Using datatype angle in calculations
denismoroz81
Member, BASIC Posts: 3
Hi, could you pls help. I constrained game attribute, say "angle1" to an actor's angle (type - angle, via vectorToAngle). Then when I tried using this game attribute, angle1, in calculations, incorrect result appeared. To check, I constrained another game attribute, "angle2" (type - tried both angle and real), to angle1, and appeared that they showed different results. Also when I multiplied angle1 by 1, zero appeared. The overall task is to calculate difference between angles of two actors.
Comments
Can you copy and paste the expression you're using to determine the value of angle1?
Is there a reason you're not using self.Rotation?
A screenshot would be really helpful here...
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Sorry, I meant a screenshot of the actors... how they are arranged... but I think I get it from the rules you posted.
The attribute game.manAng should have a value between 0 and 360 depending on where you place the actor. See the attached demo. You can drag the white rectangle around to change the value of the vector.
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