And I love the "Don't let go" mechanic where the level restarts if you're not touching the screen. Three touches at once to go back to the menu is brilliant!

    My next game does a very similar thing (but it's not a platformer you'll be glad to know!). Simple gameplay, that slowly expands and makes you think.

    Great stuff mate, good to see something with a little soul in it :D

    And it's a good foundation for a similar game with graphics of some sort. Maybe after the next GS update?

    Wish you well with it - I'm very impressed :D

    QS :D

    Dr. Sam Beckett never returned home...
    Twitter: https://twitter.com/Quantum_Sheep
    Web: https://quantumsheep.itch.io

  • ShpintShpint Member Posts: 404
    NOW I REALLY WANT TO TRY IT!!
    shane.p625 (at) gmail (dot) com

    THX!!!
  • TymeMasterTymeMaster Member Posts: 527
    ToastKitten said:
    Honestly, I want to put graphics in at one point. But with the current state GameSalad is in, it's near flipping impossible to have a smooth running game with nice graphics.

    I disagree completely. Look at games like Bumps, the graphics are very well done and the gameplay is top notch. That's why Bumps is/was such a success
  • ToastKittenToastKitten Member Posts: 360
    quantumsheep said:
    And your game has just made your wallet 59p bigger ;)

    I really really like it. The way the levels build up so that you encounter and learn new techniques is masterfully done.

    And I love the "Don't let go" mechanic where the level restarts if you're not touching the screen. Three touches at once to go back to the menu is brilliant!

    My next game does a very similar thing (but it's not a platformer you'll be glad to know!). Simple gameplay, that slowly expands and makes you think.

    Great stuff mate, good to see something with a little soul in it :D

    And it's a good foundation for a similar game with graphics of some sort. Maybe after the next GS update?

    Wish you well with it - I'm very impressed :D

    QS :D

    You read my mind xD I'm actually waiting to see if the big GS update will allow for optimal gameplay with graphics! From what it sounds like, it'll be able to do that and MUCH more :)

    Thanks for the review QS!!!!
    Shpint said:

    @ToastKitten: Didn't know you had a pro account and the promo codes are all used. Would love one :)

    I have a Pro Account??????
    TymeMaster said:
    I disagree completely. Look at games like Bumps, the graphics are very well done and the gameplay is top notch. That's why Bumps is/was such a success

    I tried it and it just didn't run as smooth. I was actually going to put ( with the exception of Bumps ) in parenthesis :D

    I'm not disagreeing with any of the graphics pushers, I know that if I had graphics than my game would sell much better. With that being said, I've grown fond of the art style ( if I can call it that ) that I've made so far.

    At some point there will be a graphics update, but for now... SQUARES :D
  • JamesZeppelinJamesZeppelin Member Posts: 1,927
    Cool game, dude!

    Thanks for the code. I just left a review on the ole app store for you.
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