GameSalad Creator 1.25.101 for macOS Release
adent42
Key Master, Head Chef, Executive Chef, Member, PRO Posts: 3,170
Fixes:
- Fix for issue editing some game level attributes.
- Adjusted alignment of some behavior labels and fields to be more consistent with other parts of the app.
- Reverted many memory leak changes to try to get more stability.
- Experimental support for M1 / arm64.
- Updated HTML5 engine to current.
New
- App bundle is now notarized; no more warning on install.
Next up: fixes around the custom resolution flow inside of preview. Looking further into sources of memory leaks.
Comments
groovy
Hi where is the link to download the creator?
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https://gamesalad.com/download/release-notes/
still jumps when saying a project, but the memory issue is much better when previewing a project. it still grows, but instead of a huge jump, it just increases in smaller increments whenever you play/replay a scene.
cheers for your work on this @adent42
Thank You
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Overall very stable, no longer crashes on Big Sur 11.1 Issues I’ve found (however minor)
I've not encountered either of @gingagaming ming's bugs, but there's still a few trailing ones from previous versions and one new one I've seen, mostly darkmode related. Very usable now, so long as I restart it every hour or so it's fine.
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@Armelline
**The second report I made - Deleting an actor, seems to be working now? Maybe this was because I was using an old client project rather than a new one? But Ive just done a test again and was adding/deleting as expected
Yah. I think the decimal thing is from switching the i18n settings for the interface elements. Once we switch them back to US for 102 that should fix that (and the numbers should update correctly).
I'm able to create a new attribute and use a decimal fine. Guess there's another variable at play?
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@gingagaming what is your OS locale set to? Since we removed the explicit default for US-english, it could be defaulting to your locale's number format.
Maybe thats it then as I have just checked and my region is set to Spain (even though my language and keyboard is UK) changing my region to the UK changes it to decimal and works as expected. So assuming that this setting doesn't affect anything else then thats cool and fixed. Thanks for the advice @adent42
decimals still on mine too.
@adent42 said:
Experimental support for M1 / arm64
How do you get that to work? It still says it's intel, not universal.
@pHghost so then it may not have compiled as expected. The third part libraries were compiled to fat binary, but I guess my compile flags didn't finish up the M1 support.