iOS app store and Mac app store rejection Update
BlackCloakGS
Member, PRO Posts: 2,250
Hey folks, here's an update on some of the more pressing issues you have reported and have been inquiring about:
-- iOS publishing platform rejection issue: we have a fix to QA for the nightly build, and I will be back porting the fix to the 0.10.4.1 binaries. I hope to have both fixes out to you soon.
-- Mac deprecated API issue: has been fixed in nightly and has been back ported to the 0.10.4.1 binaries. We will push this fix with the iOS fix when it is done.
-- Android antivirus issue has been fixed in nightly and we have back ported the fix to the 0.10.4.1 binaries, We will also push this fix out with the iOS fix when it is done.
We apologize that the iOS fix is taking so long. Apple caught us off guard. We found out about the issue when you guys did.
We don’t get any heads up from Apple or any of the stores about changes to their submission policies, and the fix was more complicated then we thought and thus took us longer to fix.
Thank you for your continued patience as we work through these fixes.
-- iOS publishing platform rejection issue: we have a fix to QA for the nightly build, and I will be back porting the fix to the 0.10.4.1 binaries. I hope to have both fixes out to you soon.
-- Mac deprecated API issue: has been fixed in nightly and has been back ported to the 0.10.4.1 binaries. We will push this fix with the iOS fix when it is done.
-- Android antivirus issue has been fixed in nightly and we have back ported the fix to the 0.10.4.1 binaries, We will also push this fix out with the iOS fix when it is done.
We apologize that the iOS fix is taking so long. Apple caught us off guard. We found out about the issue when you guys did.
We don’t get any heads up from Apple or any of the stores about changes to their submission policies, and the fix was more complicated then we thought and thus took us longer to fix.
Thank you for your continued patience as we work through these fixes.
Comments
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
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I'm about to try submitting a build, so we'll see how that goes I guess
Contact me for custom work - Expert GS developer with 15 years of GS experience - Skype: armelline.support
Why doesn't implementing iAds prevent this issue? Isn't that the error? That it's calling their ad API without using ads? But I was implementing iAds and still got rejected.
Waiting patiently for the word go!
Our games http://Donkeysoft.ca
All of them got through except the last iPad one :O
QS
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
We heard back two days ago with the one unresolved issue being the iAd error. Any workarounds with trying to resubmit before we get an official fix from GS? Or is what i am seeing true about some re submissions getting through without changing anything?
Thanks in advance!
Also, the new build of 0.10.4.1 can be installed "on top of" the current 0.10.4.1? How is it done?
thanks!
Confirmed by apple reviewers:
Reasons
2.2: Apps that exhibit bugs will be rejected
2.2
Here is how we found this bug:
"Buy Now" button does not seem to respond.
This review was conducted on an iMac running OS X 10.8.5
If you are unable to reproduce this issue, ensure you are testing the exact version of the app that you submitted for review, and that you're doing so in a minimally privileged environment. See Technical Q&A QA1778: How to reproduce bugs reported against Mac App Store submissions.
For discrete code-level questions, you may wish to consult with Apple Developer Technical Support. Please be sure to:
- include the complete details of your rejection issues
- prepare any symbolicated crash logs, screenshots, or steps to reproduce the issues for when the DTS engineer follows up.
For information on how to symbolicate and read a crash log, please see Technical Note TN2123 - CrashReporter.
All my games on Google Play
All my games on Google Play
Contact me for custom work - Expert GS developer with 15 years of GS experience - Skype: armelline.support