UNITY IS IT WORTH IT?????
Eminem
Member Posts: 667
Just got into unity!
And i love it. but one problem is , it is not as easy as gamesalad ,
but im getting the hang of it.
If there are anybody else using unity, can you please tell me if you get better sales?
And i love it. but one problem is , it is not as easy as gamesalad ,
but im getting the hang of it.
If there are anybody else using unity, can you please tell me if you get better sales?
Comments
Don't you think?
Oh, wait!
QS
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But if i were you I would continue using unity, afterall it supports way more platforms. (ps3, xbox, android, iphone etc.)
Oh and by the way, its also possible to create 2d in Unity!
Arent the fruit in fruit ninja 3D though?
It's just a matter of harnessing each software's capabilities and use it to make your game IDEA come to life. It doesn't matter if it's made in Unity, Gamesalad, Basic or whatever. Of course some things are easier / harder to do in other softwares (try doing a 3D game in Basic , but essentially it's the game idea and gameplay that'll make it or break it.
On topic again.
We use Unity at work to publish on iPhone and iPads. I, however, am not that much involved in it. I actually just tried it last week and got an animated model out of Cinema 4D into Unity. It was much easier than I had expected. Didn't have to bake the animation to keyframes or anything, it just worked
Even though I know 3D and have been using 3D software for over ten years, I don't wish to do 3D games for the iPhone / iPad, which is why I chose Gamesalad. That and I am no codemonkey
However, I am going to do graphics in a 3D software, but that'll just be rendered sprites.
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Oh and by the way, just of interest... what company do you work for?
Thanks for all your comments!!!
I'd say the main reason why there are more 2D games than 3D games out there is that they're easier to develop. Even 15 year old Billy, who's only worked a year with Photoshop can create something, whereas 3D graphics generally take longer to learn. Not to mention coding an engine. I'd say the ratio of 2D games with in-house engines are far greater than 3D games with in-house engines. For 3D games without programming knowledge there aren't that many other options out there except Unity yet.
The reason why I chose 2D is mainly because I like it better than working with realtime 3D. Baking light maps, being so restricted, keeping poly count down... Nah, I much prefer doing pre-rendered stuff and pixel sprites I really hope that an upcoming version of Gamesalad will include the ability to use videos so I can do some intros and stuff like that
I work for a Sweden-based company called byBrick Interface. You don't see any apps from us on the app store, since we're doing them directly for customers.
I could make a tutorial but there are so many and i really don´t have the time to do that!
One thing if you create a 2D mechanic for your game using 3D models like cubes, spheres,planes...etc you can change your game from 2D using 3D models in less than 2 weeks! AAAAMMMMMAAAAZZZIIINNNGGGG! Come on GS answer us your consumers and show me something better than that!!Better thing in Unity: " THEY LISTEN TO THEIR COSTUMERS" the basic from a business world! plus iAD + admob + Open Feint + GameCenter and more and even MORE...multiplayer + video playback + compression on your app + total audio control + XML database for RPGS ....more more...etc....etc...
In less than a week I have mastered the thing with no efforts!