Cake Bake released - 1 day game + sales data

StusAppsStusApps Member, PRO Posts: 1,352
edited November -1 in Announce Your Game!
Right then...

Cake Bake and the HD version have been approved and are now on the app store.

Cake Bake - iPhone http://itunes.apple.com/us/app/cake-bake/id390170921?mt=8

Cake Bake HD - http://itunes.apple.com/us/app/cake-bake-hd/id390171059?mt=8



Below are some promo codes. I'd love to get some reviews on itunes to kick start these ones.

As this is an experiment in making a whole game in just a day I will update this thread with sales data (provided I sell any!) on a daily basis.

Promos for iPhone / iPod touch:

XW4H4PER3636
JPEHE6H776WM
9R6MJFLX4EEA
T64AYEJ7LRP6
KFX4FTNA6XMF
R4NA3EYLERYR
4EXTYFRYPFJH
LE6L93YJYTNW
AWJJW7HPMKNF
LX7RAHM4FMHE

Promos for iPad:

H6MMMEENFWRX
66YRAMJ99X97
R96PEPMYFMPH
X3A6RHE6FFJ9
WLLTTWWLY9Y6
TJMR6WTJA4J7
9E7MYJ3TYPXF
MWYH66FYYKK9
TFLH74TJEMHJ
6KPHRKHR3K3J

Please take one and leave a review.

Cheers

Stu
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Comments

  • butterbeanbutterbean Member Posts: 4,315
    Nice!! Can't believe you did that in a day! Great job!

    I took the iphone promo: JPEHE6H776WM

    And iPad promo: H6MMMEENFWRX

    Will review tonight! :)
  • StusAppsStusApps Member, PRO Posts: 1,352
    butterbean said:
    Nice!! Can't believe you did that in a day! Great job!

    hehe, just did another 1 day game yesterday. Well... yesterday's one was a kind of 5 hour game because there are very few graphics in it, basically 3 hours of GS coding and about 2 hours of tidying up and testing.
  • scorelessmusicscorelessmusic Member Posts: 565
    Woohoo!! The momentum is staggering, but don't stop now. ^_^ And all the best for these new endeavours... I'll be chipping in what I can from the Singapore front.
  • TymeMasterTymeMaster Member Posts: 527
    I'll have my daughter pick it up for my grand daughter. Good luck with it!
  • AfterBurnettAfterBurnett Member Posts: 3,474
    Not bad for a day's work, mate!
  • beefy_clyrobeefy_clyro Member Posts: 5,394
    Cracking work for a day mate, impressive, looking forward to figures ;)
  • StusAppsStusApps Member, PRO Posts: 1,352
    Any reviews would be appreciated as the idiot troll made his comment first on iTunes. The same username has been used on a coupla other games too, dickhead.
  • UtopianGamesUtopianGames Member Posts: 5,692
    Brilliant game for one day....makes me wonder what you could come up with in a week!!!

    Good luck with sales can't w8 to hear it made $500 in 1 day!

    Darren.
  • AfterBurnettAfterBurnett Member Posts: 3,474
    StusApps said:
    Any reviews would be appreciated as the idiot troll made his comment first on iTunes. The same username has been used on a coupla other games too, dickhead.

    Geez, have you learnt nothing? NEVER POST CODES HERE. LOL. I learnt the hard way although all of his reviews have been removed from my apps now. Make sure you complain to Apple, they know who he is.
  • StusAppsStusApps Member, PRO Posts: 1,352
    I know I know, it's just an easy way to get reviews, but it comes at a risk.

    @utopian funny you say that I have decided to do something more long term. A couple more super casual games with corona and a more in depth rpg esque hack'n'slash on gamesalad.
  • design219design219 Member Posts: 2,273
    I grabbed XW4H4PER3636

    Will drop a review this evening (or sooner if I get some time). Best of luck!

    _________________________________

    HAPPY NOSE JOB!: Nesen Probe: is on the App Store. If anyone want's to try it out, codes are still available near the end of this thread: http://gamesalad.com/forums/topic.php?id=8097
  • StusAppsStusApps Member, PRO Posts: 1,352
    OK....

    first day data is in.

    It's not quite a full day yet (the iphone version only did about 12 hours in this set of data and the ipad about 16 hours)

    Cake Bake - iphone - 71 units
    Cake Bake - ipad - 73 units

    Not too shabby start at $140 ish gross.

    The ranks are currently up today on the day before so expecting higher figures tomorrow.
  • DaneC020DaneC020 Member Posts: 90
    StusApps

    What category did you post the games in and just curious on where you post besides TouchArcade and here? I am lucky if I get 3-10 sales on release days, granted I think you do a much better job on polishing your art. :)

    Congratulations on the new member of the family AND the good sales.

