How to use change attribute to change player size

Hello, I just started using Game Salad today and I'm struggling to find any documentation that will help me use the change attribute behavior to increase my player's size by a static amount every time it collides with a certain object. Right now I have it set up so that when it collides with actor of type death, change attribute of self.size.height, but I don't know what to put in the next box. I tried putting something like +10 and I tried making another actor and seeing if I could call its height into that box but I couldn't figure that out.


Guidance would be much appreciated.

Comments

  • adent42adent42 Key Master, Head Chef, Executive Chef, Member, PRO Posts: 3,034

    If you're Mac or Windows, click on the (e) button.

    If you're on Creator 2 (web), click on the f(x) button.

    Then put in your + 10 expression.

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