Actor - Follow Path

Hi Everyone -


Obviously a noob here :)


I'm making a simple 2D, top down, race management game. One feature that would be really nice would be to have the actor (cars) follow a curved path (or 'spline'). An example of this is below, but you've probably seen this kind of thing about 100,000 times before.


I found a separate discussion about having the actor follow a path that the user draws - this looks promising and I'm sure I can adapt this approach. I was wondering if anyone has a better solution as that approach seems 1) perhaps overly complicated for what I need, 2) the post is quite old (2012 I think?) and I'm not sure how much of it would translate to the current game engine.


Open to ideas :) thanks everyone

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