Release Candidate 0.11.1.5 is available!
BlackCloakGS
Member, PRO Posts: 2,250
Release Candidate 0.11.1.5
Fixes:
- Fix for iOS In-App Purchase issue where Apple was blocking its own receipt validation server during their App Review process. Now if it can't reach Apple's validation server, it will use ours instead. Please re-publish your apps with this Release Candidate and let us know of any issues. Note: Still waiting for our test app to go through the Apple app review process
Known Issues:
- Aspect picker for Android does not scale well with devices that have large displays
- The Release Candidate version of Creator will not open if your GateKeeper settings are set to "Mac App Store" or "Mac App Store and identified developers"
- The iOS Viewer will sometimes fail to display behaviors properly after the first time previewing a project. This can be worked around by hitting the Home button on the device.
- iPhone apps running on iPad devices with OS 7.1 or greater will show the iOS status bar across the top of the screen. This is a bug on Apple's side. The current workaround is to make a Universal build instead.
Report Any Bugs
If you find bugs in the Release Candidate, let us know! We'll be watching the forums and support tickets for info on this. Once we're all happy with the state of the build then we'll make it stable.
Take a moment to review the "known issues" section of the release notes before reporting any bugs. No need to duplicate reports on what we already know, right?
Thanks for your help!
Go Get It!
See the release notes here:
http://gamesalad.com/download/releaseNotes/creator/rc
Download the release candidate here:
http://gamesalad.com/download/releases
Scroll down until you see "Release Candidates"
Comments
0.11.1.3 and 0.11.1.4 RC were internal releases.
Sweet! Great work guys!
Excellent work! Thanks GS Team!
My GameSalad Academy Courses! ◦ Check out my quality templates! ◦ Add me on Skype: braydon_sfx
You said,Our game in review.I will wait for that.Report us.
Thank you for update.
Check out my games on the App Store!
Wordgraphy / Polycolor / 20 Seconds / Minimal Maze
Thank you for update!!
Glad to get this chapter behind us.
Great job and prompt update. Thanks!
Thanks guys! That was pretty fast turn around. Appreciated.
Our games http://Donkeysoft.ca
Can anyone answer fast?
Before I submit, I played with AdHoc.Game was fine but I got an unusual error about IAP.-Cannot connect to iTunes Connect-
Internet,gamecenter,achivements fine.
What is wrong here,does anyone see this problem other than me?
Check out my games on the App Store!
Wordgraphy / Polycolor / 20 Seconds / Minimal Maze
Great work! now it works! My compliments to development team!
I get the same thing.
iOS Apps/Games: Factoids | SkyGunner | TriSideX
I also have the "In-App Purchase Failed, Cannot connect to iTunes Store" error when using the sandbox in my adhoc build.
It will let me sign in to my sandbox apple ID, then click confirm to buy the item (with full description that I made in iTunes connect about that IAP),
But then after I click BUY it says cannot connect etc etc.
we will try to reproduce the issue tomorrow with our in house qa department.
Did you never test with ad-hoc?
We returned to the same place again: Developer Rejected Status.
Check out my games on the App Store!
Wordgraphy / Polycolor / 20 Seconds / Minimal Maze
Is anyone else having a problem with the RC in OS X Yosemite? It was working fine earlier but now all the buttons on the creator dissapear and is unusable.
i don't think 0.11.1.5 RC fixing this issue,Because in adhoc it is failed...i think some thing is happening when gamesalad app is accessing internet that is why IAP is failing and Ads making App slow and some times showing black screen.
i just tested 11.1.5 with adhoc and my IAP work fine with test account..
Guys, Apple just approved my app with IAP, so the relase 0.11.1.5 RC works!
Your not seriously expecting any support when using a beta OSX with GameSalad I hope?
Pretty sure those issues you are seeing were just apple's sand box server being flaky . Please retest today. QA and some of our other user can not reproduce the issue you guys are seeing. If you are still having issues with 0.11.5 and IP please submit a support ticket.
Fingers crossed ! I have just republished my app using RC 0.11.1.5. and will update on any news from Apple (hopefully good news)!
My game, using 11.1.5, just went live in the app store! Thankfully, it was still set to "expedited" and took no time for Apple to get through!
Our test app (using 0.11.1.5 with IAP) just made it through Apple's review process
A huge thanks to @joeltelling, @darrelf, and @FallacyStudios for all their help.
We will be release an update to 0.11.0 tomorrow.
@BlackCloakGS : I submitted a ticket for the play haven issue a couple of weeks ago.
Was that fixed???
@LordTarantor I am still working on getting a hold of someone at playhaven
ok, thanks a lot!
I have a question:
is the play haven thing happening to everyone or just a few?
Or is everybody opting for eliminating the more button to Playhaven until this get fixed?
hi,
Did we get anywhere with a fix for :
" APP LOADER says error :improper advertising identifier [IDFA] usage. Your app contains advertising identifier [IDFA] API but you have not indicated useage on the prepare for upload page in iTunes connect" ?
Many many thanks to @BlackCloakGS @joeltelling, @darrelf, and @FallacyStudios
My Sandbox IAP still not working and tested multiple times today. Ticket submitted, Thanks