HTML5 Engine Update 3-25-2014 (Windows 8, Tizen, Arcade)
TaoOfSalad
Member, Chef Emeritus Posts: 83
We have a new build for the HTML5 platforms: Windows 8, Tizen, and GameSalad Arcade. In this build, we bring these platforms up to support upcoming 0.11 features and to address numerous CS issues.
Changes
- Added support for new behaviors and functions from Creator 0.11.
- Fixed issue with Accelerate behavior when an expression was used for the angle, which could freeze the game, prevent it from changing scene, and other odd issues.
- Fixed issue with Constrain Attribute behavior when the constrained attribute was also used in the value expression to modify itself.
- Fixed issue where missing images could cause the game to freeze while loading or changing scene.
- Fixed text parity issues for newlines and tabs.
- Fixed other text layout issues seen only on Windows 8.
- Fixed JavaScript compatibility warnings in Windows 8 and Internet Explorer.
- Fixed warning messages when building with Tizen IDE.
- Fixed Tizen submission failures for "privilege" issues.
Known Issues
- Some features of the Play Sound behavior are not supported in HTML5: pitch, positional sound, velocity shift.
- On Windows 8, there may still be text display issues with special symbols and non-Latin languages.
Comments
Yes. If your game is already on Arcade, you need to republish to link to the newest engine file.
so does the HTML5 engine support the new network behaviors?
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Not in this release. The newly support behaviors are those in the Standard category, such as Loop and Loop Over Table, as well as the improvements to Display Text offset, conditions, and the new expression functions for tables and text.
Can I???? Ohhhh Lets say.................. create a self contained html5 game for my website and not have to link it to the GS arcade? ummmm.... can I create a game larger than the prehistoric iphone 4 screen size? Can we save our games in a self contained file " .exe, .dmg" for people to download from my site onto their PC/Mac? You know those things HTML5 is suppose to be good for.
_
If you know the answer to that question, why nag them about it? It's not as if they're going to stop what they're doing to accommodate
i'm getting weird behaviors with my build running Html 5 Salad Arcade.
The coding logic is meshed together from previous build versions with the updated one.
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@phamtastic, try deleting all your rules that are switched "off" in your project. It used to be the problem that HTML5 builds ignored the "off" switch and ran those rules anyway.
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Great I need to test this out as my game was freezing using and equation for angular velocity.
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Thank you for the Constrain Attribute fix. ;-) And yes, any kind of EXE would be really great! Not even via HTML5...
Works like a charm. Thanks guys!
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Any support for Ads?
@Hopscotch - yikes, i have a lot of off rules ;( but i'll give that a try... thanks!
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@phamtastic, yep, just tested it, the "off" switch for rules and behaviours is still being ignored in HTML5. So, unfortunately, you will need to delete them all.
MESSAGING, X-PLATFORM LEADERBOARDS, OFFLINE-TIMER, ANALYTICS and BACK-END CONTROL for your GameSalad projects
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It works flawless on my galaxy note too. Again, great work!!
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@Hopscotch - got it working now after deleting 50+ off-rules .... hahah
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Super! @phamtastic
MESSAGING, X-PLATFORM LEADERBOARDS, OFFLINE-TIMER, ANALYTICS and BACK-END CONTROL for your GameSalad projects
www.APPFORMATIVE.com
@TaoOfSalad Thank you for the update. I tested my Tizen game which needed to be updated due to a score calculation issue. I have a weird sound issue which only appeared in this Tizen update and the previous broken one. Before these updates my game worked as expected. I have a sound which will loop when a specific rule is true then it should stop when the condition is no longer true but it does not stop. Once the condition is true the sound will loop and it keeps looping regardless of the rule no longer being true. Not sure why this is happening. It looks like the Tizen engine is not registering or detecting when the rule is no longer true so the sound does not stop ... Please note the same project works as expected on the viewer, in preview mode on Creator, on IOS and on android. If you can provide me with an explanation or confirm it is part of the sound issues you mentioned in this update I would really appreciate it. Thanks in advance. Cheers
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One or two builds back, we made a fix for looped sounds continuing after pause/resume of the app. That change likely introduced the bug that's now affecting you. I'll note to follow up on that.
Thanks @TaoOfSalad
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Great job guys the physics now work great in my game!
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So who is gonna play your game? people who happen to play it on GS Arcade? or is this just a Tizen release youre working on?
Tizen. I hate the arcade it sucks.
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I must say that the arcade works really smooth after that update. My game that was super laggy now plays so quickly and flawlessly, that it's far superior to the preview mode gameplay. The only problem is that some PNGs with tranparencies are glitchy now.
Hi does anyone know if the new network behaviors Send table to URL and Get table from URL are working on HTML5? I have implemented and works well on simulator but when I export the game to arcade or HTML5 preview it doesn't seem to work