Navigate Nudibranch 2019 - 2022 1GB+ Game GS Arcade Release Ready to Play Today!

Greetings, the Navigate Nudibranch Game I've been working on for some years, had a bit too many thousand resources to be generated correctly for mobile and PC builds, I presume, however it plays pretty well in the native preview and Arcade, so I present to y'all a gift from me to you;

the Navigate Nudibranch GameSalad Arcade Debut!

You may play the game in the GS arcade link below:

http://gsrca.de/165256


Game Description:

Navigate Nudibranch, in this Digital Interactive Video Experience (DIVE), you utilize the touch screen to guide a Nudibranch through over 30 puzzling and fun underwater courses!


You can collect and utilize organisms, explore secrets of the sea, listen to awesome music, save your high score and more! In this unique digital video game interactive experience! Plus, you get to choose from a fancy selection of nudibranchs, for you to guide! Thank you so very much for reviewing, we would highly appreciate your company and expertise in our mission to help navigate nudibranchs through the treacherous sea!



External Links:

SoundTrack:

https://www.iheart.com/artist/squidmetry-33564599/albums/navigate-nudibranch-original-soundtrack-90632512/

http://itunes.apple.com/album/id/1496922334

https://music.amazon.com/albums/B084BQVHZB https://music.youtube.com/playlist?list=OLAK5uy_l2GJcQVlBFRqfNPCrEDfp_OyWdjCIprPI

More Apps and Games:

https://play.google.com/store/apps/developer?id=SquidMetry&hl=en_US https://www.amazon.com/s?i=mobile-apps&rh=p_4%3ASquidMetry&search-type=ss

Blog:

Thank you all so very much for all you do, I hope y'all enjoy the game based on the deep blue!


[[ Game Folder Specs: ]]

[[ 1.06 GB (1,144,053,760 bytes) ]]

[[ 9,595 Files, 8 Folders ]]

[[ 8,593 Image Files ]]

[[ 476 Audio Files ]]

[[ 421 Actors ]]

[[ 83 Scenes ]]

[[ 17 Tables ]]

Comments

  • adent42adent42 Key Master, Head Chef, Executive Chef, Member, PRO Posts: 3,051

    If it plays well for arcade, you could publish the game for desktop via HTML5 and use a wrapper like nw.js.

    We've seen bigger games on mobile, I think the two things that might help there are:

    Unchecking: Use load time optimized images. (Which will leave your images as png/jpg files and not convert them to our proprietary raw format).

    And using a font and display text for some of the menu item actors, if you can get away with flat colors instead of the gradient.

  • ammoniteammonite Member Posts: 9

    Greetings, Thank you so very much for your helpful feedback, patience, time and support, I super appreciate it!

    May you have a phenomenal week!

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