Engine Update for Windows 8 and GameSalad Arcade
TaoOfSalad
Member, Chef Emeritus Posts: 83
We've updated the engine in Windows 8 publishing and on GameSalad Arcade to match the latest HTML5 build seen in Tizen. This rolls up all the improvements and fixes we've been making for Tizen over the past few updates. Going forward, these platforms will be kept in sync as new features and fixes are added.
Highlights:
Highlights:
- Smoother CPU and graphics
- Lower memory usage
- Shorter load times
- Smarter network usage
- Fixed parity issues with graphics, text, physics, tables
- You can publish any type of project to Arcade (such as iPhone or iPad). The engine will scale and letterbox to fit.
Comments
Roy.
Does this mean by any chance that we'd have access to the actual source code to just use on our own site(s) and not need to link through the arcade?
http://jamie-cross.net/posts/ ✮ Udemy: Introduction to Mobile Games Development ✮ Learn Mobile Game Development in One Day Using Gamesalad ✮ My Patreon Page
So I've downloaded the 0..219 daily and have changed the resolution of my arcade game in the GS preview window using the dropdown choice "Edit Custom Resolution.." Thing is, the resolution doesn't change. What am I missing?
time for some windows 8 updates!
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http://jamie-cross.net/posts/ ✮ Udemy: Introduction to Mobile Games Development ✮ Learn Mobile Game Development in One Day Using Gamesalad ✮ My Patreon Page
I guess they are afraid we will take this HTML5 stuff and run with it. I dont know why they cant stay neck in neck with other HTML5 abilities. HTML5 must feel like a redheaded step child, sitting in the corner. While ad services get all the attention.
From this update, you can see that we're not afraid HTML5. Heck, we're using the engine on two mobile platforms! It's just a relatively young technology and we've need to spend a lot of time in the optimization phase (all handled by @TaoOfSalad, so send him so love!)
As @TaoOfSalad mentioned, we're going to be a lot better about keeping HTML5, the engine, in line with the native engine.
It's just a matter of prioritization. I'd love some more time to work on arcade and in my spare time (you know, time on the toilet, time waiting for waiters to bring me my food, etc), I've been doing some research on how to make arcade better. But in the end, other things win out.
In future planning, I'll be sure to reference the passionate interest in this thread as evidence for more arcade work (cause just like you, I'd like to see Arcade take flight).
Stop trying to retain any control over pro users projects.
Give us control of our own projects and leave the GS controls stuff for the free users. This is one area GameSalad has cost me client jobs. The clients where not happy with the html5 options because they would not have total control. Lr hat company has since done an entire series of games with a friend of mine in unity because I couldn't provide them more control with the platform I have chosen to use for development.
With the files that seem to be exported by the Tizen publishing, it doesn't seem like much of a stretch to just let us take those files and use them on a site. But perhaps I'm way off base there...
http://jamie-cross.net/posts/ ✮ Udemy: Introduction to Mobile Games Development ✮ Learn Mobile Game Development in One Day Using Gamesalad ✮ My Patreon Page
That being said, I still wish they would at least fix the arcade publishing options. I've tried several times and neither 'allow game embed' or 'publicly available' can be turned off after they've been enabled. Looking back in the forums it appears others have ran into this as well. I figured out how to embed one of my GS Arcade games on itch.io (maybe someone else has already done this, I don't know), and while my game on itch.io is free, the fact any game published to the Arcade is playable for free on the GameSalad website nullifies the chance of selling it.
Over the past few years I have sub-contracted a number of html5 games and an html5 digital book. I look forward to the day when we will be able to publish stand-alone html5 apps with GameSalad. This would help me cut down development time and save money for my clients.
Recently, I received the fourth anniversary badge. I wondered, "Has it really been that long?" It amazes me how the same core problem still plagues GameSalad.
Here's an interesting quote...
"The measure of success is not whether you have a tough problem to deal with, but whether it is the same problem you had last year." - John Foster Dulles
An article I wrote two years ago is still the top article of my website... http://photics.com/gamesalad-vs-stencyl/ ...and here's a paragraph that's related here... "I don’t feel like I’m being held hostage when using StencylWorks. I don’t feel like StencylWorks is trying to own my games. StencylWorks allows me to publish my game to Flash, without it ever touching the stencyl.com server."
Pro should mean Pro. I'm sitting on an awesome project, but I can't finish it because of Metrics Gathering.
It's not very encouraging when I still see the issue at the bottom of the roadmap... http://gamesalad.com/creator/roadmap
As for HTML5, I've been using Tumult Hype for my web projects. It's not as powerful as GameSalad could be, but at least Hype is making progress in this area. (The recently released 2.5 version adds flexible layouts.) Hype is currently on the front page of the Mac App Store. With GameSalad, I'm not seeing the same level of success. And why not? It seems more about bad decisions than bad software. GameSalad is powerful software, but it feels like Pro developers are not the priority.
I keep watching the site. I've been waiting to see if GameSalad will get it right one day. Years later, I'm surprised that issues like this still exist. Pro should mean Pro!
Unfortunately there wasn't much of a discussion. Very one sided
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Something went wrong building your app. Please check your settings, make sure your icon and default loading images are png files and try again. If the problem persists contact us and reference publish request [17c82f97-27b0-4a58-9ff5-1631064bc088].
In the past I have submitted support emails and have not got a response back. I am a pro member. Please, respond at least out of courtesy.
http://jamie-cross.net/posts/ ✮ Udemy: Introduction to Mobile Games Development ✮ Learn Mobile Game Development in One Day Using Gamesalad ✮ My Patreon Page