Actor - Follow Path
claytonbrown2318
Member Posts: 2
Hi Everyone -
Obviously a noob here :)
I'm making a simple 2D, top down, race management game. One feature that would be really nice would be to have the actor (cars) follow a curved path (or 'spline'). An example of this is below, but you've probably seen this kind of thing about 100,000 times before.
I found a separate discussion about having the actor follow a path that the user draws - this looks promising and I'm sure I can adapt this approach. I was wondering if anyone has a better solution as that approach seems 1) perhaps overly complicated for what I need, 2) the post is quite old (2012 I think?) and I'm not sure how much of it would translate to the current game engine.
Open to ideas :) thanks everyone
Comments
Posted to Reddit as well
https://www.reddit.com/r/Gamesalad/comments/nk6vo2/actor_follow_path/