Optimization question for non-game app
sinbot
Member Posts: 232
Have a scenario I would like to optimize if possible. Wondering if anyone can help come up with a good solution.
I have several scenes where I have a series of names. Let's say 5 per page (it actually varies but let's simplify).
There is a line that corresponds with each name (so let's say 5 lines per scene).
You touch one name and only that line appears. You touch a different name and then only that corresponding line appears, etc...
I know that's a pretty basic logic but my question is how can I program this with minimal actors and attributes? The tricky part is that every name and every line is unique, otherwise I would just create 5 boolean attributes and keep re-using them and use the "change image" behavior for the actors.
Any ideas??
Comments
Can you mock up what this will look like? Most things can be done with one actor and one game attribute, but I'm not clear on what you're asking.
Contact me for custom work - Expert GS developer with 15 years of GS experience - Skype: armelline.support
I didn't understand well what you want to accomplish.
Each line could be the same actor who is displayed differently at the right time.
You could say if touch is press and self number is 1 display ... if it is 2 displays ...