    Dane ( I am going to try to get a IPad promo now and leave you a good review)
  • butterbeanbutterbean Member Posts: 4,315
    Those are some good sales for only 12 hours! You should definitely see more momentum over the weekend! Great job!:)
  • StusAppsStusApps Member, PRO Posts: 1,352
    DaneC020 said:
    StusApps

    What category did you post the games in and just curious on where you post besides TouchArcade and here? I am lucky if I get 3-10 sales on release days, granted I think you do a much better job on polishing your art. :)

    Congratulations on the new member of the family AND the good sales.

    Dane ( I am going to try to get a IPad promo now and leave you a good review)

    I have only posted about it here. Not put anything on touch arcade.

    This one is posted in Arcade games and simulation. The reason I chose simulation is that cooking mama is in that category, so kinda made sense to me.
  • butterbeanbutterbean Member Posts: 4,315
    Left you a review on both apps! Good luck with sales! :)
  • DaneC020DaneC020 Member Posts: 90
    WLLTTWWLY9Y6 used!

    I think this is a very neat idea. I had a lot of trouble making a cake, I think the tutorial section on mixing should have a little more detail. I was tapping the mixer really fast trying to make it mix and couldn't make a cake in there first 5 minutes lol. Then I realized you are to touch and hold.

    One thing you could do is have a mixing icon pop up to show you are mixing so as they tap they will realize they aren't mixing in between taps? Or you could have then they touch and hold the spoon turns sideways and moves back and fourth. These will be visual clues that the user is doing it correctly.

    Great game none the less! I will leave you a review now. :)

    Dane
  • StusAppsStusApps Member, PRO Posts: 1,352
    Thanks for the comments and reviews guys. Yeah I agree about the mixing, I really wanted it as a drag gesture, this was the closest I could do without going through all the dragging stuff again, which caused me problems last time I tried it.
  • StusAppsStusApps Member, PRO Posts: 1,352
    Awesome!

    Now featured in New and Noteworthy for both arcade and simulation categories.
  • AfterBurnettAfterBurnett Member Posts: 3,474
    StusApps said:
    OK....

    first day data is in.

    It's not quite a full day yet (the iphone version only did about 12 hours in this set of data and the ipad about 16 hours)

    Cake Bake - iphone - 71 units
    Cake Bake - ipad - 73 units

    Not too shabby start at $140 ish gross.

    The ranks are currently up today on the day before so expecting higher figures tomorrow.

    Well done! I spent 2 months on Max Vector and never saw sales like that. Probably why I'm not bothering to make games after Route 86 (current title)... NEED MORE TIME TO PLAY, RATHER THAN MAKE THEM! lol.
  • UtopianGamesUtopianGames Member Posts: 5,692
    That's really good!!!

    1 Days work will probably net you $1000 by the time the weekend is over, hope it's more!

    Great news about N&N.

    Keep us updated on sales!

    Darren.
  • StusAppsStusApps Member, PRO Posts: 1,352
    utopiangames said:

    1 Days work will probably net you $1000 by the time the weekend is over, hope it's more!

    Not sure that much. I would be very very happy though if it made $500 or so before it bombs out of the rankings.
  • design219design219 Member Posts: 2,273
    Neat game, and congrats on the sales. Now, let's see what you can do in 2 days!

    _________________________________

    HAPPY NOSE JOB!: Nesen Probe: is on the App Store. If anyone want's to try it out, codes are still available near the end of this thread: http://gamesalad.com/forums/topic.php?id=8097
  • StusAppsStusApps Member, PRO Posts: 1,352
    design219 said:
    Neat game, and congrats on the sales. Now, let's see what you can do in 2 days!

    _________________________________

    HAPPY NOSE JOB!: Nesen Probe: is on the App Store. If anyone want's to try it out, codes are still available near the end of this thread: http://gamesalad.com/forums/topic.php?id=8097

    It's an interesting point. 'What can you do in 2 days' or a week. But the thing is that I have spent at most 2 weeks making a game so far with quite good sales. I want to see if this game's sales X 10 are more than that game. I'm sure they will be.

    Which begs the question in my mind, do I keep making longer games when the app store can be such a lottery and I know from a 'pay per hour' perspective they will earn less?
  • robzrobz Member Posts: 50
    A 1 day app with good results, congratulations. However this could be due to the quality of your other apps and the expectations of current customers. Changing to a portfolio of such apps would probably show dramatic slumps in sales over a period of time. If you do think this model will work for you it could be better to have a separate dev account with apple and keep your developments separate (your only as good as your last app). A series of bad reviews for a 1 day app could damage your next big development.
  • StusAppsStusApps Member, PRO Posts: 1,352
    Day 2 sales are in!!

    As expected it was a little rise over yesterday with total numbers at....

    Cake Bake - iphone - 92 units
    Cake Bake HD - ipad - 80 units

    Total shifted so far in 2 days - 316

    Roughly a gross figure of $300 allowing for promos and stuff.

