App Binary RC 1.25.20200915 - Fix Interstitial Ads. Fix loading images.

adent42adent42 Key Master, Head Chef, Executive Chef, Member, PRO Posts: 3,034
edited September 2020 in Release Notes

To get these benefits use "Build RC". It doesn't matter which version of GameSalad you publish with as long as it's a version 1.25.x.

The goal of this RC line is to upgrade Android to Target API 29 (with a minimum of 21) and to upgrade Ad network libraries as well accompanying Android / Google libraries as well as upgrade iOS Libraries.

For people used to the old RC thread, I will be repeating features that are not present in the regular "Generate" build, so you know in total what you are getting with this RC. New fixes since the last RC will be in bold.

Android:

  • Upgrade to Google Play Service Base & Basement 17.3.0.
  • Target API 29
  • Min API 21
  • IronSrc 6.16.1 and all mediated networks.
  • Admob 19.1.0
  • Chartboost 8.0.2
  • Support configuration that sets the Child Directed & Maximum Content rating settings.

iOS:

  • Deployment target of iOS 12.1 with SDK 13.x
  • IronSrc 7.0.0.0
  • IronSrc now includes all mediated networks except HyperMX
  • Publishing with IronSrc disabled will now exclude IronSrc libraries, making the binary smaller.
  • Chartboost 8.2.1
  • Admob 7.64.0
  • IronSrc & Chartboost Banner Ad Support
  • Updated code to avoid potential crashes from background updates from IAP and GameCenter
  • Support configuration that sets the Child Directed & Maximum Content rating settings
  • Accelerometer updates 1/30 of a second rather than 1/60, to hopefully better march old behavior.
  • Fix landscape loading image issue.
  • Fix interstitial ad display.

Both:

  • Updated Freestick to 0.3.2 allowing for more controller support.
  • Removed loading of TIFF, EXR, and RAW images from freeimage
  • Consolidated XML parsing to libxml2 (changing the table loader from expat)

Last Update: https://forums.gamesalad.com/discussion/98094/app-binary-rc-1-25-20200905-banner-ads-slower-accelerometer-update/p1

As an FYI, IronSrc 7.0.0.0 (which will be updated again in the next RC) sets us up for iOS 14. We'll only be missing the SkAdNetwork Plist keys, but thats something we can do via publishing so we'll wait on that.

Comments

  • unbeatenpixelunbeatenpixel Game Developer Member, PRO Posts: 568

    Thanks for the fix landscape loading image issue. I've been waiting for this😁👏

    The loading image is not fully centered in the first second when game is opened on iPhone 11(there is no problem with old devices iPhone 7-6). It is not a deal breaker but it would be better if it is fixed.

    Btw, ipad loading image low resolution problem is also fixed.

    --

    New bug: App Store Connect does not recognize the list of supported langauges. I don't know what has changed with this update but I tested it on all 4 games. AS Connect writes that the application only supports the English language. @adent42

    Check out my games on the App Store!

    Wordgraphy / Polycolor / 20 Seconds / Minimal Maze

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