Release Candidate 0.12.12 is available!
BlackCloakGS
Member, PRO Posts: 2,250
Release Candidate 0.12.12
Fixes:
- * Fixes for memory leaks . The garbage collector now runs between view changes.
Report Any Bugs
If you find bugs in the Release Candidate, let us know! We'll be watching the forums, support tickets and bug database for info on this. Once we're all happy with the state of the build then we'll make it stable.
Take a moment to review the "known issues" section of the release notes before reporting any bugs. No need to duplicate reports on what we already know, right?
Thanks for your help!
Go Get It!
See the release notes here:
http://gamesalad.com/download/releaseNotes/creator/rc
Download the release candidate here:
http://gamesalad.com/download/releases
Scroll down until you see "Release Candidates
Comments
@BlackCloakGS excellent stuff now if you could just fix the Android purchase bug #566 it would be brilliant!
Universal Binary Template - Universal Binary Template Instructions Rev 4 (Short) - Custom Score Display Template
Download isn't working for me, not sure if it's my end or yours.
Contact me for custom work - Expert GS developer with 15 years of GS experience - Skype: armelline.support
@Armelline just tried the download off the site and can download it an open it.
@BlackCloakGS It gets stuck on "Starting" for me, tried in multiple browsers. Will restart my computer and see if that helps.
Contact me for custom work - Expert GS developer with 15 years of GS experience - Skype: armelline.support
Okay, after lots of attempts it's downloaded Must be my ISP!
Contact me for custom work - Expert GS developer with 15 years of GS experience - Skype: armelline.support
Afraid this version doesn't solve the slowdown problem for me. Still climbing to >1gb real memory used after a while of use.
Contact me for custom work - Expert GS developer with 15 years of GS experience - Skype: armelline.support
@Armelline what size does the memory start at when you open your project?
@BlackCloakGS 77.5mb (120.3mb after opening the first actor).
Contact me for custom work - Expert GS developer with 15 years of GS experience - Skype: armelline.support
I have the same thing happening @BlackCloakGS . My project start at 95MB and then add 30-50Mb every time I switch to the next scene in my game. I use changeTableValue +1 and -1 in the game logic, so unfortunately the memory leak is still there.
Was starting to worry I was the only one having the problem If anyone else is they should post here so GS know it's still an issue.
That said, I have the problem still even in an empty project, so the memory leak isn't confined to TCV changes.
Contact me for custom work - Expert GS developer with 15 years of GS experience - Skype: armelline.support
Update guys am still looking in to the memory issue. As soon as i get the leak fixed we will release and update.
Glad to hear it because my project is currently stalled because of this bug.
This bug can be avoided by just using an attribute instead, but I guess how viable that will be will depend upon the complexity of your project.
Contact me for custom work - Expert GS developer with 15 years of GS experience - Skype: armelline.support
@BlackCloakGS is bug #566 going to be fixed in this update or is it going to be done at a later time?
Universal Binary Template - Universal Binary Template Instructions Rev 4 (Short) - Custom Score Display Template
566 will not be fix with this update. It will be done at a later time. Don't have and ETA right now sorry.
Thanks for the new RC GS dudes! I'm glad your trying hard to fix performance issues, but I still have a bad memory leak problem as others do... When opening the new RC memory usage is about 37 MB, then after just opening my project it jumps to a huge 725 MB!!! And I don't even have to open an actor for that to occur. After about 20 minutes of working with GS RC 0.12.12 activity monitor shows it's using about 1.1 GB of memory and it's running really slow. Thanks for all the effort but I hope you can find the problem and neutralize it soon. Thanks again and I look forward to the next update!
Is there anything else we can do to try and guide you in the right direction to find this bug? Do you have all the info you need to reproduce it?
Dying to get my hands on a version of Game Salad that truly fixes the memory issues. I guess we're getting close! Really hoping it lets me work on my long term project again. Keep it up GS!