    All going well so far. The rankings have been really up and down today so hard to predict tomorrow. I expect similar or slightly lower sales. We'll see....
  • DaneC020DaneC020 Member Posts: 90
    Do you mind if I ask how Hotel Rush is doing right now? Just curious how the decline looks on something that pulls decent revenue.

    I have actually experimented with what you are doing here and have not had the success you have. My game in a day (actually went over into 2.5 days) was Aquatic Adventures. Prior to that I had spent a month making Political Beatdown. Mostly due to art assets but was also promoting locally and getting feedback.

    I think that development times are actually very unrelated to the amount of revenue, it is just the appeal of the product with some luck mixed in. I would prefer your dynamite game over Hotel Rush AND this one but I bet it has the lowest sales (just guessing, not a fact, got to clarify!). I think it is due to the consumers who have these devices.

    After the release of this game and looking at your figures I sat down and really looked at my approach to the market. I am trying to make games that a "Gamer" would find somewhat fun AND the casual consumer but I think that leaves a unfulfilled interest to both parties...

    I began thinking about the market and I think I have come to a conclusion why the sales of particular popular products are appealing to the "IPhone Consumer" more so than a typical game you would see on an arcade machine or xbox, ect. Unfortunately after typing it all up here I found it to sound rather sexists/maybe insulting to some? It was not my intention so I am going to refrain from going into details on my thoughts of WHY these type of "simulations" are popular but just state that I would venture to guess that females are a much higher ratio of IPhone owners than males. Studies have shown females prefer "casual games" and "simulations games". If you make something that appeals to that market I think you have a much higher success rate and this kind of adds proof to that.

    Anyhow, great job StusApps and I think your 24 hour session has helped me more than mine :P. Thanks for sharing with the community and I left you an Ipad review yesterday so hopefully it is up by now.

    -Dane
  • StusAppsStusApps Member, PRO Posts: 1,352
    DaneC020 said:
    Do you mind if I ask how Hotel Rush is doing right now? Just curious how the decline looks on something that pulls decent revenue.

    I think that development times are actually very unrelated to the amount of revenue, it is just the appeal of the product with some luck mixed in. I would prefer your dynamite game over Hotel Rush AND this one but I bet it has the lowest sales (just guessing, not a fact, got to clarify!). I think it is due to the consumers who have these devices.

    After the release of this game and looking at your figures I sat down and really looked at my approach to the market. I am trying to make games that a "Gamer" would find somewhat fun AND the casual consumer but I think that leaves a unfulfilled interest to both parties...

    I began thinking about the market and I think I have come to a conclusion why the sales of particular popular products are appealing to the "IPhone Consumer" more so than a typical game you would see on an arcade machine or xbox, ect.

    Hi, don't mind at all talking about other games. Hotel Rush still does well, it averages between $30 and $40 a day, and is still my biggest seller (before these last 2 days). Dynamite fish has done super-terrible. Spent a week solidly making a game I enjoy and then surprise surprise their is no market for it again.

    You're right and it's not sexist that girls tend to play iphone and ipod touch games more than men. Also a lot of our market (particularly with more simplified 2D games without any online elements) are kids. As my regular job I am a primary school teacher with a class of 8 and 9 year olds. Most have an ipod touch or a DS at home and a lot play on mum and dads iphones. I asked them all about actual paid games and most are allowed a certain number of game a week. Moving up the age groups in the school the 11 and 12 year olds download a lot of games. Kids these days also are a little more ....er .... metrosexual in their game tastes. The boys love cooking mama as much as the girls. They all enjoy the time management games, cutesy puzzle type games (angry birds) and the fast tapping skill games. They have little interest in the traditional arcade style games and the only racing game they ever touch is mario kart.

    I do see time and time again that people moan about poor sales of their games they have spent a long time making. Really it is simple to look at what works. I have been very slowly working on cafe rush for a while and I know it will sell well even before it's finished because the kids and teenage girls (our market) are playing cafe games all the time on facebook. If someone made a simple island management game (collect fish, get coins, buy food, build buildings, pick up rubbish) it would sell loads. If no one else does I'll do it soon.

    I am still very torn for my next bigger game though. I really really want to make an action/rpg on the ipad. But.... I also want to make money. I fear investing a couple of months in something that could completely bomb.

    Stu
  • butterbeanbutterbean Member Posts: 4,315
    @Stu:

    That's very interesting, and helpful information on what games those age groups like :)

    I'm thinking of working on a time management game too, but I'm going to think about what kind I'd like to make.

    I've also been working on a platformer for MONTHS now, and not sure if it's going to pay off... if it doesn't do well, then I'm going back to doing games and apps that I know will sell.... I'm just hoping this one stands out enough that it might get featured... we'll see!

    Sent you an email I had some questions for you on the time management apps! :)
  • JamesZeppelinJamesZeppelin Member Posts: 1,927
    Thanks

    Good stuff
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