Release Candidate 0.12.2 is available!
BlackCloakGS
Member, PRO Posts: 2,250
Release Candidate 0.12.2
Fixes:
- Fixed Resolution Independence setting not working correctly
- Fixed issues with importing CSV files in Creator
- In-App Purchase stubs now show the item name in Preview
- Fixed two checkmarks appearing in the Preview device resolution dropdown list
- Fixed spelling errors in the descriptions of the new In-App Purchase behaviors
Report Any Bugs
If you find bugs in the Release Candidate, let us know! We'll be watching the forums, support tickets and bug database for info on this. Once we're all happy with the state of the build then we'll make it stable.
Take a moment to review the "known issues" section of the release notes before reporting any bugs. No need to duplicate reports on what we already know, right?
Thanks for your help!
Go Get It!
See the release notes here:
http://gamesalad.com/download/releaseNotes/creator/rc
Download the release candidate here:
http://gamesalad.com/download/releases
Scroll down until you see "Release Candidates"
Comments
Great !!!
And if it is possible in the future that you gave us a "pixel detection" ???
Yay!
This is great.
I'd love an update regarding the progress of the change scene memory issues. That is really the only thing keeping me from releasing my next project.
@Spalding004 I made a comment about that in this thread
Good going GS!
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Thank you
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Woohoo!
@BlackCloakGS Yeah, I'd seen that. Was hoping there was more to tell! Oh well! Keep up the good work, anyway!
Thank you. You guys are doing a great job and mowing down the additions and bugs like one of my shoot-em ups (coming soon).
@BlackCloakGS Do you suggest us send our builds to Apple with this RC ?
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I have a project that I'm currently working on which runs fine on 0.11.1.11, but will not start on 0.12.2.0 Just spins and spins. I tried taking out some of the loading behaviours, tables, gamecenter etc... but the same thing. Is there any preprocessing done on the graphics now? All our images are PNG-24.
Our games http://Donkeysoft.ca
We are doing the same graphics preprocessing we were doing before, so there is no change. If you have problems with image loading, it will likely happen at the publishing step, not during loading. File a bug at bugs.gamesalad.com and include a link to your game's publishing portfolio page.
Can we publish for iOS 8 with this or should we wait? thank you
Awesome work GS team!
Can we publish to iOS 8 or should we wait????
I would wait until the stable version is released and the original post says not to submit binaries to apple just yet.
Ok I just tried 0.12.3.0 and it does run, but there is a noticeable delay at the beginning that wasn't there in 0.11.x.x. I mean like 10 seconds of spinner before the game starts.
You can try : You can try Word Wow at http://publish.gamesalad.com/games/67159
Is that what everyone else is getting on their projects? It was virtually instantaneous with 0.11.0.0... this will make debugging more painful for sure.
Our games http://Donkeysoft.ca
@BlackCloakGS I published to Amazon (Its free) and they passed my game for Android devices only it would't work on Kindle devices. I downloaded it from the Amazon App Store and installed it on the Android phone I did my Ad Hoc testing on. I would't open and I got the following error;
"Unexpected error: Unable to start activity ComponentInfo{com.myname.tappymaze/com.gamesalad.player.GSGameWrapperActivity}:java.lang.NullPointerException"
When I press OK it keeps popping up until I hit the Home button. This was not an issue during ad hoc testing and I assume Amazon tested it on an Android device but then again maybe not.
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